Brianna Wu / John Flynt - DEAGLE NATION STILL LIVES

How long will Revolution 60 come to Steam?


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I really try not to criticise the cooking fails, but bro...come the fuck on.

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I can hardly believe someone ate this.
Some of the Blue Apron stuff posted has looked reasonably well made so far, but that looks awful. If they are giving Wu free stuff they should end that and save themselves from bad publicity.

For reference, this is how that particular meal is presented on Blue Apron's website.
That... "stuff" ... BriBri created looks more like the insides of a container for biodegradable waste.
But between Gamergate and the Patron and all that shit, they're merely trying to stave off the inevitable.
Johnny Boys attempts to stave off the release are pretty much akin to a guy trying to fix a cracked dam with a tiny piece of duct tape.
 
What is the disgustingness on top covered with spice? Scrambled eggs? I honestly can't tell.
I thought the same. It looks as though the idea was a hard-boiled egg, but Wu Fucked it up. Not that Asian noodle dishes don't have loose egg in them, it can be great, a la lo mein, egg fu yung, (sp?) but I don't think that was the intention here.

I also love how the ribbon-thin planed zucchini turned into dill pickle spears in Wu's version. lol.
 
That dish might be her worst Blue Apron dish thus far. I don't even know where to begin with how badly she messed up.
 
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Oh, it's not the fact people at large won't want to play it, it would be the fact the game is unable to be played. From test LPs by other Kiwis on a range of iOS devices, even the more advanced versions of hardware above the 'minimum specifications' struggle to keep up a reasonable pace, which is quite problematic given the quicktime events.

But if only to utterly spite Wu, people will pirate the game not to actually play it (because it would be a waste of time on account of literally no proof anything has changed - the closest thing was those idiotic subs of the quicktime events with stupid typing segments and that was 'teased' almost a year ago) but to gain access to the files since at this point it's the real meat of R60.



Not even that - I'm certain people could take the game and radically strip it down to be far more efficient on hardware to be actually playable.

But what I would be most interested in is the structure of the game code itself. All attempts to crack the black box that is R60 by playing it in order to derive its algorithms (namely how the fuck the code at the end would correspond to what choices were made - though at this point the most likely reason is there is no connection and the words are randomly picked so even the same ending twice could generate two different codes.) and just how many endings there actually are generally could not bring a solid answer.

And I think Wu knows their goose is cooked the second R60 starts getting leaked through backchannels and people dig into the code to see what horrors there are. They talked too big a game in their non-existent programming skills and letting people actually see the final work would destroy everything that is left - not like there is much left to begin with. They want R60 forgotten - which given the fact it is really the current state of Wu's Sonichu equivalent in terms of character reuse - must really feel awful to want people to forget the thing Wu has tried to shove into everybody's faces for almost ten solid years. But between Gamergate and the Patron and all that shit, they're merely trying to stave off the inevitable.

@Jaimas, when and if we ever get to crack the black box of R60, I suggest submitting all info on the Lolcow wiki about the internal guts of the game to The Cutting Room Floor wiki, with a linkback to here for other info. More SEO, and it compounds the embarrassment by having a place that is the go to for the inner working of games cover and reference material from here.

A great place to start would be decrypting the iOS version and seeing how that trainwreck was put together, would also help with analyzing the re-release as well.
 
She only did the Steam submit thing because her Kickstarter backers were starting to ask questions about why the game wasn't out yet when she was insisting that it would be out by February or March or spring. She had to make it seem like something was happening.

I think you may be right though, and the game itself is either in an unworking state, or gameplay is broken beyond repair due to his fucking with the lighting shit.
If I remember right they showed a giant reference book that they were using to make this. Usually that's completely pointless these days when google give you what you want faster.
In this amount of time she could have bought a 300 page book for each of her tools and learned how to do almost everything she needs, google what she doesn't know. Open up bids on the pieces that she can't fix and then post questions on stack exchange and wait for everything else to get fixed one way or the other. She probably could have also paid people to to do small touch up work on the graphics too.

She'd have walked away from the thing with enough skill to produce at least shitty games all by herself after that at 0 cost. Thus getting a handful of titles to talk about on the app store. If she just looked at old popular games that were simple enough to write in basic or for the mac classic and pick ones that work ok with a touch screen she could just ripoff good gameplay with minimal programming and then spend her time making assets and buying them off fivr.
 
In this amount of time she could have bought a 300 page book for each of her tools and learned how to do almost everything she needs, google what she doesn't know. Open up bids on the pieces that she can't fix and then post questions on stack exchange and wait for everything else to get fixed one way or the other. She probably could have also paid people to to do small touch up work on the graphics too.

I'm not sure why you are suggesting ideas that require intelligence and motivation.
 
@Jaimas, when and if we ever get to crack the black box of R60, I suggest submitting all info on the Lolcow wiki about the internal guts of the game to The Cutting Room Floor wiki, with a linkback to here for other info. More SEO, and it compounds the embarrassment by having a place that is the go to for the inner working of games cover and reference material from here.

A great place to start would be decrypting the iOS version and seeing how that trainwreck was put together, would also help with analyzing the re-release as well.


It's not going to happen unless John himself releases the source code.

Best we can get is replacing all the textures with "BRIANNA WU IS A TRANNY MAN NAMED JOHN FLYNT"
 
"Overtime at GiantSpaceKat"

game.jpg
 
I also love how the ribbon-thin planed zucchini turned into dill pickle spears in Wu's version. lol.
How can you fail so hard at cooking, you can't even slice a fucking cucumber?
It's not going to happen unless John himself releases the source code.

Best we can get is replacing all the textures with "BRIANNA WU IS A TRANNY MAN NAMED JOHN FLYNT"
Which, in itself, would be hilarious. Imagine a Mod that replaces all the dialogue with bad quotes from Wu-footage.
Think "Deus Ex Malkavian Mod", only with Rev60.
then again, to make that would take more effort, creativity and time than what it took to create Rev60 in the first place
 
She'd have walked away from the thing with enough skill to produce at least shitty games all by herself after that at 0 cost. Thus getting a handful of titles to talk about on the app store. If she just looked at old popular games that were simple enough to write in basic or for the mac classic and pick ones that work ok with a touch screen she could just ripoff good gameplay with minimal programming and then spend her time making assets and buying them off fivr.

At this point, she could've rebuilt the entire game in Unreal Engine 4 and released it on everything from PCs to toasters.
 
People will pirate it just to rip the assets and make porn versions of it and insert Wu snarl tics into it and shit.
Nah, we could do that with the assets we already have from the iPhone version. All it would take is rigging the skeletons, and while that is more work that Wu put into her whole game, it's still not difficult.

Speaking of games, I notice Wu has shut up about Overwatch more quickly than usual... I wonder if she found out that it's a game that pretty much requires you to actually use teamwork if you want to win regularly. Or maybe her wonderful FWC got tired of carrying her...
 
I can't wait to see her Steam profile update now. For now, another note in the tracker.

From February 9 to today, June 6, 2016, Brianna Wu has spent at least $1,879.88 on video games.

Not exactly "official" but let's be honest - Brianna dropped at least $10 into a mobile game sometime between today and the previous update.
 
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