Recommend Your Favorite Fantasy/Medieval RPG Games Here - aka: "What do I play instead of Avowed" thread

30+GameOvers

Schizo Google Docs Enjoyer
kiwifarms.net
Registrado
27 de Sep, 2023
I'm sure you've noticed that the recent crop of RPGs coming out isn't very good. Okay, it's downright awful, but you still got the itch. What do you play? Modded Skyrim for the hundredth time? Do you swallow your pride and play the new slop anyways since "there isn't anything better?" Nah, pimp, let's list some games worth playing right now so we can alleviate that problem.

Since Fantasy/Medieval RPGs make a bulk of those available, there is more than a lion's share for anyone to try out if a game from here doesn't suit your tastes. If you have a lesser known title only (You) liked or played, feel free to recommend it as well. Western, J-RPGs, Slavjank, whatever it is, let's see it. I will start with a few more obvious ones:

* The Elder Scrolls
-Some of the more mainstream RPGs. Big, interactive sandbox with good build variety. Earlier titles(Arena, Daggerfall, Morrowind) have more in-depth systems but are harder to get into, while newer titles(Oblivion, Skyrim) are more casual but also much easier and lighter with the RPG systems. Very modifiable, you can tailor your experience to your liking and get hundreds if not thousands of hours extra from just the mods alone, not counting vanilla + DLC or expansion packs.

*Gothic
-Another side of the Morrowind coin, as the first game came out the same year. This one is more realistic compared to other fantasy RPGs, at least with how NPCs treat you: In the first game, you are a prisoner and the first thing that happens is that you get forced into one of the gangs/factions in the game world unless you want to get your shit kicked in during a fight you are likely going to lose. You have to work for everything in this game, but that means if you are able to steal/work/kill enough to make progress, you make genuine headway into the game, from a bottom bitch into a proper mover and shaker. There is no XP system and wildlife doesn't respawn, making for an interesting eco-system that is nearly free of grinding unless you want an obstacle removed in the open world.

*Baldur's Gate
-First two games are different from the third entry, which seems to be more popular today. All three offer good variety of choices and good writing, not to mention fantastic combat. Combat in the first two happens in real-time but you can pause the game and give your player/squadmates commands, where as the third game has more traditional turn based combat.

*Dragon Age
-Spiritual successor to Baldur's Gate. Well, the first game, Origins, is. It's a console RPG, but at least it is an RPG, which can't be said for the future titles. The first game offers good amount of choices, nuance in writing and fighting builds, but it is still a "Bioware" game, so you should know what you're getting into. One of the selling points for the game is actually being able to set up your own origin, which amounts to a different tutorial level based on your race and gender, which depending on which choices you made during it gets mentioned several times later on in the game. If you're desperate, the second game is "okay" but it is largely just soulless consolized slop with many cut corners, that takes place in one city. Ignore the rest(Inquisition, Veilguard).

*Planescape: Torment
-Made by the same devs who made Fallout. Game features good amount of writing and reactivity, if you played Fallout games you should know what to expect. The game takes a good amount of inspiration from the first Baldur's Gate, which came out around the same time, or maybe great minds think alike. The game also uses the same "Forgotten Realms" setting, so you shouldn't be surprised when you see similarities in it's writing and world as well.

*Wizardry/Might & Magic
-Boomer dungeon clearing RPGs, dating back to the times when you made your own party and stuck with it for the entire game instead of recruiting party members as you went along. These can be a bit dated and a pain to run or get used to for newer players, but I recommend Wizardry 8 and M&M 4-6.

*Diablo
-More modern dungeon cleaners, based off hoarding loot and item management when you come town so you can be best equipped to take on the next dungeon. First game had the best atmosphere, second game was the most fun to play and the third is an online focused grind-a-thon best to my knowledge. Fourth is just the worst elements of the third game along with modern day cancer, Diablo veterans feel free to correct me if I am wrong here. Either way, first and second games should be prioritized.

*Dungeon Siege
-The other side of the loot-goblin coin. This one is 3D and features a lot less interactivity from the player: You set up your dude and later, your party, and then you watch them fight. They will chug potions and attack enemies on their own, well usually. The first game is where it's at, where as the second tried to be more "cinematic" and therefore more polished, at the cost of reducing the scale of the first. Third one is even more middling, but tried to flesh out the game world, one which absolutely nobody cared about. Funnily enough, the third entry was made by Obsidian, so this shouldn't be surprising. First one is a GOAT, second one is a maybe if you liked the first one, third is a pass unless you really haven't had your fill.

*Kingdom Come: Deliverance
-Oblivion-like which is a standout as it is not only grounded in reality but also in history. That means no goblins or magic slinging, you're a peasant boy that has trouble with even the most basic bandits, and by the end of the game you might become capable of fighting several dudes with a sword or a bow, that's about it as the game focuses on realism over a power fantasy. The game even has an entire literacy mechanic, having the letters be gibberish until you become literate, but having that by itself be a point of praise by the NPCs and even lets you do some quests or give quest solutions illiterate characters might not have. Hard to get into, very janky, but it is possibly the only good medieval historical RPG out there. Sequel is hot garbage and drops the historical aspect hard, for more details check out out lovely thread on the series we have right here in the Gaming subforum.

*Witcher
-Cinematic Polish action-RPG based off a novel series. First game is rather janky but more indepth as far as RPG elements go, where as the later titles become more consolized. The third game features a proper open world and is generally seen as the best in the series, but there are those who stick with the first game above all three. Game is known for it's decent writing, characters, worldbuilding and it's semi-grounded setting that has elements such as magic and elves you would be accustomed with in other games or media, but other than that it is more true to how life would have gone in Medieval Europe around that time than most games. If you're more into that aspect, check out Kingdom Come as well, as described above.

*Pathfinder: Kingmaker
-One of the newer titles, it is based off some of the older CRPGs like Baldur's Gate. Pathfinder games are known for it's indepth mechanics, vast array of choices that come back to haunt you well into the later game as well as high amount of builds and interactivity with environment and NPCs based off what your skill set and choices made earlier in the game. This one has a good "Tabletop session with a Game Master" feeling, if you're into that sort of thing.

*Divinity
-Aka "The games that Larian made before Baldur's Gate 3". If you liked BG3 you might see some of the same DNA, that includes vast array of interactivity with the environment.

*Pillars of Eternity
-Similar to Pathfinder in many aspects, but with a bigger focus on the kind of experiences Obsidian is used to giving/has been used to giving in the past, which means writing, choices and character interaction is king. First game is generally seen as the best, but there are some who swear by the second game as well. Tyranny and Avowed technically take place in the same universe, I think, former is fine and generally recommended where as the latter is probably the reason you're here in the first place. It is...ok, and that's about all that can be said about it(that's positive).

*Arx Fatalis/Dark Messiah of Might and Magic
-Both made by Arkane, latter is a spiritual successor of the former, both can be categorized as "Immersive Sims". Storyline is rather linear and can't be altered much in both games, RPG systems are there but they're wonky and weird. Good reason to play both games is the "interactive" bits, especially Dark Messiah which has a whole barrel of fun ways to deal with your enemies. From killing them with the tricky utilization of environment objects to using Ice magic to make them slip into the nearest fire/bottomless pit to kicking them yourself, good amount of fun in these games comes from playing around with it's systems and your surroundings.

*Fable
-"Moral Choices", the game. You know how many games today let you be "le good, le EVIL, le centrist(neutral)"? Well, this game is largely responsible for this trend. Spiritual successor to Black & White of all games(RTS city management game and pet/god training simulator that similarly lets you indulge in being good or evil towards both your pet god and the population), the game lets focuses on being either very stereotypically good-guy morally right character that kisses babies and saves old ladies from bandits, or very stereotypically mustache twirling evil character that sacrifices children for giggles and punches the same old ladies and steals their money. You can be somewhere in-between if you're boring but there isn't a whole lot of grey morality here. Games tend to have a rather linear story that takes your character from their childhood well into adulthood, with various mechanics such as your reputation with the townspeople, being able to marry and have kids, land ownership as well as several combat classes. Has a lot of good ideas, doesn't really execute many of them properly, very easy to cheese said mechanics. First one is generally seen as the best, it tends to get worse as you go along with the third one generally seen as either mid or downright bad depending on who you ask.

*NeverWinter Nights/Icewind Dale
-Two lesser known CRPGs of the late 90s and early 2000s. Both are similar in that they are dungeon cleaners with some social elements and decent RPG elements. NeverWinter Nights games generally have more non-combat side action stuff, both are similarly part of Forgotten Realms universe much like Baldur's Gate and Planescape: Torment.

*Dragon's Dogma
-JRPG made by Capcom. Decent for what it is, but highly overrrated in my opinon, never the less it is still something unique so I recommend it. The first game, that is, the second seems to be much of the same but inferior, bogged down by modern gaming problems. Word of advice: The game tracks whom you've talked to during the game, every single NPC. Usually, this means a shop owner of some sort, but every single NPC has this counter, even children(if I remember correctly). The NPC with the highest amount of points gets to be your "love interest" you can marry at one point, so keep this in mind going forward.

*Lionheart
-I only remember this game because it is the only non-Fallout title that uses the SPECIAL system. Might be worth a shot if only to see how it would work in a medieval fantasy RPG setting. Apparently the game had multiplayer, must be long dead by now.

I'm sure there are many, many more games that deserve a mention and a write up, especially in the JRPG department, but these are just the ones off the top of my head right now. Feel free to write a little bit about your favorite game, be it new or old, popular or unknown. I would love to hear what kinds of games you guys like to play.
 
Última edición:
Battle Brothers: A tactical squad-based sandbox RPG where you lead a band of mercenaries to glory. Unlike other sandbox RPGs, this one technically has a win condition, which would be to resolve the 3 (4 if you have one of the DLCs) crises or retiring from leading the merc company at max score (that usually happens after you beat all the endgame crises though). The game has a wide variety of skills, weapons and armors to equip your warriors with depending on what kind of playstyle and combat strategy you prefer. You fight everything from bandits, the undead, goblins, orcs, dangerous fantasy creatures and you may even get involved in wars between the noble houses where you will truly put your skills to the test. The various backgrounds of warriors you can recruit usually determines their possible effectiveness too - a beggar will usually be shitty, a poacher will have great bow skills, while a hedge knight will come with great combat skills and pimped out equipment, however as you can expect the guys with a better background are also much more expensive to recruit.

FromSoft games: That includes Demon's Souls, all the Dark Souls games and Elden Ring, but not Sekiro as that one doesn't have RPG elements and not Bloodborne since it's more of a Victorian era setting. It's still an excellent game though. If you're looking for a game to introduce you to the genre to, original Demon's Souls and Dark Souls 1 are the best ones. Everyone know about these games so I don't feel like doing a writeup.

Legend of Grimrock: I've only played the first game, the difference is that the second game from what I know has more classes and doesn't take place in the dungeon of Grimrock anymore but in open areas, so I can't speak much about the second game. The first game is a dungeon-crawling blobber where you lead a team of 4 people through the mythical dungeon of Mount Grimrock. As a blobber it's got gameplay most similar to Might&Magic and Wizardry, though all of the movement in Legend of Grimrock is grid-based. All of the combat is in real-time though and it has a special magic system which requires the reciting of runes in the correct order. Solving various puzzles and finding secrets are required just as much as being good at combat.

Monster's Den: Godfall: A party-based dungeon crawler RPG. It's got an open overworld where you can go wherever you please, missions and dungeons are randomly generated but there are also story missions and a plot. There are also a lot of factions and if I remember correctly by befriending the various factions you unlock more classes, so you have a wide variety of options available when it comes to how you wanna build your party. The game also has tons of different enemy types. You have an HQ and you can have many characters under your command, however you can only have 4 members in your active party. Those that aren't in the party get sent back to HQ where they'll stay until you call them up again.

Mount&Blade: These games are pretty unique, they're a mix of strategy, business/kingdom management and action RPG. You start out as a lowly impoverished noble, soldier, merchant or peasant and have to forge your destiny the way you want. There is no real win condition (besides maybe conquering the whole map) and you can do literally whatever the fuck you want. Want to be a merchant? You can do that. Want to be an unscrupulous mercenary band leader? Go ahead. Want to be a lord or king? Of course, you can do that. Want to overthrow a king and replace him with someone else? There's that too. There's also plenty of companions and several nations with their quirks, strengths and weaknesses and you can mix'n'match them however you want or go with a monocomposition. That's what sets these games apart. Also has an insanely active and varied mod community, offering historical mods, fantasy mods, sci-fi mods, sandbox mods, story mods, whatever you want it may be there and a lot of these mods also expand and deepen existing mechanics from the base game and sometimes even introduce new ones.

Nioh 1 and 2: I prefer them over From games because they have excellent combat, it's even faster than BloodBorne and you can be really aggressive in it. Not surprising given that Nioh was made by Team Ninja, the creators of the Ninja Gaiden reboot series. Combat is all about skills and how you utilize them, plus the fact that you have 3 different stances, each one is generally good at something (high has the strongest attacks, but as a rule they're the slowest, most linear and take the most Ki to perform, evade is a dodgeroll exclusively, medium is the best for parrying and blocking, attacks are between high and low stance, evade is a side/back/forwardstep into a roll if you evade again right after, low stance has fast, wide sweeping attacks but they're usually really weak, all evades are evasive side/back/forwardsteps). There's also onmyoji and ninjutsu, the former focuses more on buffs and elemental damage while the latter focuses more on paralysis, poison and utility skills.

Nox: An Action RPG which has Diablo combat but loot isn't procedurally generated, it is random but it's not Diablo loot, plus a lot of the strongest items are in fixed places. The game is also completely linear. You've got a choice of three classes which don't just have different gameplay but each follows different storyline as well which encourages repeat playthroughs, the game has three endings and they depend on your class. The game is technically an isekai, you play as Jack, a dude from the present who gets transported into the world of Nox where your objective is to stop the evil necromancer queen Hecubah. The warrior is the most straightforward class and he mostly just runs up to stuff and whacks it over the head, he also has access to skills to help him in his journey. The conjurer is kind of like a ranger and druid, he uses a bow in combat but also summons monsters to aid him. The wizard as you expect exclusively depends on casting magic. It has a unique gimmick where you can set magical traps, the creation of which can involve the mixing of up to 3 spells, so you can for example make a trap that silences, slows and blows up whoever steps on it.

Spiderweb Software games: made by the one-man team of Jeff Vogel. Most of the games play very similarly, they're classic cRPGs where you have a party of 4 characters and the action is turn-based, the main difference in most games is the setting. There is one exception and that is the Geneforge series which is also my favorite. There you only have one party member - yourself, but the gimmick is that you're a "Shaper," a special kind of mage who can create living lifeforms at will and these monsters are the ones who do most of the heavy lifting in combat. Choosing the right monsters for the right situations is the key to success.
 
Última edición:
Dragon Quest 11:
Great JRPG title, the most solid modern entry. A classic Hero's Journey story with good old turn-based combat.

King Arthur: Knight's Tale:
Grimdark take on the Arthurian Legends with grid-based, turn-based combat akin to XCOM. Very enjoyable combat.

Tyranny:
Less known Obsidian CRPG. Unusual setting where you serve as an enforcer of a merciless conqueror's laws. Excellent lore and good writing. Serviceable combat.
 
Última edición:
Any Dragon Quest game. Even the early ones. The games just ooze so much charm for being so simple. Great music, great art, fun stories. That's all you need. Also, even as of the most recent game, they have the balls to keep it turn-based in this world of action-RPG shovel-slop, so that's doubly based to me.

Demons Souls will be the gold standard of FromSoft fantasy games for me. It was just so fresh when it came out, so it stands out to me more than the first Dark Souls. The one thing that FromSoft really hasn't nailed since then was the atmosphere and level design. Sucks that the "remake" took all the soul away from it and westernized it to hell.

Dark Souls 2 is another great one in my book. It tried so many new things with its gameplay and exploration that I can forgive some of its more glaring flaws. Sad that From never really tried to do anything different like that again after Dark Souls 2's failure. Elden Ring, for as much as I've played it, is just open world Dark Souls 3 with jumping and even more enemies with uninterruptable 7+ hit combos.

Rune Factory, specifically 3. I love farming games. I love fantasy games. This one was the perfect marriage of the two, and nothing since has been able to measure to it up for me.
 
If you don't mind older games try some of these. I've been playing a lot of them lately.

Arcanum - an all time classic. A world where magic is in conflict with technology. It's not really medieval but you still can be a knight like character in it(swing a sword) and there are backwater towns stuck in medieval times. Magic despite the game having boomsticks and mechanical companions is also really cool. For example you can speak to the dead.
Total. Gnome. Death.

Divine Divinity - diablo like but more story and puzzles. Start of Rivellon world created by Larian. It's goofy and doesn't take itself completely seriously but I love it. If you like it enough I think you can play the rest of the 'old school' trilogy.

Inquisitor - also a diablo like game with more story. You play as titular Inquisitor and try to find the roots of heresy. It's a hard game to start so do yourself a favor and don't create a melee class aka paladin.
 
Arcanum - an all time classic. A world where magic is in conflict with technology. It's not really medieval but you still can be a knight like character in it(swing a sword) and there are backwater towns stuck in medieval times. Magic despite the game having boomsticks and mechanical companions is also really cool. For example you can speak to the dead.
Total. Gnome. Death.
I knew I forgot something. Arcanum is fantastic, in a way it is still ahead mechanically to other RPGs. Other than Kingdom Come, I don't remember too many RPGs that outright insult you based on your appearance(or in this case, race), which is something that will regularly happen if you have a low CHR rating or play as something like an (half) Orc. Being able to kill anyone you want and then still complete quests by bringing their spirits back for a chat was also kino, I wish more studios would do that. Just imagine, you could get around the whole issue with invincible Bethesda NPCs, if the devs were not so lazy.
Total Gnome Death BTW, easily one of the best moments in any RPG when you redpill the whole city and corpses start hanging from lampposts.
Special shoutout goes to the dog, which might be the most OP canine companion in RPG history.
 
Última edición:
Dungeon Master
Pretty old, classic crpg dungeon crawler, I LOVE the magic system in that game. I am currently playing the second installment: The Legend Of Skull Keep and it is just great.
 
Das Schwarze Auge: Die Schicksalsklinge, Sternenschweif und Schatten über Riva. Pinnacle of actual CRPGs based on P&P RPG. Too difficult for most, not understandable for non-english speakers i guess (i think the english garbage is worse than Gothic, which remains the better series compared to Elder Shit though)
 
Any Dragon Quest game. Even the early ones. The games just ooze so much charm for being so simple. Great music, great art, fun stories. That's all you need. Also, even as of the most recent game, they have the balls to keep it turn-based in this world of action-RPG shovel-slop, so that's doubly based to me.
I bounced off the Dragon Quest series a bunch of times over the years all the way back starting with the original Dragon Warrior on the nes when I was a kid. I didn't like the menu system, the first person combat, the monster group system none of it. It was only this year I actually sat down and played all the way through DQV and it hooked me. I played through VI and VIII right afterwards and I loved them all. I think I prefer them over the Final Fantasy series these days. VI in particular I think has become one of my favourite jrpgs. The midgame section where you're just roaming around adventuring is so much fun. It really feels like a big fairytale adventure simulator where you're just travelling around with your buddies having an adventure.
 
An old JRPG I always go back to is Sands of Destruction. It's pure edgekino and dare I say Nietzschean? It's a fun 4 dudes in a row style game with a batshit story about how the world is trapped in a doomed cycle of rebirth and you join the literal "World Annihilation Front" to seek out the primordial force of creation and bend it to your will to destroy the corrupt world order in a sweeping WILL TO POWER.
1740267537052.webp
 
Darkest Dungeon chads, where we at? Come for the
>Lovecraftian horrors
>awesome artstyle
>absolutely sublime writing & narration (RIP Wayne June)
>ball-busting gameplay
>extensive modding support

Stay for the
>pain of losing your best Vestal to a bunch of fucking spiders
>frustration of getting crit for 63 by Treebranch Smackdown
>joy of buffing up your Leper to the point he can oneshot the final boss
>relief of getting that sweet Virtue during a resolve check

Avoid the sequel, it's ass.
 
I think Kingdoms of Amalur deserves a place on this list for its well written setting by the Drizzt author RA Salvadore, but I'm personally not a fan of single player MMORPGs like it and Dragon Age: Inquisition.

NeverWinter Nights
In particular, NWN 2: Mask of the Betrayer is excellent, I'm sad how far Obsidian have fallen.
Be sure to buy Divinity Original Sin 1 + 2, which are basically charming but lower budget BG3, The confusingly named Divine Divinity is a Diablo-like.
Vanilla Bannerlord is great, and so is the warhammer mod that adds in magic and gunpowder.
Total. Gnome. Death.
That plotline is more anti-#### than /pol/
>relief of getting that sweet Virtue during a resolve check
I'm a lightweight, I used a mod to boost my chances.
Avoid the sequel, it's ass.
Why do you say that? I'm tempted to buy it.
Darklands is beyond based.
Just remember to add game if search for it, as the first google result is for a gay kink festival.
 
Última edición:
My favorite rpg is vampire the masquerade bloodlines. Its janky even with patches but its a ton of fun, not very long and very worth to try several playthroughs.

I'd also recommend ogre battle 64 and stella deus. Both are tactical jrpgs. OB64 is a great game with so much stuff no two playthroughs are the same. Stela Deus i mostly just like the artwork, done by the same guy as SMT, which is also a great series if you like dungeon crawlers.

On the more niche side, you can try Evergrace, a from ps2 game with a weirdo soundtrack. Vagrant story, a ps1 game thats kind of a pain to understand but is satyisfying if you can get into its systems. Also Baroque, a test of sanity game for both saturn and ps2 (the ps2 version is a reboot , so its very different )

Btw, there's a remake for the first Wizardry game that released recently which i've heard is pretty good but i haven't got the time to try it.
 
In particular, NWN 2: Mask of the Betrayer is excellent, I'm sad how far Obsidian have fallen.
Neverwinter is incredible for it's capacity to make your own content for it as modules, entire campaign length mods have been released over the past 20 years. https://neverwintervault.org/
People constantly reference A Dance of Rogues, Swordflight, Aielund Saga, or Harp & Chrysanthemum etc.. I can personally recommend Elegia Etermun, Prophet and Sanctum of the Archmage. Can't forget A Hunt Through The Dark too.
 
I rather liked Expeditions: Rome, which is a turn-based tactical RPG, combat works similarly to the 2012 XCOM game. The premise is that you replace Julius Caesar (who dies in an ambush after you save him from being abducted by Greek pirates during the Third Mithridatic War) during the final decades of the Roman Republic. There aren't many RPGs out there that take place in a non-fantasy/sci-fi setting, never mind Classical Antiquity. The diversity characters fit fairly well into the game - had the game come out before SJWs pillaged the gaming industry and RPGs in particular, I wouldn't have thought twice about them, and it makes an effort to lampshade things that would be historical absurdities. For example, in character creation,. if your player character is female, you cannot chose a praenomen for your character, as this was not done at the time. Additionally, when the player character becomes the legate of a legion, the player's party has to hide the fact that the PC is a woman from the men of the legion as the men would not be expected to obey. The game definitely takes liberties, but not enough to break suspension of disbelief for me. The soundtrack was also excellent, if that means anything to you. Solid single-A title given it came out in 2022. It has a free demo if you want to try: https://store.steampowered.com/app/987840/Expeditions_Rome/

This thread would also not be complete without a mention of Deus Ex, which continues to age like fine wine thematically, if not mechanically. DX:Human Revolution was also quite good if memory serves.

Speaking of the products of now-fallen studios, Star Wars KOTOR is a classic for anyone that can still look at Star Wars and not want to vomit.

In the JRPG department, Golden Sun 1 & 2 were JRPG staples of the Game Boy Advance era. Standard turn-based combat with 4 characters in a line vs enemies. Good environmental puzzles, amazing music and the games made surprisingly good use of the GBA's graphical capability, they had some of the best 2.5d pixel art I've seen. (Go easy on me, im too young to have had an SNES/Genesis).

+1 to Mount & Blade franchise.

Does anyone have an opinion on Greedfall? I remember liking it, but I played it like 6 years ago and I fear a replay now will cause me to notice SJW material I didn't notice on my last playthrough.

South Park Stick of Truth is essentially a JRPG, at least mechanically. Obsidian's last truly great game, and the writing is peak South Park. The kids are playing Game of Thrones when all hell breaks loose. I almost died laughing a few times playing it the first time.
 
Última edición:
If Planescape counts as a fantasy game I want to recommend the flawed but underrated spiritual successor Tide of Numenera. It has a huge issue with the writing but if you can get through the purple prose there's a good story within there as well as a cool setting. Really wish more people played it instead of just crapping on it.

Here's a little write up I did on it in a different thread awhile back with more info about it:
Torment: Tides of Numenera is a good crpg that a lot of people dislike do to it having to much text. It's really interesting however, with a a lot of unique aspects such as the strange setting, a completely original mortality system that's fun to mess with and some really interesting companions. You play as the last castoff, a abandoned host of a god and all you really know is that there is something that is hunting you and you need to turn on a device called the resonance chamber to stop it.

Does anyone have an opinion on Greedfall? I remember liking it, but I played it like 6 years ago and I fear a replay now will cause me to notice SJW material I didn't notice on my last playthrough.
I played it last year and quite liked it reminded me of old Bioware games. There isn't much woke stuff, they paint the navies and the colonists as two different versions of evil with neither side being good.
Neverwinter is incredible for it's capacity to make your own content for it as modules, entire campaign length mods have been released over the past 20 years. https://neverwintervault.org/
People constantly reference A Dance of Rogues, Swordflight, Aielund Saga, or Harp & Chrysanthemum etc.. I can personally recommend Elegia Etermun, Prophet and Sanctum of the Archmage. Can't forget A Hunt Through The Dark too.
Thanks for the list, I've been getting into NWN as off late and have been looking for fan modules to try out once I finish all the OC. A warning about ADWR for people who don't know it's a gooner game and unless you're into rape and lots of sex stuff you might want to pass on it. I couldn't get into it because of this.
 
Atrás
Top Abajo