- Registrado
- 23 de Ago, 2018
I had no idea. I'm a hobbyist all I've really known is arguing over insignificant nonsense. Those that are "professional" usually aren't. They do the Pirate Software thing of name dropping the devs they've worked for or the degrees they have, and the instant they're pressed claim "NDA" and shut down the conversation.Much of every other problem I see is a lack of advice, not bad advice. I've never met a working professional that sits around and argues language semantics or basic design patterns. These are undergrad concerns.
Oh, and there's always some excuse why their name isn't in the credits.
Same with game engines too. Yeah, Godot might use more resources than it should to render a PS1 looking game, but at the same time, if any computer made in the last 10 years can run it without breaking a sweat, I fail to see the problem. Usually when I see games that perform badly, it's made with stock assets and plug ins.the c++ dicksucking is one of the most retarded things in game development
garbage collectors are fast enough these days
hell you could probably make a 3d shooter in ruby and not experience any cpu-related issues if you didn't program it like a complete retard
unfortunately many games are programmed like a complete retard
so here's my gripe for the thread: "make sure to always use c++ everywhere for le heccin performancerino!"
Oh, and those people that insist all games should be made is assembly, just like Roller Coaster Tycoon.