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XCOM Chimera Squad - Danger-hair, quips, no perma-death, this game has it all.
Five years ago, this trailer would have been an April Fool's joke, with a followup two days later where the crew of wacky zany Mary Sues is on their way to the next mission but a failed mind control attempt spooks the guy with the rocket launcher and he fires into the ground in front of everybody inside a loaded skyranger.
Another thing pointing to this being a trash game, when X-COM 2 was coming out streamers like ChristopherOdd were plaing it for weeks before release showing off gamplay and mechanics. This time round Odd has made two videos on Chimera, a trailer reaction and a more indepth review of the trailer. If Firaxis were confident in this game they would have used the same marketing as before.
Fuck, can't remember his name straight off, but there was an LPer who did a fantastic Impossible Ironman run of the "first" game. He single handedly convinced me to buy the sequel, as Firaxis have him access to so much stuff pre release.
Bad RNG never stopped being a thing. Awhile back I ran into a recording of an abortive attempt at streaming XCOM 2; the streamer tried to be cute by having the playthrough star all the viewers as soldiers. He got like two turns into the first mission before one of his soldiers got plugged, panicked, and tossed a grenade into the midst of everybody else and I guess there was a secondary explosion or something because he literally had no further control over his squad and got to watch them all get murdered.
The streamer was a good sport about it at least, just laughed and announced the playthrough was over and thanked everybody for watching.
It's a lot of things from the character designs, the colour scheme, the inclusion of Diversity in the latin motto, and more. None of this is a deal breaker individually, but taken as a whole it has a cringy New Warriors vibe.
I personally have no problem with the playable aliens or the lack of permadeath. I'm more annoyed by the lack of custom characters. Having a fixed squad I understand, but why can't I replace the generic humans on the team with friends or game characters or lolcows? If it's a voice line problem, give them fixed generic code names or something.
I can't stand these games and their smarmy-ass characters that are pretty much planks of wood with "quirky" written on them.
Also if you're going to do motion comic style cutscenes, have some fucking class and make them interesting to look at, not just throw neon pink and black everywhere. The MGS PSP games come to mind, the cutscenes were visually stunning pieces (often interactive too) of art in comparison.
For ten bucks I am not expecting a lot. Its clearly not Xcom 3 and I am fine with that. I just want good turn based strategy gaming for a few hours and my money will be well spent. I enjoyed 1 and 2 enough to give this a buy and at least try it, but I can see where the cringy characters will annoy people.
That being said I will probably play Gears Tactics before I play this, but I am glad that one of my favorite genres is getting two games released while I am stuck at home.
Am I the only person here that thinks this looks ok? As other people has said it might be intended as a testbed for Terror from the Deep/Apocalypse/3. The new units in War of the Chosen were great, and I like to see how they’d implement more specialist units.
Am I the only person here that thinks this looks ok? As other people has said it might be intended as a testbed for Terror from the Deep/Apocalypse/3. The new units in War of the Chosen were great, and I like to see how they’d implement more specialist units.
I love faceless rookies being sent to the Slaughter. Makes better story then EVERYONE LIVED AND DID THERE PART PERFECTLY.
Also this video you reminded me of.
What you're missing is what these things signal. Taking the specific break from the ability to play xcom as hardcore meatgrinder means that things will probably be pisspoor easy.
You can see the same from the breach bonuses. It isn't, how do you want to get fucked? Which penalty do you want? It's mostly, which bonus do you want?
What you're missing is what these things signal. Taking the specific break from the ability to play xcom as hardcore meatgrinder means that things will probably be pisspoor easy.
You can see the same from the breach bonuses. It isn't, how do you want to get fucked? Which penalty do you want? It's mostly, which bonus do you want?
I remember game journalist Patrick Klepeck playing Fire Emblem (whichever was the first one that went mainstream) with permadeath, and he restarted a mission whenever he lost a character. People called him out on this in the comments but I don't think he ever addressed them.
I know there are people who like the meatgrinder style of UFO Defense, but I'm not one of them and I like that Firaxis made the changes they did.
The people demanding games be insanely difficult rarely live up to their own standard, demanding games that are ultra challenging while playing said games with YouTube or Gamefaqs open on their phone. When I see people complaining that games like Xcom 2 or Dark Souls are too easy, I can't help but think they are trolls or teenagers.