What was the original moralfaggot game?

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Spec Ops the line is the first Reddit game. It has horrible gameplay and journalists make excuses by saying the gameplay is supposed to be shit because of the writing. Meanwhile, in ghost recon advanced warfighter 1 & 2 subtle about you risking your life to restore a corrupt unpopular Mexican government during a civil war for US corporate interest and advancing an early staged North American unions
> muh "story" excuses shitty gameplay
I hear this a lot from redditors. LMFAO, story in a video game? That's a secondary thing, if you want a story focused medium, go and watch a movie.

I would unironically argue that if any game tries to shovel in "morals" in a game, it's a shit game. The game should allow the player to act out however they want in order to actually explore the topics of "morals". American Krogan made a great video on how Red Dead Redemption 2 is shoehorning moralfagging with points given to the players: If you shoot "racist" characters (a game mission) you get rewarded for it, and when shooting a (potential) criminal NPC you do get punished for it. It's pretty much had a "kill niggers = bad, kill racist NPC's = good" point/mission system.

Any WW2 game (Wolfenstein, Cod, Medal of Honor and Battlefield etc...), "heckn' evil nazis" is such a tiresome meme and now just retarded considering how everything turned out.
 
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> muh "story" excuses shitty gameplay
I hear this a lot from redditors. LMFAO, story in a video game? That's a secondary thing, if you want a story focused medium, go and watch a movie.


Any WW2 game (Wolfenstein, Cod, Medal of Honor and Battlefield etc...), "heckn' evil nazis" is such a tiresome meme and now just retarded considering how everything turned out.
Lots of modern games would benefit from being visual novels or point 'n click adventures over compromising their action heavy gameplay.
 
Lots of modern games would benefit from being visual novels or point 'n click adventures over compromising their action heavy gameplay.
That genre died out due to one simple reason: You actually need a good story, or at least an interesting interactive world. This simply doesn't exist today in this niggerfied and troon-infested market.

The reason they don't do it is because they can hide behind the cope of "it's not a point 'n click game, it's actually X". If it's a "shooter" game you can always fall back on saying it's an "innovative shooter" (a.k.a another cope buzzword...) with a shitty story. A point 'n click game with a shitty story is inexcusable. A lot of games today are just point 'n click games disguised as other game genres. Right from the top of my head, Dustborn, it really is just a thirdperson Telltale game shovelware.
 
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I know that it's far from the original, but the big thing that dragged down nu-Wolfenstein for me (even The New Order, which has near universal praise) is the weird tonal shifts.

Like it clearly wants to be a Doom-esque over the top game, but combining that with long segments about how evil and terrible the Nazis are/were just muddies the whole experience.

And mind you that's before we get to the main protag getting yelled at by a negress, or the fat german woman who is the daughter of one of the main villians getting loudly porked by a nigger.
 
That genre died out due to one simple reason: You actually need a good story, or at least an interesting interactive world. This simply doesn't exist today in this niggerfied and troon-infested market.
I really wouldn't say it died, it's just not as big as it used to because it thrived when your average computer could not run console style action games.
The reason they don't do it is because they can hide behind the cope of "it's not a point 'n click game, it's actually X". If it's a "shooter" game you can always fall back on saying it's an "innovative shooter" (a.k.a another cope buzzword...) with a shitty story. A point 'n click game with a shitty story is inexcusable. A lot of games today are just point 'n click games disguised as other game genres. Right from the top of my head, Dustborn, it really is just a thirdperson Telltale game shovelware.
Well, I suppose that does make a lot of sense, but if anything it reinforces story-heavy games and action-heavy games should stay separate, because what happens when you merge them is that, what would be mediocre storytelling/gameplay becomes "10/10, an evolution for the medium, I don't have to be ashamed of games now that they are movie" Sony slop that receives no scrutiny or good feedback.
 
That genre died out due to one simple reason: You actually need a good story, or at least an interesting interactive world. This simply doesn't exist today in this niggerfied and troon-infested market.
This is actually correct, yet not quite right at the same time.

You could probably substitute good story for memorable characters, preferably ones that coombrains want to whack it to.
 
Outside of Anti-Drug NES games, Soviet map games, or Final Fantasy 1, the first Redditor game in the US was probably Beyond Good & Evil by Ubisoft where you play as Alex Vance larping as Tim Pool. Spec Ops The Line, Undertale, & Bioshock Infinite in quick succession. Oh, & D&D was Always gay.
I would not include Borderlands, Wolfenstein, Killzone, or Red Faction because they're just shooters in a colorful setting. After all, Lost Planet isn't about Global Warming since the games only got better once that snow melted in 2.

SharpShooter 3D is the Ultimate Anarcho-Communist Fantasy.
 
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BioWare's retarded concept of moral dichotomy predates Mass Effect by a lot. Neverwinter Nights and Knights of the Old Republic both have the save the whole world vs burn a truckload of puppies type decisions, which - in case you want to chalk those up to D&D/Star Wars having overly simplified concepts of good and evil - continues into Jade Empire, the game they made just before Mass Effect. the original Baldur's Gate games have some retarded morality too but they come off as a lot less self-serious IMO given that the game's commentary on your actions comes through your party members, who are largely deranged lunatics like Khalid or Minsc
Burn the puppies
 
There was a text based psycho simulator that was the opposite. I don't recall the name, it was just text and I was young, it was the 90s.

-Hobo is in the stairwell of your commieblock.
-You fight the hobo, or give it some of your money.

You had two options in the fight. One was to punch him, and he stabs you, game over.
The other is to kick him in the nuts, he barfs on your shoes and "falls to the groubd like a sack of potatoes" .
 
Fable III did this. You either be remembered as a benevolent king that didn't do enough to prepare his kingdom for the coming apocalypse, or you'll be remembered as a tyrant who worked his people to death.
The apocalypse check was just a money goal if you micromanaged you're real estate before the point you become king you can be a good king and then personally pay to stop the apocalypse through the power of being a Land Lord. Rentoids absolutely BTFO.
 
BioWare revealed themselves with most of Zaeed's missions and outcomes. They set him up as extremely experienced and qualified in an industry that has very few old soldiers. And then they constantly shit on his opinions because he was the token "actually a bad guy" on your team.

Even though he was simply a jackass that likes the idea of coming home after work.

And most of Zaeed's reasoning is pretty rational when you look at it from the wider perspective.
 
And most of Zaeed's reasoning is pretty rational when you look at it from the wider perspective.
I always remember at the very end of Mass Effect 2, when you have to decide what to do with the hive ship thing, and Zaeed says:

"In a war when you find a weapon on the ground, you don't ask where it came from."

And that alone made me change my mind and actually salvage the ship. All for BioWare to do nothing at all with that setup other than make it a generic "bad" choice. A character in a video game made an argument that actually convinced me to change my mind and the developers only ever intended to use him as a token evil-hero; meaning that all his missions and storyline content were never going to break out of that artificial limitation imposed by the developers.

And Zaeed was right at the end of the day. He just wasn't nice about it.
 
Not the original moralfag, but I'm surprised Undertale hasn't been mentioned. It is really the most obnoxious one while having double standarts. You kill, you're a monster, they kill, it's for their salvation.
That aspect of Undertale has always irritated me to no end: VIOLENCE LE BAD, uhmm akshually these violent monsters are just quirky guys afraid of humans.
At least Deltarune doesn't seem to be to preachy in that aspect.
 
That aspect of Undertale has always irritated me to no end: VIOLENCE LE BAD, uhmm akshually these violent monsters are just quirky guys afraid of humans.
At least Deltarune doesn't seem to be to preachy in that aspect.
Undertale really doesn't want to you to play the genocide route without messing with your save file permanently. If you kill even one monster, the flower guy will annoy you at the end of the game and tell you to play the game "right". And yeah the characters aren't funny or relatable, just plain obnoxious when every single one is quirky.
 
Undertale really doesn't want to you to play the genocide route without messing with your save file permanently. If you kill even one monster, the flower guy will annoy you at the end of the game and tell you to play the game "right". And yeah the characters aren't funny or relatable, just plain obnoxious when every single one is quirky.
Even if you reset yout save after say, killing toriel, Flowey will mock you. I get it, being meta was all the rage back then yet it got annoying fast. The fanbase also irritated me to no end at the time I was playing the game by treating you like a retard for not figuring out how to spare Toriel or not knowing "this is the game where no one has to die!!!". For god's sake you annoying backseat faggots, let people who want to play it blind alone, is a short game anyways.

Am surprised that nine years later someone who got fed up with meta commentary in videogames and the angle of "if u kill in vidyagaem ur evil" hasn't made a game that hits you with a bad end and laughs at you for playing as a pacifist, maybe there is one of out there.
 
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