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- 2 de Jul, 2021
I'm playing the Romancing SaGa 3 remaster right now and I don't know if it's one of my favourites but it's a pretty fun game and is probably now on my list of favourite snes rpgs. It's an open world fantasy jrpg that was originally on the super famicom but was never officially localized until recently. You start with a choice of 8 main characters with different intro stories that are somewhat connected to eachother. After the intro you're left up to your own devices to explore the world, find dungeons and complete quests.
You discover new places on the world map mostly by talking to npcs in towns. There's something like 30 different recruitable party members with up to 6 in your party at one time with up to 5 taking part in battles. The battles are turn based but there's no experience points. You level up your weapon and magic skills by using them and you randomly learn skills during battle and can randomly increase stats after battles. There's a formation system that affects your party's stats and abilities and there's a special commander battle mode if you put your main character in the 6th position of a formation that's kind of an autobattle mode that gives you access to special skills and shit like that. You heal after every battle and when a party member dies in battle they lose a life point. If they get hit while dead they lose another life point. If they lose all their life points they die permanently.
The game can feel a bit aimless, especially at the beginning. It can be hard to figure out what you're supposed to be doing or even what you can do. There's no quest or objective markers or anything and sometimes it can be confusing how you start or continue a quest. There is a main story but it's kind of vague and it's an old 16 bit game so the dialog and story segments in general can be kind of vague and confusing. The remaster gives you an adventure log that summarizes everything you do which can help but I did spend a few hours feeling kind of bored and frustrated until I started finding stuff I could actually do.
You're mostly free to do whatever you want. Some quests unlock when you reach certain hp thresholds and I think there's some things that unlock when you reach certain points in the main story but otherwise it's pretty much up to you what you do. As far as I know it's possible to do most of the game in one playthrough but unless you use a guide you probably won't do everything and some quests do have multiple outcomes.
There's some mini games that aren't bad. My favourite's the business one. You have to travel around talking to these trade agents buying different businesses trying to build up your own business empire. It's kind of basic but it's also kind of addicting. You use funds from businesses you've purchased to buy new businesses and if you get a bunch of businesses already owned by other businesses you get access to group funds. You learn different abilities you can use during the auctions. There's also a war mini game where you command armies. I only tried that one once and I didn't really get the hang of it. There's also some kind of kingdom management minigame I think is tied to a specific main character.
It's kind of a weird game. It's not really an open world game like Skyrim or Oblivion. It's more like someone took a jrpg and chopped it up into pieces and kind of scattered it around and said here you go have fun. The story that is there is definitely a jrpg type story with evil gods and 4 magical thingamajigs you have to deal with but if you like story heavy games you'll probably be disappointed it's definitely more about exploring and building your party and battling. Apparently the guy that makes the SaGa games is a big fan of table top rpgs and tries to make his games closer to a table top game experience and it definitely shows in the game.
I've played a lot of different kinds of rpgs and it's different than a lot of them. It's not really like a jrpg or a western rpg. It's like a mix of both that doesn't really feel like playing either. It's sort of got it's own unique feel to it. I don't know if it's for everyone but if you like old school rpgs that are kind of vague and obtuse with lots of systems to figure out and play with you might enjoy it. It also looks really nice, similar to Final Fantasy 6, and the music's pretty great.
You discover new places on the world map mostly by talking to npcs in towns. There's something like 30 different recruitable party members with up to 6 in your party at one time with up to 5 taking part in battles. The battles are turn based but there's no experience points. You level up your weapon and magic skills by using them and you randomly learn skills during battle and can randomly increase stats after battles. There's a formation system that affects your party's stats and abilities and there's a special commander battle mode if you put your main character in the 6th position of a formation that's kind of an autobattle mode that gives you access to special skills and shit like that. You heal after every battle and when a party member dies in battle they lose a life point. If they get hit while dead they lose another life point. If they lose all their life points they die permanently.
The game can feel a bit aimless, especially at the beginning. It can be hard to figure out what you're supposed to be doing or even what you can do. There's no quest or objective markers or anything and sometimes it can be confusing how you start or continue a quest. There is a main story but it's kind of vague and it's an old 16 bit game so the dialog and story segments in general can be kind of vague and confusing. The remaster gives you an adventure log that summarizes everything you do which can help but I did spend a few hours feeling kind of bored and frustrated until I started finding stuff I could actually do.
You're mostly free to do whatever you want. Some quests unlock when you reach certain hp thresholds and I think there's some things that unlock when you reach certain points in the main story but otherwise it's pretty much up to you what you do. As far as I know it's possible to do most of the game in one playthrough but unless you use a guide you probably won't do everything and some quests do have multiple outcomes.
There's some mini games that aren't bad. My favourite's the business one. You have to travel around talking to these trade agents buying different businesses trying to build up your own business empire. It's kind of basic but it's also kind of addicting. You use funds from businesses you've purchased to buy new businesses and if you get a bunch of businesses already owned by other businesses you get access to group funds. You learn different abilities you can use during the auctions. There's also a war mini game where you command armies. I only tried that one once and I didn't really get the hang of it. There's also some kind of kingdom management minigame I think is tied to a specific main character.
It's kind of a weird game. It's not really an open world game like Skyrim or Oblivion. It's more like someone took a jrpg and chopped it up into pieces and kind of scattered it around and said here you go have fun. The story that is there is definitely a jrpg type story with evil gods and 4 magical thingamajigs you have to deal with but if you like story heavy games you'll probably be disappointed it's definitely more about exploring and building your party and battling. Apparently the guy that makes the SaGa games is a big fan of table top rpgs and tries to make his games closer to a table top game experience and it definitely shows in the game.
I've played a lot of different kinds of rpgs and it's different than a lot of them. It's not really like a jrpg or a western rpg. It's like a mix of both that doesn't really feel like playing either. It's sort of got it's own unique feel to it. I don't know if it's for everyone but if you like old school rpgs that are kind of vague and obtuse with lots of systems to figure out and play with you might enjoy it. It also looks really nice, similar to Final Fantasy 6, and the music's pretty great.