What was the original moralfaggot game?

Not the original moralfag, but I'm surprised Undertale hasn't been mentioned. It is really the most obnoxious one while having double standarts. You kill, you're a monster, they kill, it's for their salvation.
 
It's either Tic-Tac-Toe or Global Thermo-Nuclear War. Either way, the only winning move is not to play.

But really, the original one is Falken's Maze, because boohoo my kid died so now I can incinerate the world (I mean, I agree, but I'd also accept the sadlord judgment).
 
SPEC OPS THE LINE
1726600165812.jpeg
Spec Ops the line is the first Reddit game. It has horrible gameplay and journalists make excuses by saying the gameplay is supposed to be shit because of the writing. Meanwhile, in ghost recon advanced warfighter 1 & 2 subtle about you risking your life to restore a corrupt unpopular Mexican government during a civil war for US corporate interest and advancing an early staged North American unions
 
I was going to mention Mass Effect

I didn't like how a lot of the Renegade choices in the first one were presented as bad when they were the smart choices, or at worst, pragmatic.

As the series went on, Renegade just became "bad" or "jerk for no reason"

Mass Effect really sucks now that I'm not 18 and had to live real life.

I think middle of doing Zaeed's loyalty mission in ME2 is when this became apparent.
You can still play all three games as a combination of paragon and renegade based on your judgement though. The games don't force it down your throat. The only points where you need high paragon or renegade scores are survival situations like Tali vs Legion or Miranda vs Jack, as well as pivotal plot points like securing peace in ME3 and the way you go about it is really up to you.
 
Monopoly the boardgame. Made by a childless feminist who thought owning property was evil so she made a game where the person with the most property fucks over everyone else and ruins an evening
I have seen fistfights because of games twice in my life; once was in poker and the other was in Monopoly.
 
Army of Two: The 40th Day is another game that has good vs evil decisions, but the story effects are mostly just a different cutscene. You do get a lot of credits for picking the 'Evil' option though.
 
I think middle of doing Zaeed's
BioWare revealed themselves with most of Zaeed's missions and outcomes. They set him up as extremely experienced and qualified in an industry that has very few old soldiers. And then they constantly shit on his opinions because he was the token "actually a bad guy" on your team.

Even though he was simply a jackass that likes the idea of coming home after work.
 
I would say Doom considering people still debate to this day whether games make you violent or not. Violence is human nature, you cannot remove it.
Considering it also sold more copies than even windows 95 as well.

WAIT NO IT HAS TO BE DUNGEONS AND DRAGONS IT JUST CLICKED IM HAVING A BRAIN BLAST MOMENT ITS THE ORIGINAL MORAL FAG GAME FR
 
Mass effect pits you in a grand space opera, where your choices affect the outcome of countless of species and gives you the complex moral choice if you want the final cutscene to be blue red or green.
I was going to mention Mass Effect

I didn't like how a lot of the Renegade choices in the first one were presented as bad when they were the smart choices, or at worst, pragmatic.

As the series went on, Renegade just became "bad" or "jerk for no reason"

Mass Effect really sucks now that I'm not 18 and had to live real life.

BioWare's retarded concept of moral dichotomy predates Mass Effect by a lot. Neverwinter Nights and Knights of the Old Republic both have the save the whole world vs burn a truckload of puppies type decisions, which - in case you want to chalk those up to D&D/Star Wars having overly simplified concepts of good and evil - continues into Jade Empire, the game they made just before Mass Effect. the original Baldur's Gate games have some retarded morality too but they come off as a lot less self-serious IMO given that the game's commentary on your actions comes through your party members, who are largely deranged lunatics like Khalid or Minsc
 
BioWare's retarded concept of moral dichotomy predates Mass Effect by a lot. Neverwinter Nights and Knights of the Old Republic both have the save the whole world vs burn a truckload of puppies type decisions, which - in case you want to chalk those up to D&D/Star Wars having overly simplified concepts of good and evil - continues into Jade Empire, the game they made just before Mass Effect. the original Baldur's Gate games have some retarded morality too but they come off as a lot less self-serious IMO given that the game's commentary on your actions comes through your party members, who are largely deranged lunatics like Khalid or Minsc
Yeah the "bad" ending of KOTOR for instance was dumb. Why not Battle Meditate both sides into the dirt? Never made sense, especially with the strong overtones from characters such as Solo and Tarkin that really have no time for the Force.

Seems like everyone would be much better off if the Jedi and Sith both went and kicked rocks.
 
I was going to mention Mass Effect

I didn't like how a lot of the Renegade choices in the first one were presented as bad when they were the smart choices, or at worst, pragmatic.

As the series went on, Renegade just became "bad" or "jerk for no reason"

Mass Effect really sucks now that I'm not 18 and had to live real life.
I think one of the biggest fuckups they pulled with Mass Effect was showing you which decision was paragon and which was renegade, and never seriously punishing players for their choices. You can safely and brainlessly pick the top right blue dialogue choice every single time and never suffer any consequences for it even when you really should. It removes any thought from the whole fucking process.

The Rachni Queen is a good example of this. What absolute dumbass would let the queen live? They caused a war so bad the Salarians had to uplift the Krogans just to deal with it. But nope, hurr durr blue equals good pick blue and whaddya know you found the one good Rachni and they come in and help you in Mass Effect 3.
 
Not the original moralfag, but I'm surprised Undertale hasn't been mentioned. It is really the most obnoxious one while having double standarts. You kill, you're a monster, they kill, it's for their salvation.
I saw a guy say once that, after Undertale, every game needed to provide a good reason for you to have to kill enemies.
It's like that old school Doom review that asked why you can't just talk it out with the demons, lmao
 
Anyone remember that piece of garbage Haze on the PS3? "We'll make you feel bad about every bullet you fire, " the devs said. In a game where your primary way of interacting with the game world is to fire bullets because it's a FPS.

Fuck off, Haze.
 
I think one of the biggest fuckups they pulled with Mass Effect was showing you which decision was paragon and which was renegade, and never seriously punishing players for their choices. You can safely and brainlessly pick the top right blue dialogue choice every single time and never suffer any consequences for it even when you really should. It removes any thought from the whole fucking process.

The Rachni Queen is a good example of this. What absolute dumbass would let the queen live? They caused a war so bad the Salarians had to uplift the Krogans just to deal with it. But nope, hurr durr blue equals good pick blue and whaddya know you found the one good Rachni and they come in and help you in Mass Effect 3.
Possibly unpopular counterpoint...that's one of the few decisions I do remember from Mass Effect because I am always insufferably goody-goody in games, and it was hard to accept having to make the obvious right choice in that case and kill the Rachni Queen. When 98% of the decisions are brainless, the last 2% are memorable.

I was a fan of the original ending too, if they had been going for "all of your choices in life are ultimately meaningless and the cycle will just continue regardless" then it would have been profound for a fuck the blue lady game, but I do believe after reading about it that they honestly were dumb and the final options were stupid. I have a lot of optimistic opinions about shit before reading about them when I'm done.

But Ultima 4 has to be the biggest early one since he designed the game that way directly in response to being horrified when people told him "yeah, your games are really easy when you just kill all the shopkeeps!" It was made in order to correct gamers who played his game wrong, so that's the definition of homomoralsexual.
 
BioWare revealed themselves with most of Zaeed's missions and outcomes. They set him up as extremely experienced and qualified in an industry that has very few old soldiers. And then they constantly shit on his opinions because he was the token "actually a bad guy" on your team.

Even though he was simply a jackass that likes the idea of coming home after work.
I don't know, as a mostly renegade player I feel that sacrificing a few wagies to kill the head of a borderline terrorist organisation(technically mercs) to be perfectly in line with what it represents. Of course they do paint it in a negative light with it mostly just being to please Zaeed.
My problem with Paragon/Renegade was not so much Renegade being a dick as it is Paragon always just getting better results without any sacrifice.
 
I feel that sacrificing a few wagies to kill the head of a borderline terrorist organisation(technically mercs) to be perfectly in line with what it represents.
The problem is that Vido is never ever mentioned outside of Zaeed's DLC content so in the end it really does feel like you killed hundreds and accomplished nothing. It's botched execution through and through.
Also Zaeed's actor seems to be frequently typecast as rough and tough villainy characters who never really get a chance to redeem themselves. It fucking sucks in ME, Zaeed is one of the best characters in the entire franchise period. RIP Robin Sachs
 
Atrás
Top Abajo