Recommend Your Favorite Fantasy/Medieval RPG Games Here - aka: "What do I play instead of Avowed" thread

I'm playing the Romancing SaGa 3 remaster right now and I don't know if it's one of my favourites but it's a pretty fun game and is probably now on my list of favourite snes rpgs. It's an open world fantasy jrpg that was originally on the super famicom but was never officially localized until recently. You start with a choice of 8 main characters with different intro stories that are somewhat connected to eachother. After the intro you're left up to your own devices to explore the world, find dungeons and complete quests.

You discover new places on the world map mostly by talking to npcs in towns. There's something like 30 different recruitable party members with up to 6 in your party at one time with up to 5 taking part in battles. The battles are turn based but there's no experience points. You level up your weapon and magic skills by using them and you randomly learn skills during battle and can randomly increase stats after battles. There's a formation system that affects your party's stats and abilities and there's a special commander battle mode if you put your main character in the 6th position of a formation that's kind of an autobattle mode that gives you access to special skills and shit like that. You heal after every battle and when a party member dies in battle they lose a life point. If they get hit while dead they lose another life point. If they lose all their life points they die permanently.

The game can feel a bit aimless, especially at the beginning. It can be hard to figure out what you're supposed to be doing or even what you can do. There's no quest or objective markers or anything and sometimes it can be confusing how you start or continue a quest. There is a main story but it's kind of vague and it's an old 16 bit game so the dialog and story segments in general can be kind of vague and confusing. The remaster gives you an adventure log that summarizes everything you do which can help but I did spend a few hours feeling kind of bored and frustrated until I started finding stuff I could actually do.

You're mostly free to do whatever you want. Some quests unlock when you reach certain hp thresholds and I think there's some things that unlock when you reach certain points in the main story but otherwise it's pretty much up to you what you do. As far as I know it's possible to do most of the game in one playthrough but unless you use a guide you probably won't do everything and some quests do have multiple outcomes.

There's some mini games that aren't bad. My favourite's the business one. You have to travel around talking to these trade agents buying different businesses trying to build up your own business empire. It's kind of basic but it's also kind of addicting. You use funds from businesses you've purchased to buy new businesses and if you get a bunch of businesses already owned by other businesses you get access to group funds. You learn different abilities you can use during the auctions. There's also a war mini game where you command armies. I only tried that one once and I didn't really get the hang of it. There's also some kind of kingdom management minigame I think is tied to a specific main character.

It's kind of a weird game. It's not really an open world game like Skyrim or Oblivion. It's more like someone took a jrpg and chopped it up into pieces and kind of scattered it around and said here you go have fun. The story that is there is definitely a jrpg type story with evil gods and 4 magical thingamajigs you have to deal with but if you like story heavy games you'll probably be disappointed it's definitely more about exploring and building your party and battling. Apparently the guy that makes the SaGa games is a big fan of table top rpgs and tries to make his games closer to a table top game experience and it definitely shows in the game.

I've played a lot of different kinds of rpgs and it's different than a lot of them. It's not really like a jrpg or a western rpg. It's like a mix of both that doesn't really feel like playing either. It's sort of got it's own unique feel to it. I don't know if it's for everyone but if you like old school rpgs that are kind of vague and obtuse with lots of systems to figure out and play with you might enjoy it. It also looks really nice, similar to Final Fantasy 6, and the music's pretty great.
 
I'm playing the Romancing SaGa 3 remaster right now and I don't know if it's one of my favourites but it's a pretty fun game and is probably now on my list of favourite snes rpgs. It's an open world fantasy jrpg that was originally on the super famicom but was never officially localized until recently. You start with a choice of 8 main characters with different intro stories that are somewhat connected to eachother.
My first experience with the SaGa series of games was the one on the gameboy that was localized as final fantasy legends in the West. It was so different from the rpg's that I was familiar with. For one, you start out with a full party and a big spaceship/airship. They just kind of drop you into the middle of everything without much explanation if I'm remembering right.

I remembering playing a partially translated version of the one you're talking about, SaGa 3, but it wasn't really in a state that was finished enough for me to wanna play it. I think the characters text was almost all translated, but menus and moves skills you'd use in battle were either still in Japanese, or had some kinda placeholder text that looked like indecipherable symbols.

The first time I really got into one after FF Legends was on Ps1, playing SaGa Frontier, which I really dug once I learned how to properly play it. Every instinct you have from your experiences with roleplaying games will not work in SaGa games. If you're having trouble beating someone, leveling up is one of the worst things you can do b/c that will probably make everything even harder to fight. Running away from fights is not only encouraged, it's probably the right move whenever you face something really difficult, especially in SaGa 3. You can even run away from bosses and come back later. A lot of bosses it's required if you face them at a time where you really have no shot at beating them. It truly is a wonder any of them got localized because they're so different from anything else in that jrpg genre. Had it been released in the West, I guarantee one of those retards who wrote reviews in the games magazines at the time would have said it was the worst thing ever just b/c it was different and they didn't know what they were doing and had no intention to find out. Those games journalists types were just as retarded back then as they are now. Maybe even moreso as far as reviewing games went.

To them, every fps was a "doom clone". Every rts was a "C&C clone" and every rpg (and oftentimes even non rpgs) was compared to Diablo (despite not really being all that rpg-like) and Final Fantasy 7. (This car racing game sucks! It's nowhere near as engaging as FF7!)

I've played a lot of different kinds of rpgs and it's different than a lot of them. It's not really like a jrpg or a western rpg. It's like a mix of both that doesn't really feel like playing either. It's sort of got it's own unique feel to it. I don't know if it's for everyone but if you like old school rpgs that are kind of vague and obtuse with lots of systems to figure out and play with you might enjoy it. It also looks really nice, similar to Final Fantasy 6, and the music's pretty great.
Definitely. And that's what got me interested in SaGa 3 in the first place when I tried that partial translation. It looked very similar to ff6 and then when I heard the music I was thinking this game would be phenomenal if only it had a real translation. I'm glad in a way that it didn't at the time because I think I might've been too young or maybe just too used to the usual style of jrpgs and the vaslty different setup might've been too much, especially since there was really no one else to talk to about it who could have explained the systems too me.

They're not my favorite games in the world but the uniqueness of them can be interesting if you're a fan of the genre and you want to try something almost completely different than most everything else of that time period. Some of the mechanics are really nice imo. For instance, the moves you can learn in battle via repetiton are very cool. Also like that you get better not from leveling up, but from usinjg those skills. It's like a western crgp in that aspect. It is in a lot of aspects tbh.
 
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This is the thread we always needed!

And if you have any interest at all in these type of games, go try the free demo of upcoming title Tainted Grail: Fall of Avalon on Steam. If you want an autistic comparison, it’s kind of scrolls-like with a few elements of souls-like.

I really hope that the final game will be as fun as the demo, so I’m holding off playing the early access to avoid dissapointment.
 
I am playing both Avowed and KCD2 right now thougheverbeit????
Anyway, "RPG" is too generic of a description these days to make a suggestion about, any game that has numbers in any shape or form gets slapped with an RPG tag on online stores, as if Dark Souls, Destiny 2 and Fallout have anything in common.

Since you mentioned Kingmaker, highly recommending Wrath of the Righteous as well, it's everything but bigger with all the positive and negative baggage that brings, and it got patched (again) recently. But as with all Owlcat garbage you need to take certain preparations before you start.
  • Toybox is mandatory, I don't know how console serfs can play this game. Owlcat games are held together by vodka and prayers and you WILL break a trigger and permanently brick your savefile, have Toybox ready to apply "fixes" as needed.
  • Other mandatory mods are an inventory management so you can use a goddamn search box, and a customizable autobuffing script (like Bubbles) otherwise gameplay devolves into prebuffing for 5 minutes between every encounter. Yes, your first playthrough should be modded, there's no value in vanilla.
  • The game is obtuse as fuck with requirements for certain mythic paths/companion outcomes and considering a run can be 100+ hours long it's annoying to know you locked yourself out of a quest outcome because 40 hours ago you should have gone to an unmarked shrine on the other side of the map and dropped an item or such bullshit. No shame in looking up guides, also Toybox "helps" with this.
  • Wendy a cutie, but a billion monkeys randomly typing in a keyboard wouldn't stumble upon her true and honest (real+) romance path if they tried till the heat death of the universe. That shit requires a guide.
 
I rather liked Expeditions: Rome
I've personally played the previous two games from that series, Conquistador and Viking, and those are pretty cool as well.

Conquistador is the least RPG-ish and requires the most party/camp management. At the beginning, you have to pick which people from a list of NPCs you want in your starting party and none of them have any meaningful backstory or interactions, again it's more based on camp management where you have to take in account the traits of the people you have in your camp. If you want to do a genocide run you obviously want to pick as many characters with the traits racist and/or aggressive, because murdering natives and resolving issues violently would raise their morale. Party members also have classes so you want to have a good balance of those too. There are people you can recruit on the way and they have a bit of backstory and interaction but it's nothing substantial. The cool thing about the game are the hidden big sidequests, like finding El Dorado or the Fountain of Youth. The main quest can go one of three ways, the historical route involves becoming allies with the surrounding tribes and city-states and helping them destroy the Aztec Empire, you can side with the Aztecs instead, or you can go the evil bastard route where you help the surrounding tribes conquer Tenochtitlan and then turn on them right after.

Viking is much more of an RPG but there's still camp management but it's not as involved, the plot is one of revenge and to get that revenge you gotta build up your lands by leaving Denmark and looting England for all it's worth, bring the booty back home and use it to improve your holding. You play as a jarl and iirc you get attacked by a rival jarl, which kicks off the revenge angle of the main plot. Every party member is a character you can interact with, some are able to be romanced, some leave you if you do things they dislike, which really only involves what you decide to do near the end of the game. The end of the game always involves confronting the jarl who wants to take your lands and defeating him in battle at his own hold, but the big decision involves what you want to do in England, you can either side with the Picts, Northumbria or be an evil bastard and crush both of them from your new holding in Orkneyjar. It's overall a much better game than Conquistador imo and there quite a few cool sidequests.
 
Come to think of it, all the games I’m most looking forward to this year are Mediaeval/Fantasy and 3/4 of them are remakes:

- Oblivion official remake ( if it really exists)
- Skyblivion (at least this definitely exists and will hopefully come out this year)
- Gothic 1 official remake (see Skyblivion comment)
- Tainted Grail: Fall of Avalon full release

If any of those remakes is at least semi-competent technically and doesn’t introduce any woke crap, it will shit all over KCD2 and hopefully make people forget that dumb game.

I’m also kind of looking forward to Crimson Desert. I know that it’ll be a completely soulless Asian take on a fantasy world and story. But if it’s some fully autistic mash-up of every possible gameplay element from Elder Scrolls, Zelda and Assassin’s Creed at least it will be mindless fun.
 
Anyway, "RPG" is too generic of a description these days to make a suggestion about, any game that has numbers in any shape or form gets slapped with an RPG tag on online stores, as if Dark Souls, Destiny 2 and Fallout have anything in common.
RPG stands for "Role Playing Game". It doesn't have to have skill trees or skill points or skill checks, but it does require you to be able to roleplay as an existing character or a newly created one. In that sense, Dark Souls and Destiny are not RPGs since they focus on the action rather than character interaction, the "role playing" aspects there come down to what kind of weapons and armor you want to use. By that metric, Call of Duty is also an RPG.
 
Why do you say that? I'm tempted to buy it.
Where do I even begin?...
>game called Darkest Dungeon 2 has no dungeon crawling in it
>gameplay has been turned into "we have Slay the Spire at home"
>runs, on average, take like 3 hours to beat, whereas a dungeon in DD1 took up 50 minutes at worst
>instead of just unlocking the heroes' moves at the guild for a small monetary cost, you have to grind them across several runs by visiting hero shrines just to unlock their full kit
>said hero shrines retcon and overexplain their backstories for some reason (PD was turned into a necromancer, instead of just being a crazy bitch that dissected her own professor for a college project)
>CRUSADER AS DLC, nuff said
>you can't have duplicate heroes anymore, so no more funny team comps
>my boy BH is a fucking rental that you can only use for one "region" of the run
>out of the two new heroes they added, Runaway and Duelist, one is kinda dogshit to use and the other just looks fucking dumb and out of place
>Antiquarian is now a miniboss instead of a playable character
>instead of the easily understandable chance-based proc system from the original, every fucking skill adds a bunch of "tokens" that you will have no idea what the fuck they even do
>combat is made more dragged out because for some reason, enemies now have the death's door mechsnic too
>the artstyle is weird 3D slop
>because it's 3D, there's basically no modding scene for the game
>the bosses have way stricter gimmicks and require very specific team comps to beat (looking at you, Focused Fault)
>afflictions/virtues were replaced by a retarded relationship system
>also they reuse The Final Combat from DD1 (the song that plays in the Darkest Dungeon itself) for the final boss of DD2, idk why since the rest of the game has an entirely original soundtrack
 
it's a gooner game and unless you're into rape and lots of sex stuff you might want to pass on it. I couldn't get into it because of this.
It is lol. Bare in mind it was made by a German woman. However it's the best content I've seen that's explicitly for Thief characters.
 
- Gothic 1 official remake (see Skyblivion comment)
Honestly just play the original if you didn't. Recently I played through it for the first time and I think it holds up pretty well. It's a charming rpg and has more complex systems than some of the modern titles. It's also challenging in the beginning in a fun way. From zero to hero.

I reminded myself of one more video game series that I am currently going through. It's called Geneforge.
The world, lore and story is really unique and weird with lots of mystery to discover. You play as a being called shaper(basically mages) which are masters of the world. They can create life and manipulate it as they see fit. The servants that serve them, tools like lockpicks and weapons are all alive and created by them. In the first one your transport is attacked by unknown ship, you crash and arrive at forbidden island and you unravel its mysteries. All games have multiple endings and different factions to join. The plot is usually very focused on how shapers treat their creations but it's not the main focus. I don't want to spoil too much. You can be very powerful and evil in this game series. There are 3 classes you can choose from and they differ depending how much you want to focus on shaping(summoning), magic or fighting. There's quite a few builds you can try and classes change a bit from game to game. For example Guardian(melee class) in G2 is basically a parry god while in later games they nerfed the skill. You can't just do one thing in every game and expect same results. I think that's cool as I play different classes in each game. Shaper(summoner) is usually a good choice. You can summon lizards that spit fire, hulking beasts that tank damage and later even dragons that can tank and do decent dps. Agent is an in between class which focuses more on ranged/magic, buffs etc.
Games are a great fun. There are five of them and I am currently on Geneforge 3. I recommend them. I am playing through originals but they are slowly remaking them from what I know.
 
My first experience with the SaGa series of games was the one on the gameboy that was localized as final fantasy legends in the West. It was so different from the rpg's that I was familiar with. For one, you start out with a full party and a big spaceship/airship. They just kind of drop you into the middle of everything without much explanation if I'm remembering right
The gameboy SaGa games are pretty different to the Romancing SaGa games and SaGa Frontier. There's none of the sci-fi stuff. The party system's totally different to the gameboy ones.
I remembering playing a partially translated version of the one you're talking about, SaGa
SaGa 3 is a different game. SaGa 3 was released as Final Fantasy legend 3 in north America on the gameboy and remade for the DS. Romancing SaGa 3 is technically the 6th SaGa game. There were three snes Romancing SaGa titles. The first one was a janky broken mess that was remade into a totally new game on the ps2, the second one apparently has some kind of multigenerational system but I've never played it.
The first time I really got into one after FF Legends was on Ps1, playing SaGa Frontier, which I really dug once I learned how to properly play it. Every instinct you have from your experiences with roleplaying games will not work in SaGa games. If you're having trouble beating someone, leveling up is one of the worst things you can do b/c that will probably make everything even harder to fight. Running away from fights is not only encouraged, it's probably the right move whenever you face something really difficult,
Romancing SaGa 3 doesn't punish grinding as bad as Frontier and Minstrel Song. Enemies scale with your level but boss fights are static. Your gear is probably more important than your actual stats. There's a few points where grinding is actually good. There's one quest in particular where you're almost encouraged to grind so you can spark an ability you need to make the boss fight easier. I've been playing through fighting whatever battles I want and only avoiding them when they get annoying and the difficulty's stayed pretty manageable. I'm not entirely sure how the level scaling works. I've noticed some monsters have gotten stronger while others still seem to be the low level ones.

Minstrel Song has an event rank system that increases after every battle that will actually lock you out of quests if you raise it too high too fast. RS3 doesn't have anything like that as far as I know.
Definitely. And that's what got me interested in SaGa 3 in the first place when I tried that partial translation. It looked very similar to ff6 and then when I heard the music I was thinking this game would be phenomenal if only it had a real translation. I'm glad in a way that it didn't at the time because I think I might've been too young or maybe just too used to the usual style of jrpgs and the vaslty different setup might've been too much, especially since there was really no one else to talk to about it who could have explained the systems too me.
The remaster's actually really well done. All the SaGa games seem like they get a lot of care when they get remastered. They added the adventure log and a newgame+ that can be accessed any time and it's fully translated but it can still be a bit vague. The SaGa Frontier remaster had all the cut content restored, including an entire main character and storyline and got a bunch of QoL fixes. Romancing SaGa 2 just got a full remake that apparently adds a bunch of stuff.

For Romancing SaGa 3 this site:

Has pretty much all the information you could ever need about the game. It's been super helpful. I've tried to avoid spoilers as much as possible but I've definitely had to look shit up.
They're not my favorite games in the world but the uniqueness of them can be interesting if you're a fan of the genre and you want to try something almost completely different than most everything else of that time period. Some of the mechanics are really nice imo. For instance, the moves you can learn in battle via repetiton are very cool. Also like that you get better not from leveling up, but from usinjg those skills. It's like a western crgp in that aspect. It is in a lot of aspects tbh.
They're definitely odd games. I'm probably going to back and try the DS remakes of the earlier SaGa games at some point but I find the Romancing SaGa games a bit more appealing. I tried Saga Frontier but I couldn't really get into it. I found the movement to be too janky and I found just moving and running around in that game to be annoying. I got through one of the intro segments and couldn't handle it any more. I installed SaGa Scarlet Grace yesterday and started it but I'm not sure if I like it. It feels very gamey. Like you're very aware it's a video game. It's got more of a visual novel style to it and seems very heavily focussed on fighting battles and not much else. They did make it look a lot less uncanny and creepy than Minstrel Song though. It's a very pretty game with a story book feel to it if nothing else.

The combat and party building is definitely the highlight of the SaGa games. It's a lot of fun and the random ability learning keeps it exciting and the leveling up system actually works well. They took all the mistakes they made with Final Fantasy 2 and fixed them all and made it into a great system. The director of the SaGa series is the guy who made Final Fantasy 2 with its weird levelling system. They pretty much just gave him a series to do whatever he wanted and that turned into the SaGa games.
 
I second Mount & Blade:Warband and Bannerlord, Warband moreso which I have thousands of hours in. One of the few games to blend real time strategy (in the vein of Total War games) and RPG without one element stepping on the other's toes, and the vast modding community previously mentioned even overhauled the game engine with Warband Script Enhancer 2 to get rid of much of the jank inherent to an old indie game. The vanilla story is rather sparse and mostly emergent (driven largely by the personalities of lords/companions & the relations system) but I rarely find video game stories compelling so I don't mind. Bannerlord is similar but they have made the visuals and siege battles far better, while making character and party progression worse IMO.

For mods Warband uses single modules, while Bannerlord uses mod lists. The latter is more inherently flexible, but it causes modders to require a laundry list of dependencies rather than integrate things, while the Warband method forces them to make it all plug-and-play. There are a lot of Warband total conversions that are little more than Diplomacy, PBOD, and similar modding community standards with the map, scenes, and troop trees changed, but the handful of mods that go far enough to add mechanics to suit the setting represented (I.e. Third Age, Warsword Conquest, Warzone:Acron, Gekokujo &c.) can easily consume thousands of hours.

Bannerlord modding is in a much earlier stage, partly thanks to Taleworlds releasing mod-breaking updates every few months. According to disgruntled forum users this is to milk subsidies from the Turkish government. There's lots of flashy, ambitious stuff like The Old Realms or Realm of Thrones but don't expect any of it to be balanced, though there are some good base game enhancers like RBM.

Also, does anyone know what happened to the composer for this game's soundtrack? Seems like he made one of the most iconic soundtracks of his era and then disappeared off the face of the Earth, much like the guy who did the old Total War games.
 
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I second Mount & Blade:Warband and Bannerlord
I'd still throw in the original Mount&Blade purely because there are some excellent mods for it that were never (and some of them never will be) ported to Warband, plus the game is cheap as shit and can often be found in bundles with Warband. One of my top 3 favorite M&B mods is Solid&Shade, it's a mod that's made only for the original game and the creator doesn't intend to ever port it to Warband, it's still being supported too as the latest update has been released about a year and a half ago. It's a very gloomy, gory and depressing dark fantasy mod inspired by a variety of horror/dark fantasy authors but mostly by Edgar Allan Poe. Its main focus is necromancy and demon worship/summoning but you can also align with the alchemists or Zeus and Poseidon cultists if you so please. You can also become a vampire, a lich, a werewolf, a lot of people from history (most of which are anachronistic) get put into this dark version of Calradia as companions or major characters, including Edgar Allan Poe himself.
 
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When I saw this thread the first thing I thought of was Mount & Blade. It would be at the very top of my recommendations for anyone who enjoy medieval combat and true role-playing.
 
Since Mount & Blade has been mentioned, consider this your PSA.

DO NOT BUY BANNERLORD

It wasn't simply abandoned an unfinished state and scamming everyone who paid for early access years ago, but the studio heads ended up pulling connections to lead a department in the turkroach government about culture and gaming or whatnot that was basically created for them. They have paused all development and are just milking the public money teat, don't buy their unfinished shit.
 
Where do I even begin?..
Thank you for saving me the frustration.
It seems like they didn't understand what made the first game great.
>my boy BH is a fucking rental
WTF!? The bounty hunter and crusader were core to the first game.
They have paused all development and are just milking the public money teat, don't buy their unfinished shit.
An unfinished masterpiece is still better than finished slop. Bannerlord was fun first day of early access and it is fun now.
mod-breaking updates every few months. According to disgruntled forum users this is to milk subsidies
That's frustrating, why not Just finalise it and milk the subsidies for a new game or DLC.
 
I think Kingdoms of Amalur deserves a place on this list for its well written setting by the Drizzt author RA Salvadore, but I'm personally not a fan of single player MMORPGs like it and Dragon Age: Inquisition.
https://youtube.com/watch?v=DpjgYdAcqSY
I used to play the shit of KoA with my ex. Now it just brings out bittersweet memories.

For anyone that still hasn't tried it i recommend playing Heroes Of Might And Magic V. Sure, it's not as good as HoMM III but it's still pretty interesting to play and has a ton of custom maps.
 
the evil bastard route
be an evil bastard
weird way to spell supremely based
I rather liked Expeditions: Rome, which is a turn-based tactical RPG, combat works similarly to the 2012 XCOM game. The premise is that you replace Julius Caesar (who dies in an ambush after you save him from being abducted by Greek pirates during the Third Mithridatic War) during the final decades of the Roman Republic. There aren't many RPGs out there that take place in a non-fantasy/sci-fi setting, never mind Classical Antiquity. The diversity characters fit fairly well into the game - had the game come out before SJWs pillaged the gaming industry and RPGs in particular, I wouldn't have thought twice about them, and it makes an effort to lampshade things that would be historical absurdities. For example, in character creation,. if your player character is female, you cannot chose a praenomen for your character, as this was not done at the time. Additionally, when the player character becomes the legate of a legion, the player's party has to hide the fact that the PC is a woman from the men of the legion as the men would not be expected to obey. The game definitely takes liberties, but not enough to break suspension of disbelief for me. The soundtrack was also excellent, if that means anything to you. Solid single-A title given it came out in 2022. It has a free demo if you want to try: https://store.steampowered.com/app/987840/Expeditions_Rome/
I really like the fact playing as a woman only reveals your sex after you are already too valuable and have achieved your objective at that point. Plus, you are barred from any actual political power. Trying to become the governor of Egypt is immediately shot down by the senate if you're a woman. Best be a Roman gigachad. Though I'd keep Cleopatra as a side-piece because the nigger legion is exactly what it sounds like and I only ever used them to make capturing resources quicker. They were my glorified cotton pickers so to speak.
 
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