- Registrado
- 14 de Jul, 2025
To me they all look very unappealing, and I think I know why. They are part of a family of character design I call "MOBA Design", or Dota, or Warcraft, LOL, or whatever brand started this shit.
What defines Moba Design?
It's a blend of marketing decisions based on specific demographics, pop culture goyslop and heckin valid artists. Some bullet points showcasing the patterns of this style:
Overdesigned characters that are filled to the brim with details like complex (yet simplistic) geometrical shapes, runes that signal a vague yet understandable theme, like nature or some sort of arcane power.
Cloth that tries to subtly integrate a function or attribute of what the character does or behaves like with their actual outfit.
Patterns that try to convey the culture or background of said character as visual storytelling.
The integration of basic and played-out fantasy and sci-fi trends that are broadly recognizable to the masses, like Tolkien's ideas: dainty, twinkish humanoids with pointy ears, hardy hairy small people, green brutes with sharp teeth, wizards with magic canes, some evil overlord figure with spiky armor, small and weak ghouls like Gollum, generic Godzilla-looking dragons and gay ass magic horses.
And this style LIVES on very prominent archetypes. You have:
lmao look at this nigga
Why is this shit so gay and sucks so much? Because it is made by slop people (artists) for the slop masses. I think a marketing team makes a list of visual traits a character must have in order to achieve maximum resonance with specific niches of internet users. Such requirements are then passed on to the artists who will use the vast array of DC/Marvel comics, DnD art books and hollywood movies they have stored in their brains to concoct the perfect goo of nothingness that will be forgotten in a year.
For contrast, TF2 is a game made by aristocrats for people of elevated taste:
Compared to the character designs above, they are nothing special. And that is the secret; people who enjoy MOBA Design are like drug addicts, they need something exaggerated and over the top to overdose on, while the tf2 enjoyer revels in the sublime simplicity of the mercs. MOBA Designs are trying way too hard to be unique and convey deeper meaning.
They fail because this is not truly memorable. The reason why companies simplify their logos over time is because simple information is more retainable. As far as I can recall, the designs of the mercs were not based on trends or niches, rather they were made to personify how the classes played out and how they fit in within the context of the world.
Not only that, they were also based on racist stereotypes of what each nation was like during the Cold War (elite theory confirmed).
Why is Scout this weak and lanky faggot? Because he's an annoying class in the game. Why does Pyro look and act the way he does? Because he is the Doom Guy of this universe. Why is the Medic a medic? Because he is a medic.
In nature, the best food critics are not those that gorge on highly intricate and complex dishes: they eat raw human meat instead.
In short: the gay upper class, purely commercial slop loses and is outlived by the straight, working class character designs made by real people FOR real people.
What defines Moba Design?
It's a blend of marketing decisions based on specific demographics, pop culture goyslop and heckin valid artists. Some bullet points showcasing the patterns of this style:
Overdesigned characters that are filled to the brim with details like complex (yet simplistic) geometrical shapes, runes that signal a vague yet understandable theme, like nature or some sort of arcane power.
Cloth that tries to subtly integrate a function or attribute of what the character does or behaves like with their actual outfit.
Patterns that try to convey the culture or background of said character as visual storytelling.
The integration of basic and played-out fantasy and sci-fi trends that are broadly recognizable to the masses, like Tolkien's ideas: dainty, twinkish humanoids with pointy ears, hardy hairy small people, green brutes with sharp teeth, wizards with magic canes, some evil overlord figure with spiky armor, small and weak ghouls like Gollum, generic Godzilla-looking dragons and gay ass magic horses.
And this style LIVES on very prominent archetypes. You have:
- The inhuman quirky creature that will appeal to furries:
- Le edgy character:
- The normal-looking one non-niche audiences will likely resonate with:
- Fantasy/sci-fi slop:
Why is this shit so gay and sucks so much? Because it is made by slop people (artists) for the slop masses. I think a marketing team makes a list of visual traits a character must have in order to achieve maximum resonance with specific niches of internet users. Such requirements are then passed on to the artists who will use the vast array of DC/Marvel comics, DnD art books and hollywood movies they have stored in their brains to concoct the perfect goo of nothingness that will be forgotten in a year.
For contrast, TF2 is a game made by aristocrats for people of elevated taste:
Compared to the character designs above, they are nothing special. And that is the secret; people who enjoy MOBA Design are like drug addicts, they need something exaggerated and over the top to overdose on, while the tf2 enjoyer revels in the sublime simplicity of the mercs. MOBA Designs are trying way too hard to be unique and convey deeper meaning.
They fail because this is not truly memorable. The reason why companies simplify their logos over time is because simple information is more retainable. As far as I can recall, the designs of the mercs were not based on trends or niches, rather they were made to personify how the classes played out and how they fit in within the context of the world.
Not only that, they were also based on racist stereotypes of what each nation was like during the Cold War (elite theory confirmed).
Why is Scout this weak and lanky faggot? Because he's an annoying class in the game. Why does Pyro look and act the way he does? Because he is the Doom Guy of this universe. Why is the Medic a medic? Because he is a medic.
In nature, the best food critics are not those that gorge on highly intricate and complex dishes: they eat raw human meat instead.
In short: the gay upper class, purely commercial slop loses and is outlived by the straight, working class character designs made by real people FOR real people.





