Final Fantasy XIV - Kiwi Free Company

The way I see it, Hien played by their rules, he runs things (well WoL does but same thing), and everyone effectively honors their informal contract and morals in the end. So no harm no foul, Xaela are warrior people so fighting is in their nature. One of the pvp battle fields is in the Azim Steppe and the lore description in it effectively says "Xaela are too battle hungry to wait for the next Naadam, so they hold lesser contests to satisfy their battle hungry nature". So Xaela just like fighting, even someone as seemingly innocent as Cirina is something of a battle hungry warrior, Sadu is crazy, and Magnai is alpha sigma chad sun emperor with big rock axe. As an aside, Oronir is yellow and Buduga are green, yellow effectively took the green as vassals when they wrecked their shit. Oronir's whole game is kidnapping other people's tribes men and women to add to their strength, that's why they assault you before and after Bardem's Mettle,

Hien is a generally good dude that is willing to do some sometimes marginally questionable things if he sees it as personally justified, and he really leans in the WoL to do things though he isn't a helpless bystander either. He's a seemingly perfect dude who doesn't come off as obnoxiously perfect that characters like Hien I find tend to occupy. I find on the "good boy" scale Aymeric beats Hien by a notable margin but it is subdued by Hien being generally friendly and respectful most the time so he doesn't come off as an ass.

He has a touch of "boy-ish" ness but he really holds it in. You can really see it with his interactions with Gosetsu especially that Hien is something of a child at heart that is sort of taking the lead by necessity more than anything. Their is a role quest line in Endwalker that really touches upon Hien's personal baggage and made me actually feel deeply sorry for him beyond "Oh hey your home got liberated, that sucks," that about every non antagonist Stormblood character has.

Yeah. You get a sense of reluctant or inexperienced (but capable) leader with Hien and there's some underlying conflict that I'm guessing will pop out.

A shittier writer would lean heavy into angst or like you said, turn Hien into a character who could do no wrong.

I like Aymeric, too. He's a good example of a 'progressive' character trying to affect meaningful change.
 
A shittier writer would lean heavy into angst or like you said, turn Hien into a character who could do no wrong.
Many people who hate Hien already argue that Hien's written in such a way where he can "do no wrong" despite his wicked colonizer ways and blatant misogyny/disrespect for women's rights.

Think I saw some mumblings about "white savior" nonsense too since his skin tone is average Western white-looking in certain lighting and not as stereotypically Asian as possible. But then again, these are usually the same fuckers throwing fits about Y'shtola's gradual "whitewashing" over time. Or about how Heavensward Thancred was best by pure virtue of the fact that his skin tone was darker than usual.
 
I think the only "accepted" heterosexual relationship I can think of is Raubahn and Namano.
Which is 🤢🤢🤢 and not even because I'm gay. But because potatoes are creations of the creepy Japanese fetish for women who look and sound like 6 year olds. I'm grossed out whenever the community tries that "but they're really a hundred years old" shit; it has distinguishing features found in human children, and that's a line I'm only comfortable crossing in detached cerebral conversations about fantasy settings, not cheering it on in a visual medium right in front of my face.
 
Yeah. You get a sense of reluctant or inexperienced (but capable) leader with Hien and there's some underlying conflict that I'm guessing will pop out.

A shittier writer would lean heavy into angst or like you said, turn Hien into a character who could do no wrong.

I like Aymeric, too. He's a good example of a 'progressive' character trying to affect meaningful change.
Hien was weird for me until his EW developments, I liked him fine but he didn't feel great. He was like a good kind of inoffensive, not boring but he didn't feel terribly interesting because I felt his attempts to keep himself together made him come off as too much of a good boy samurai as opposed to a reluctant hero. He wasn't an angst lord though, and he wasn't super perfect, he was solidly competent which I'll take considering Japan didn't just wank a HONORABLE SAMURAI super hard for once. Though that might be due to time constraints. It took me a second reading and his EW side story to give me a better context to his more subtle internal struggles, so I personally like Hien more then the majority of nation leaders as I like reluctant heroes. I also like his English voice, he sounds Asian enough (With how he for example says "Gosetsu" vs other characters) without being a parody which I appreciate.
 
Hien was weird for me until his EW developments, I liked him fine but he didn't feel great. He was like a good kind of inoffensive, not boring but he didn't feel terribly interesting because I felt his attempts to keep himself together made him come off as too much of a good boy samurai as opposed to a reluctant hero. He wasn't an angst lord though, and he wasn't super perfect, he was solidly competent which I'll take considering Japan didn't just wank a HONORABLE SAMURAI super hard for once. Though that might be due to time constraints. It took me a second reading and his EW side story to give me a better context to his more subtle internal struggles, so I personally like Hien more then the majority of nation leaders as I like reluctant heroes. I also like his English voice, he sounds Asian enough (With how he for example says "Gosetsu" vs other characters) without being a parody which I appreciate.

Yeah, his story and his character is a little bland, but that's okay. I think the blandness just comes from familiarity with the story and that's not necessarily a bad thing.

I'm interested in seeing how his character develops and if there's any nuance coming with him.
 
Yeah, his story and his character is a little bland, but that's okay. I think the blandness just comes from familiarity with the story and that's not necessarily a bad thing.

I'm interested in seeing how his character develops and if there's any nuance coming with him.
As a heads up, you pretty much have to play a physical ranged dps to get the full scope of his story, as his overall backstory and the aftermath of the liberation of Doma are told through the role quest (replacement for job quests after Stormblood) in Endwalker. Hien went from an average character to an above average character for me due to the role quest, that and the events are interesting but I can't explain anything until you've at least done 4.3. 4.2-4.3 is when Hien does anything even remotely interesting besides be good liberation guy while being the cool samurai dude, but that sort depends on how much can agree with a particular choice he makes which is a bit divisive to say the least, especially with people I've seen ITT talk about it.

I hope you enjoy Stormblood, I think its the weakest overall expansion story arc (even worse then ARR imo tbh, but I'm strange) but it is at least average overall and at minimum it is a little bit more exciting and the production values are dramatically better then ARR which makes it not feel as much of a drag. If you're past the Azim Steppe then you're past the worst of it imo.
 
As a heads up, you pretty much have to play a physical ranged dps to get the full scope of his story, as his overall backstory and the aftermath of the liberation of Doma are told through the role quest (replacement for job quests after Stormblood) in Endwalker. Hien went from an average character to an above average character for me due to the role quest, that and the events are interesting but I can't explain anything until you've at least done 4.3. 4.2-4.3 is when Hien does anything even remotely interesting besides be good liberation guy while being the cool samurai dude, but that sort depends on how much can agree with a particular choice he makes which is a bit divisive to say the least, especially with people I've seen ITT talk about it.

I hope you enjoy Stormblood, I think its the weakest overall expansion story arc (even worse then ARR imo tbh, but I'm strange) but it is at least average overall and at minimum it is a little bit more exciting and the production values are dramatically better then ARR which makes it not feel as much of a drag. If you're past the Azim Steppe then you're past the worst of it imo.

Stormblood's been decent. I think a lot of the issues with the expansion are twofold.

1) Lyse is a boring-as-fuck, do-nothing character. I think she'd have worked well as a 'main character'/'fish out of water character' in ARR, where people are getting reintroduced to the world and folks are learning and shit, but she's functionally useless, boring, and unfortunately has a ton of screentime associated with her. Which is a shame, because I liked her when she was Yda. I get that Papalymo's death is meant to be a character defining moment for her and whatever, but it just rendered her into a boring-ass character who just mopes about Ala Mhigo (fuck Ala Mhigo.)

2) The way that the game talks about and deals with war crimes, occupation, etc. I'm assuming that this is Japan stuff shining through and their own personal history with this sort of shit, but it puts a more real lens on things than you'd normally expect to see in a video game and I can see it making your average XIV moron uncomfortable with a semi-realistic (emphasis on semi) depiction of shit and Lyse becomes funny because she becomes an expy of the XIV tard when she's all "Why doesn't everyone come flocking us to fight like in my favorite anime?"

You still get that, mind, but it explores shit a little more and provides a bit of gravitas.

I think this expansion would've been more interesting had they put Thancred in the 'starring' role, so to speak, and just kept Lyse as a supporting character. Thancred going through the shit he's been dealt hasn't really been addressed yet and I think the parallel of broken dude/broken country could have worked well.

But it's not been anywhere near as bad as I was expecting it to be. It does feel a bit ARRy at points, but I've been enjoying it.
 
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Stormblood's been decent. I think a lot of the issues with the expansion are twofold.

1) Lyse is a boring-as-fuck, do-nothing character. I think she'd have worked well as a 'main character'/'fish out of water character' in ARR, where people are getting reintroduced to the world and folks are learning and shit, but she's functionally useless, boring, and unfortunately has a ton of screentime associated with her. Which is a shame, because I liked her when she was Yda. I get that Papalymo's death is meant to be a character defining moment for her and whatever, but it just rendered her into a boring-ass character who just mopes about Ala Mhigo (fuck Ala Mhigo.)

2) The way that the game talks about and deals with war crimes, occupation, etc. I'm assuming that this is Japan stuff shining through and their own personal history with this sort of shit, but it puts a more real lens on things than you'd normally expect to see in a video game and I can see it making your average XIV moron uncomfortable with a semi-realistic (emphasis on semi) depiction of shit and Lyse becomes funny because she becomes an expy of the XIV tard when she's all "Why doesn't everyone come flocking us to fight like in my favorite anime?"

You still get that, mind, but it explores shit a little more and provides a bit of gravitas.

I think this expansion would've been more interesting had they put Thancred in the 'starring' role, so to speak, and just kept Lyse as a supporting character. Thancred going through the shit he's been dealt hasn't really been addressed yet and I think the parallel of broken dude/broken country could have worked well.

But it's not been anywhere near as bad as I was expecting it to be. It does feel a bit ARRy at points, but I've been enjoying it.
I generally agree with 1, Lyse is just fucking boring. I don't find her offensively bad, just kind of a nothing character which sucks when she's the "lead" for most of it. Lyse effectively fucks off from the majority of the plot after 4.1 so you aren't stuck with her for much longer. The things that should make her interesting suck and do nothing, so we're just left with an idiot. She drags down 4.0, but she's okay in 4.1 so hooray. She tends to be hated by overly political people for not being really Ala Mhigan because she's white, "white savior" shit, and the whole "WHY DON'T THEY JUST REBEL!?" stuff at the start. Lyse I find is only really liked by people who think she's 2deep4u big brain "writers" who think she's a perfectly developed character somehow, people who go "You just hate her because she's woman" unironically, or they just like strong blondes or some other coomer shit.

Regarding 2: This is ironically one of the biggest examples of people liking Stormblood, but it is more from the "colonialism/Garlemald is bad" and talking about Europe/America as oppose to a reflection on Japan. The biggest problem with Stormblood is for all its heavy shit it is so painfully shounen anime that it is it like someone wanted to write something like a WW2 documentary, but then decided to let the animators of One Piece animate the entire documentary and write it as a "historical fiction" instead of a gritty documentary. Liberal dipshit FFXIV fans like this realer aspect, but they use it more to talk about those gosh darn white people as opposed to Japan's history likely because they don't even know what that history is. Stormblod is probably the most "grounded" conflict this game has, and if that is your thing then you'll probably like it more then me and I'm glad for that as I think ShB and to a lesser extent EW is worth experiencing but people can get filtered by Stormblood being boring and less fantastical then HW.

I also find it doesn't really explain these nations very well which makes me as the viewer not care as much about saving them, Doma only makes any sense at all to me if you know Japanese history and family dynamics and that only really explains Yotsuyu's whole deal with Doma and the culture itself is just eh.

Ala Mhigo is just terribly explained in the MSQ save for a very small handful of moments. I literally couldn't tell you what Ala Mhigo's culture is besides being effectively brown sand people (major stans for SB LOVE Ala Mhigo's brown people for some reason) who were conquered, oh and they are patriotic about their nation for some reason. I believe patriotism needs to come from somewhere some moment that goes "I'm proud to be X", but I have no idea where Ala Mhigo's pride comes from which makes it feel just unrealistic as Ala Mhigo has been a disaster zone for about 100 years. If anything Garlemald ruling Ala Mhigo could in-theory stabilize and economically revitalize the nation, now being the vassal state of a much more advanced and more generally stable empire. Lyse/Raubahn/Resistance people want freedom because freedom good, and that's so damn boring when FFXIV at least attempts to explain the antagonist's perspective and present them as an obstacle beyond "Just beat them up lol".

Thancred's shit gets explored in Shadowbringers, in fact every main Scion except Y'shtola gets pretty sizeable character development pushes in Shadowbringer and Endwalker. So I'll just say "Trust me, they'll get to it." and leave it at that.
 
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I haven't touched Stormblood MSQ in years, but I distinctly recall one of its weaknesses being the focus whiplash, much like the Ul'dah portions of Heavensward. There was an attack and people are severely injured? Find out how badly they're hurt after this commercial break... in Japan! There was something jarring about popping back and forth from one side of the world to the other, coordinating rebellions in what feels like a large scale, while teleporting is something only your character can do consistently. It's got something of that feeling you get at the end of an RPG, where you're told the world is going to end in three days but you spend six months taking boat rides around the planet finishing side quests first.
 
I haven't touched Stormblood MSQ in years, but I distinctly recall one of its weaknesses being the focus whiplash, much like the Ul'dah portions of Heavensward. There was an attack and people are severely injured? Find out how badly they're hurt after this commercial break... in Japan! There was something jarring about popping back and forth from one side of the world to the other, coordinating rebellions in what feels like a large scale, while teleporting is something only your character can do consistently. It's got something of that feeling you get at the end of an RPG, where you're told the world is going to end in three days but you spend six months taking boat rides around the planet finishing side quests first.
All Scions except Thancred post HW teleport assuming they're attuned to an aetheryte nearby, even Estinien can teleport and he isn't exactly magically gifted. Teleportation is presumed to be something that more or less anyone can do if they have any talent to manipulate aether. The implication is that they need to regroup in Ala Mhigo and retrain new recruits or something, so they decide to do a two front war to buy time. Also the time gap is badly explained, but iirc it took literal months (I think it was 3) to sail from Limsa to Othard by ship according to someone on the writing team.

The crux of all of this is that Zenos is intentionally incompetent at securing victory and won't press his advantage while he has it. Zenos could have easily killed literally everyone, but he doesn't want to because he's Zenos. Even the Doman front basically was ran by a relative skeleton crew, as Zenos just shows up, gets a cool sword, makes threats, and then leaves without providing any sort of assistance. Zenos doesn't actually care about anything except seeing people rise up to fight him, so if people are passively doing nothing then he will sit around and do nothing in response and losing Doma doesn't matter to him either. The fact that we only win because Zenos threw for the other team makes a lot of these success feel pretty eh.
 
All Scions except Thancred post HW teleport assuming they're attuned to an aetheryte nearby, even Estinien can teleport and he isn't exactly magically gifted. Teleportation is presumed to be something that more or less anyone can do if they have any talent to manipulate aether.
I thought it was heavily implied that teleportation is a really exhausting spell for most people, and the only person who can reliably cast it multiple times in a brief period is you. It's why people elect to walk and boat most of the time. I have a vague recollection about Yugiri or someone saying something about getting a Doman army over to Aldenard in a short period was infeasible, either due to lack of attunement or lack of personnel who could pop over and not need several days to recover.
 
I thought it was heavily implied that teleportation is a really exhausting spell for most people, and the only person who can reliably cast it multiple times in a brief period is you. It's why people elect to walk and boat most of the time. I have a vague recollection about Yugiri or someone saying something about getting a Doman army over to Aldenard in a short period was infeasible, either due to lack of attunement or lack of personnel who could pop over and not need several days to recover.
I believe the main drawback is the lack of attunement, as that is why in EW we had to use some questionable new tech to get to Thavnair while Estinien just did the old reliable method because getting to Thavnair to attune would take far too long. The only reason the sickness happened was due to the tech's limitations, as even the WoL suffers sickness.

Nothing is coming to me that teleportation is an extremely exhausting task, though I'd assume a every day merchant wouldn't be capable of doing it very effectively alongside the logistics of taking their wares with them (not to mention the gil cost). Note that Yugiri and the Shinobi in EW are literally darting across the continent as the main communication channel between Aldenard and Othard, so SOMETHING must be possible and the main stop gap is likely attunement issues as the journey from Othard to Aldernard is too long otherwise.

It is very probable that a significant chunk of the Doman army weren't attuned to any location in Eorzea, as at least some sort of force stayed behind in Othard. Overall we know that the Scions can teleport just fine, except for Thancred. So the Scions fucking off to Othard in SB isn't that big a of a deal beyond the initial 3 or so month journey by boat.
 
Which is 🤢🤢🤢 and not even because I'm gay. But because potatoes are creations of the creepy Japanese fetish for women who look and sound like 6 year olds. I'm grossed out whenever the community tries that "but they're really a hundred years old" shit; it has distinguishing features found in human children, and that's a line I'm only comfortable crossing in detached cerebral conversations about fantasy settings, not cheering it on in a visual medium right in front of my face.
I can get the idea behind lalas in just a cutesy chibi way in the same sense that there's adult women who own sanrio merchandise or pastel pikachu and eevee tote bags without it being a fetish thing. Though, that being said you did unlock a repressed memory I had of a labyrinth of the ancients run where I was put into a party with a lala girl wearing a short frilly top and bikini panties with a name like "Baby lily" and that did make me extremely uncomfortable.
 
I can get the idea behind lalas in just a cutesy chibi way in the same sense that there's adult women who own sanrio merchandise or pastel pikachu and eevee tote bags without it being a fetish thing. Though, that being said you did unlock a repressed memory I had of a labyrinth of the ancients run where I was put into a party with a lala girl wearing a short frilly top and bikini panties with a name like "Baby lily" and that did make me extremely uncomfortable.
There are lallafell waitresses in the Golden Saucer wearing fishnet stockings and bikini panties.
 
I believe the main drawback is the lack of attunement, as that is why in EW we had to use some questionable new tech to get to Thavnair while Estinien just did the old reliable method because getting to Thavnair to attune would take far too long. The only reason the sickness happened was due to the tech's limitations, as even the WoL suffers sickness.

Nothing is coming to me that teleportation is an extremely exhausting task, though I'd assume a every day merchant wouldn't be capable of doing it very effectively alongside the logistics of taking their wares with them (not to mention the gil cost). Note that Yugiri and the Shinobi in EW are literally darting across the continent as the main communication channel between Aldenard and Othard, so SOMETHING must be possible and the main stop gap is likely attunement issues as the journey from Othard to Aldernard is too long otherwise.

It is very probable that a significant chunk of the Doman army weren't attuned to any location in Eorzea, as at least some sort of force stayed behind in Othard. Overall we know that the Scions can teleport just fine, except for Thancred. So the Scions fucking off to Othard in SB isn't that big a of a deal beyond the initial 3 or so month journey by boat.
I wish I could find the source but I remember reading that the teleportation thing seem to harken back to 1.0 days, when you needed anima to teleport. (Yes, apparently even teleports are time-gated there, since anima only refills during rest iirc).

Apparently the WOL is special in that he has boundless aether to draw on (and mad stacks of gil to spend). For the plebs, no such luck. (I also remember the exhaustion/aether sickness part.)
 
I believe the main drawback is the lack of attunement, as that is why in EW we had to use some questionable new tech to get to Thavnair while Estinien just did the old reliable method because getting to Thavnair to attune would take far too long. The only reason the sickness happened was due to the tech's limitations, as even the WoL suffers sickness.

Nothing is coming to me that teleportation is an extremely exhausting task, though I'd assume a every day merchant wouldn't be capable of doing it very effectively alongside the logistics of taking their wares with them (not to mention the gil cost). Note that Yugiri and the Shinobi in EW are literally darting across the continent as the main communication channel between Aldenard and Othard, so SOMETHING must be possible and the main stop gap is likely attunement issues as the journey from Othard to Aldernard is too long otherwise.

It is very probable that a significant chunk of the Doman army weren't attuned to any location in Eorzea, as at least some sort of force stayed behind in Othard. Overall we know that the Scions can teleport just fine, except for Thancred. So the Scions fucking off to Othard in SB isn't that big a of a deal beyond the initial 3 or so month journey by boat.
Hm, maybe a lingering remnant of that stupid teleport mana thing from 1.0

There are lallafell waitresses in the Golden Saucer wearing fishnet stockings and bikini panties.
B. A. R. F.
 
Anima is still the limiting factor of teleportation in-universe and most people are stuck with the 1.0 rates. It's just explained that the WoL has basically infinite anima and their only real restriction is gil fees.

If we assume everyone else in the world follows 1.0 rules and convert our time to Eorzean time (1 sun aka day = 70 earth minutes), then:

- It takes ~3.5 days to generate enough anima (1) to move between aetherytes in the same zone or use the aethernet (presumably - I'm assuming same zone aetherytes are equivalent to the old aetherial gates)
- It takes ~14 days to generate enough anima (4) to move between aetherytes in the same region (ie shroud to shroud).
- It takes ~21 days to generate enough anima (6) to move between aetherytes in different regions (ie shroud to thanalan, la noscea to coerthas, etc)
- It probably takes more than a month to generate the anima to move between continents but we don't know because 1.0 never got that far

So it makes sense why we see characters teleporting during crucial scenes and why the aetherytes are set up and maintained. But it also makes sense why most transportation is still done via slower methods.
 
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