Unpopular Opinions about Video Games

If the Souls games had good enough characters and story I gave a shit about then I might be able to suffer through their cheap difficulty.
and their lack of music

and their bland aesthetic

and their clunky controls

I am certain I entered a different universe when Dark Souls of all things caught on as the big Gamer's Game™. It is shit. Everything about it is shit.
 
The only draw of Soulslike games is their difficulty. The stories are mediocre at best and characterization is nonexistent.
I really, really liked the visuals of Demon's Souls and Dark Souls. For me, a major draw of a game is seeing the different environments and other things the artists create. But after Souls 1, I think the ran out of ideas. Souls 3 was a slog for me, and none of the scenery really had enough of a wow-factor compared to the PS3 games for me to care.

Bloodborne was ugly and monotonous.
 
I've never played either, but I really hope you'll elaborate on this.
LtU is a SNES game where you play as a cowardly idiot who is afraid of everything and can't even walk properly. It is generally considered to be one of the worst games of all time because of its stupid premise. In a game, you usually want to play as a super soldier or a hero who's strong and brave because it's fucking awesome and lets you escape your miserable reality of being bullied at school.

SotC is the same shit, but unintentionally. Your character can't walk 2 meters without tripping, losing balance, or falling over. It's one of the most unnerving experiences I've ever had. The game is a puzzle where you have to figure out which secret path to take during a battle so that your character doesn't - for completely arbitrary reasons - face-plant to the ground like a giant faggot. You can't approach combat with your own strategy, you have to do exactly what the developers intended, even if it makes no sense.

Example. The third Colossus has a giant armor that you have to break in order to proceed, but I didn't know that, I still managed to climb on it with its armor intact. The game didn't expect that, so the IA didn't advance to the second stage, and he absolutely wouldn't let me stab him. He was constantly shaking his body without pausing, so I was only able to chip damage him with a lot of luck. The fight lasted many minutes and I almost threw the controller against the wall. Later I went to youtube to see if I was doing something stupid, and I was. But the game sucks for not letting me do the kill the way I wanted.

I'm currently on my 10th colossus and I'm determined to finish, but I still haven't fought anything interesting. Every colossus is just fucking boring and thank god for emulation that I'm able to fast-forward through this shit.
 
Tiberian Sun is the most overrated game in the C&C franchise, finicky engine made naval combat impossible to program, many features either were never implemented ( day & night cycle, dynamic weather, unit performance degrading when fighting in darkness ) or had zero impact if they were actually delivered ( unit veterancy, ground terraforming ), through nostalgia glasses it successfully poisoned perception on what Brotherhood as playable faction should be by introducing useless one off gimmicks like cyborgs, subterranean units and biggest fuck up of a game design philosophy - giving a hit and run faction units that can't function without going stationary.
 
I really, really liked the visuals of Demon's Souls and Dark Souls. For me, a major draw of a game is seeing the different environments and other things the artists create. But after Souls 1, I think the ran out of ideas. Souls 3 was a slog for me, and none of the scenery really had enough of a wow-factor compared to the PS3 games for me to care.

Bloodborne was ugly and monotonous.
I like BB but it has some of the most god awful aesthetics mixed in with the good. Case in point: the Nightmare Frontier. The bright parts fry your eyeballs, which in turn make it impossible to discern what's what in the dark bits, and then couple that with the atrocious framerate (on the normal PS4 at least). It's enough to make you sick. There are a couple types of chalice dungeons that evoke basically the same response.

Dark Souls 100% ran out of ideas after the first. None of the subsequent titles have area types that weren't present in 1. I don't think 2 can stand on its own without the Souls name stuck to it and the only thing 3 has going for it is bosses that can do more than pivot on a point when the player strafes. I'm a huge soulsfag but the Demon's Souls/DS1 are very much products of their time.
 
LtU is a SNES game where you play as a cowardly idiot who is afraid of everything and can't even walk properly. It is generally considered to be one of the worst games of all time because of its stupid premise. In a game, you usually want to play as a super soldier or a hero who's strong and brave because it's fucking awesome and lets you escape your miserable reality of being bullied at school.

SotC is the same shit, but unintentionally. Your character can't walk 2 meters without tripping, losing balance, or falling over. It's one of the most unnerving experiences I've ever had. The game is a puzzle where you have to figure out which secret path to take during a battle so that your character doesn't - for completely arbitrary reasons - face-plant to the ground like a giant faggot. You can't approach combat with your own strategy, you have to do exactly what the developers intended, even if it makes no sense.

Example. The third Colossus has a giant armor that you have to break in order to proceed, but I didn't know that, I still managed to climb on it with its armor intact. The game didn't expect that, so the IA didn't advance to the second stage, and he absolutely wouldn't let me stab him. He was constantly shaking his body without pausing, so I was only able to chip damage him with a lot of luck. The fight lasted many minutes and I almost threw the controller against the wall. Later I went to youtube to see if I was doing something stupid, and I was. But the game sucks for not letting me do the kill the way I wanted.

I'm currently on my 10th colossus and I'm determined to finish, but I still haven't fought anything interesting. Every colossus is just fucking boring and thank god for emulation that I'm able to fast-forward through this shit.
All kinds of consoomers I've seen over the years have gushed endlessly about SotC, and when I finally tried it, I didn't know what the hell they were getting so soyfaced over.

That game, and Ico, were total garbage. They seem to appeal most to the "games are art" crowd that'll just happily swallow any dreck if it looks pretentious enough.
 
Demons and Dark Souls are both excellent action RPGs, 2 is shit for obvious reasons and 3 was so unbearably boring and nonsensical I still half-consider it their weakest game yet.

I think saying the games have shit controls or 'cheap' difficulty is a bit of exaggeration. There are only a few moments in the various games I would consider outright unfair, with most of the strenuous difficulty encountered in my first run of each game came from lack of skill or knowledge of the game mechanics.
Dark Souls 100% ran out of ideas after the first.
One of the things that drives me nuts about Dark Souls 3 is how it introduces tons of new and crazy shit then every plotline fizzles out in favor of more light/dark shit that was already old hat by the end of 1.
 
One of the things that drives me nuts about Dark Souls 3 is how it introduces tons of new and crazy shit then every plotline fizzles out in favor of more light/dark shit that was already old hat by the end of 1.
Something else that bugs me about 2 and 3 is how most npc questlines devolved into them just showing up and doing fuckall at the hub areas.
I think saying the games have shit controls or 'cheap' difficulty is a bit of exaggeration.
I don't think they have shit controls at all. What drew me to Souls in the first place was how precise I felt it handled. Obviously that went out the window with 2 as most of my issues with that game a revolve around how imprecise it handles.
 
*There's nothing inherently wrong with a video game stage being that, not every game needs to be a "living world", but if you're going to spin me a line of shit about how the game's "story" is "DEEP AND COMPELLING", then it'd better fucking live up to the hype. If your game's "DEEP AND COMPELLING LORE" amounts to some nonsense codex entries for items and wiki entries that feel like fanfiction, with basically none of it actually self-evident in the games themselves, your game is shallow as fuck.
Oh, I just LOVE games that tell their whole story through collectibles. If I wanted to read for a story, I'd pick up a book. Collectibles like that are supposed to supplement the plot/story, not BE the story. Halo takes that literally.
 
Oh, I just LOVE games that tell their whole story through collectibles. If I wanted to read for a story, I'd pick up a book. Collectibles like that are supposed to supplement the plot/story, not BE the story. Halo takes that literally.
It is way more convenient to open the info tab on a sword in game and get some lore/story than it is to go out of your way to look up something else.
 
Something else that bugs me about 2 and 3 is how most npc questlines devolved into them just showing up and doing fuckall at the hub areas.
Oh you mean like everyone in DS1 except for onion bro and Solaire? They all just stand around fingering their assholes until you hit the end of their questlines then they fuck off to where they die.

In 2 all of the people in Majula are merchants, with the exception of Benhart who you find all over the place.

3 is just 1 again. Everyone minus onion bro and anri & Horace stand around picking their noses until its time for them to die.

In fact, the vast majority of every NPC in the dark souls hubs are merchants which is why they're in the hubs to begin with. And I'm pretty sure it's the same with Demon's and Bloodborne, though it's been a long while since I played those.
 
Oh you mean like everyone in DS1 except for onion bro and Solaire? They all just stand around fingering their assholes until you hit the end of their questlines then they fuck off to where they die.
Yes, they die. That's the point. None of the merchants in DS3 die besides Greirat and whatever the sorcery guy was called and both of those deaths are invalidated by the old firekeeper that you can feed ashes. Basically every DS1 npc had a death condition at the very least.
In 2 all of the people in Majula are merchants, with the exception of Benhart who you find all over the place.
Does Benhart even actually show up to Majula or is the closest he gets the spot you find him at the beginning of the Shaded Woods? His questline was fucking dumb anyway.
DS2 has like three actual questlines: Benhart, Navlaan, and Lucatiel, and none of those really contributed to shit. At least you got forbidden sun from Navlaan.
In fact, the vast majority of every NPC in the dark souls hubs are merchants which is why they're in the hubs to begin with. And I'm pretty sure it's the same with Demon's and Bloodborne, though it's been a long while since I played those.
Demon's did it best where Yurt could fuck your hub up, and if Yurt didn't, the player did because Mephistopheles questline. Bloodborne was lighter on quests but again, almost everyone had some death condition.

I'm just pointing out that virtually no one in 2 or 3 dies and there's no consequence to anyone's death either because both games have mechanics that allow you to access merchants even after their death. Both games played it retardedly safe, which makes sense because faggot games journalists only took notice after DS1.
 
I liked how Dark Souls put the entire story into info tabs on collectibles, because then I could ignore it. Stories in games are gay.
 
Look at this faggotry

Shadow Of The Faggots.jpg

I reached the nogging of the beast but the game didn't allow me to stab the motherfucker for reasons that, well, anyone knows?

:story:

And in the previous boss, you need to make the bull thump into a torch-like structure, but only if you are above. If the bull does it without you on top the puzzle doesn't work. Who the fuck likes this game?

EDIT - Looked at a guide, and the solution is, I admit, really simple. You need to hit the white things in the colossi's head. But I'm still mad because your sword is 100% useless throughout the entire game, it can't break or destroy anything. But now, right at the end of the game, you are supposed to finally use it for another thing that is not stabbing weak spots. FUCK YOU, game.
 
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