No stories about fishmalks, but I've had players try so hard at not being a fishmalk that they become generally annoying and disrespectful to the entire group. So, I've got a friend group that largely consists of zoomers and millenials between 17-24. Obviously, very few of these friends even know what World of Darkness is. So anyway, a friend of mine is chatting me up one day when I tell him I've gotta go, because I'm DMing a game. He asks we what I play, I tell him Vampire, and I introduce him to the concepts and system.
Instantly taken to Malkavians, and after a week, he's wanting to join and play one. At first has a kind of fun idea for his character, though I jokingly call it a fishmalk for it's surface similarities to the Bloodlines Malk (who imo, is kind of Fishmalky). He takes offense to this, and decides to completely rewrite his character. The character he ends up with is this really dark and edgy as fuck Joker 2019 knock-off without the fun clown stuff. I'm just kind of like, "Okay. Sure. Sounds interesting."
We start playing, and almost as soon as he's introduced he makes the game about him and his "mental issues" as part of being a Malkavian. He's incredibly melodramatic all the time, and whenever he's chided by the other players he loses his shit and begins screaming at them about how they suck and would just prefer he play a fishmalk. He doesn't even really know what a fishmalk is, and he's holding it over them like a crudgle. So he shits up the game, and starts having his character do really long and awkward hunting bits where he just follows people around and cries bloody tears because he's so emo and edgy.
Tl;dr they made a vampire version of the Crow but without any of the super powers or cool aspects, but all of the edge and emo shit.
Call me prude, but I didn't let my players who were completely new to the setting play Malks. I love my players, but I don't trust them not to sperg out and turn into fishmalks. I remember going over the clans with my group, one of them who I distinctly knew would want to play a Malk (and turn into a fishmalk) got super excited when I explained the clan. I quickly informed him that they were off-limits for the time being, he wasn't too pleased, but I ended up suggesting he play a Nos and so far has enjoyed it.
I've never GMed outside of a couple quick demo games at events, but I was usually one of the most experienced players in the groups I joined (always the bridesmaid, never the bride...) so I got to help a lot of newbies with their first characters. Malkavian was definitely one of the most popular clans for them, but I think I found a good way to keep a new player from going full fishmalk. When talking about the Clan, I pointed at "quirky" characters in TV series or games as examples. Like, a Malkavian with OCD and/or germophobia would be a more murderous version of Monk, anxiously scrubbing away any blood that got on them during feeding and lashing out violently at "dirty" people touching them. There could well be some humor in them, sure, but they're still supernatural predators and their insanity is
dangerous. To themselves, to the people around them, or both.
It tended to work fairly well at setting the tone for the newbies. One of the best happened a few years ago when a new girl (an actual, honest-to-goodness double-X-chromosome girl, this was before the plague of troons) mentioned wanting to try a deluisional character. I pulled up the
Meet the Pyro Team Fortress 2 short and... let's just say she patterned her character after that specific psychotic break and it was one of the best first characters I've ever seen. She certainly left a mark, and she didn't even mind that the utterly
insane girl she made died (messily) just a few sessions in.
Edit: This teaser trailer was just released today and all the WoD accounts are tweeting about it. Apparently, the trailer is in engine and will be releasing late 2021. Other than that there is no information on what this is. I suppose that's a marketing tactic, not a very good one but it's something.
https://youtube.com/watch?v=FxKvO59q548
Honestly, something being "in engine" means fuck all these days. Specially when you're talking about a game that should be carried by its dialogue and story instead of graphics.
I have played a lot of WoD for someone who doesn't actually like it, because a lot of my friends do. Vampire, Werewolf, a lot of Fae stuff, a couple of free for all games, even that one friend who is obsessed with Wraith.
And I've concluded I don't like them. Especially not Vampire in any of its forms, but Changeling either, or most of Werewolf. I've had some fun in one-off games, but my inherent dislike of the world just makes me disinterested in anything more than that - and even then I'd rather play something else.
I never did Camarilla or anything like that - it always came with horror stories of assholes who drove anyone any good away. That might be part of it. I also don't generally do well with forced grimdark edge, or games where rules lawyers flourish.
[...] I can handle games where everyone is an asshole. But my experience of things like Vampire is it encourages players to be fairly big assholes as well, and playing assholes with assholes in a world full of assholes isn't my idea of a good time.
I'm interested in hearing what other people like about it, though, especially specifics, which is why I'm reading the thread. Because it can't just be all about thinking vampires are cool...
From experience, the best stories (read: the ones in which the players aren't all just being complete assholes) are the ones where the GM (I know it's Storyteller, don't @ me) actually has a story to tell and the players are engaged and willing to find reasons for their characters to interact with the world and the plot. The games where the GM was more laissez faire and ran a sandbox where people could do more or less whatever while the story played in the background tended to devolve into assholes being assholes to one another.
Anyway... what drew me into WoD was that while the edgy shit was just silly, the idea of this dark world full of mysteries and conspiracies was really cool to me at the time. It still is, even if the new version of WoD can go die in a fire. And the main archetypes
are interesting. A tragic immortal predator, a dual-natured protector of the wilds, or someone whose will can literally shape the world. You can do a lot of interesting things with it, not
just edgy goths with fangs, Get of Fenris Ahrouns, or fireball-slinging wizards.
I also haven't played any of the less common ones, like Mummy or Demon. Considering how the game and players make me feel, I suspect I'd like Hunter, but no one ever plays it.
I may be the only person in the universe who actually played (and enjoyed) Mummy. The poll seems to bear it out, too. I really liked it because it was the one subgame where the characters were outright stated to actually give a shit about the world. Even the werewolves didn't get that big a direct motivation. Unfortunately, the rules for the mummies was janky as hell, and even though we had fun our usual GM had to admit he was having trouble coming up with interesting, workable stories for us to play so we never went beyond a few sessions.
Hunter could have been a fun concept to me, but having knowledge of the metaplot and the other games spoiled it for me. So a good story for Hunter would rely a lot on the GM creating their own versions of supernatural things to keep the players on their toes.