- Registrado
- 16 de Dic, 2019
Sly Cooper, Kingdom Hearts, and ATV Offroad Fury. Post childhood, it was defined by Shadow of the Colossus, Silent Hill 2, Devil May Cry 3, Rogue Galaxy, and Digital Devil Saga.
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Oof.I played the absolute shit out of Dirge of Cerberus.
Gee I wonder if there is a correlation here.PS2 is right where I started to drop out of gaming
That one has amazing voice acting.Nothing like it before, nothing like it ever since:
Ver archivo adjunto 2756374
You had to be a weeb to truly appreciate it, but even non-weebs that never watched Gigantor could appreciate kids having a remote control to a 12 story robot, and actually controlling the kid. Story mode was great and changed based on what buildings and businesses were destroyed as you progressed, and the multiplayer was suprisingly deep; if your giant monster was losing against the other giant monster, you could win by just crushing the kid controlling the other giant monster(IF you could see and hit them). The facts that you had to actually find a vantage point to see the battles and the controls were clunky were so SOULFUL though. Your analog sticks moved the fists and you had to swing them in smooth arcs, and the steps were an awful rhythm with the shoulder triggers but goddamn did it feel good when you moved how you wanted and made it look good. The fact that the robots transformed was just icing on the cake.
Man, I want to get that game, but it’s so absurdly expensive.Nothing like it before, nothing like it ever since:
Ver archivo adjunto 2756374
You had to be a weeb to truly appreciate it, but even non-weebs that never watched Gigantor could appreciate kids having a remote control to a 12 story robot, and actually controlling the kid. Story mode was great and changed based on what buildings and businesses were destroyed as you progressed, and the multiplayer was suprisingly deep; if your giant monster was losing against the other giant monster, you could win by just crushing the kid controlling the other giant monster(IF you could see and hit them). The facts that you had to actually find a vantage point to see the battles and the controls were clunky were so SOULFUL though. Your analog sticks moved the fists and you had to swing them in smooth arcs, and the steps were an awful rhythm with the shoulder triggers but goddamn did it feel good when you moved how you wanted and made it look good. The fact that the robots transformed was just icing on the cake.