I used to think the people who are saying that achievement hunting is a gay waste of time were wrong
Now with games and achievements becoming increasingly shitty on average, I'm willing to concede the point
Basically, if achievements are there just to get addicts to waste lots of time doing unfun tasks in games that they no longer enjoy, hunting these achievements is gay and retarded
I'm going to say a pretty retarded opinion but achievements on Steam are inherently worthless if they don't lead to any rewards or unlockables.
Either valve has to patch achievement unlockers or achievements will lack any bragging/ego value due to it becoming something so easily cheated with only a few clicks.
Well you can still call the cheaters faggots lol, but seeing the percentage of a very hard achievement go up is seethe worthy.
The only ones I've been trying to 100% recently are Ready or Not and the Resident evil games.
However, any game that requires multiple playthroughs to get every achievement are excluded, very few games are worth playing through multiple times let alone for achievements.
I disagree. Most games are meant to be replayable.
If the product is not even worth extra time after beating the game, then just pirate it.
I want to pay money in something I'll get most of my time in.
Hence I mostly only pay for games with multiplayer, workshop support, continuous updates(Excluding bethesda titles), or ones that will save me time just downloading it off the library if I get the itch to wanting to play it again.
Platinum'd New Vegas and it's DLCs on PS3. I wasn't even trying to, just played the game so much that it almost happened naturally. By the time I decided I was done playing I checked the trophy list and there was only a couple of easy ones left so I just finished it off (i.e. 10,000 explosive damage, because I neglected using explosives with my guy)
Atleast someone appreciated Cards of The Caravan.
How'd you even get yourself to invest in that let alone naturally find it out?
90% of the player games avoided or missed that game mode.
I only found out 7th playthrough in and it was when watching a build guide on youtube.
Granted I'm the type of person to always go "No Gods, No Masters" every run.
Creating builds solely to push their possible limits and kill everything in the game.
Fuck roleplaying I just want to be strong.
I really feel like the devs could have probably finished the game if they didn't invest their time in a niche gamemode. It should be a given that finishing the base game should always go first before creating side content, I mean imagine if Treyarch did that for Cod WaW?
Seems like a waste of time and money for a rushed 17 month development cycle.
I've got four games on Steam with one achievement left to get, but they're all the kind that require a grind that'd at least double my playtime. So I've never 100%'d anything. Oh well!
Grindy or tedious achievements are really stupid.
This one I can agree to be massive wastes of time.
Getting achievements should be fun not fucking tedious, and they're always never worth it. By the time you finish, the initial excitement you feel after completing it wouldn't even outweigh the agonizing pain of the process and the numbing tinge of regret you'll feel after realizing you wasted your time not having fun.
This is why I support new playthrough achievements, atleast you'll have fun going through the game again.
Like I did with RE4R.