- Registrado
- 11 de Mar, 2019
The BOB (Born On Board) civilians in marathon always stood out to me. They were innocents being massacred and that charged up the vibe of the game a lot. Keep in mind this was hot shit back in 1995.
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Having played STALKER, I agree but on top of that, I'd put down the Monolith as well. A group of cultist armed with mid-tier to end-game weapons and spouting how they'll kill you for the glory of the Monolith. Add to that the original dubbing and I can't get "hail Monolita."Man, I completely forgot to mention enemies from the STALKER games.
Pretty much every enemy from those games has the potential of killing you hard and fast, and they all feel so unique from each other.
The Bandits are particularly memorable. Always fun bringing them down.
For other games, I can never forget cultist from Blood and Replica soldiers from the first FEAR. Both have memorable chatter.
In Halo CE, they (Elites) also had to individually reload their weapons if they run out of ammo.I always did like the hierarchy and different behaviors the enemies in the Halo series have.
If an Elite is killed, the Grunts either panic and run around or in the case of 3 onward, they try and suicide rush you. Hunters become more aggressive if one of them dies, ect. Plus different colored enemies signify rank in their military and determines what kind of weapons they'll use. God forbid if you come across a Gold Elite.
The strippers in Duke Nukem 3D. No matter how much I make Duke tip them, they never give him a lap dance. They are truly enemies.
Difficulty setting: Russell Greer