What are you playing right now?

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Doing a playthrough of GTA San Andreas and when modding it I came across a mod that added hundreds of songs to the radio.

 
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Been playing Sonic & Sega All-Stars Racing Transformed. This game had been sitting in my backlog for years completely ignored and now I can't put it down. This is genuinely one of the most polished and fun kart racers out there outside of the Mario Kart series.

It has moments that makes me want to turn my controller into a permanent wall fixture but also has this "one more try" flow to it that keeps you pushing to beat the game's tougher challenges.
 
Played through a childhood favourite of mine, The Pink Panther: Passport to Peril. A delightful and very 90's point-and-click adventure game. Extremely easy puzzles, very little pixel hunting but some amount of backtracking to the point of annoyance with some of the areas. I highly recommend this to anyone who has children that they want to show what the 90's/early 00's adventure gaming was like, minus the Sierra difficulty.
I'm gonna play the sequel which will be completely blind, as I didn't own that as a child. I'm looking forward to it.
 
Recently got a hand-me-down gaming laptop at a discount from a friend who was upgrading. I decided to grab a few games I was wanting to play, and so I've been checking out Project Zomboid, Factorio, and the Welcome to The Game series. I know the dev of WTTG was shown to have a secret "backdoor" in the second game that he had to remove, but the games are probably some of the best atmospheres in a horror game.
 
I haven't played Infernax since just before they introduced the squire mechanic that adds new elements and jacks the difficulty up, so I'm now giving it a fresh shot.
 
Been playing Sonic & Sega All-Stars Racing Transformed. This game had been sitting in my backlog for years completely ignored and now I can't put it down. This is genuinely one of the most polished and fun kart racers out there outside of the Mario Kart series.

It has moments that makes me want to turn my controller into a permanent wall fixture but also has this "one more try" flow to it that keeps you pushing to beat the game's tougher challenges.
Losing to Vyse, who had his controls reversed, as he perfectly hit the final turn at Billy Hatcher course in knockout mode has stuck with me for years. Yeah, I know reversing the controls of the CPU doesn't work but it was the only item I had.
 
Battlefield 4 and it has a good handful of active servers even during weekdays. God I miss the days of gritty military dudebro shooters. The only recent game that came close to scratching that itch for me was Helldivers 2 but that game gets old after awhile.
 
Just getting into an addicting and fun arcade-style vector 'missile command' style shooter called "Utopia Must Fall" where you are defending Earth's last mega-city from alien apocalypse with a big-ass railgun and nuclear missles, both of which are upgradeable. There are multiple branching upgrade paths between rounds, and better performance in rounds will grant you multiple upgrades per round. You can add extra abilities to the shield around your city, allowing it to arc electrical bolts into the air to hit shit that gets too low, improve and change the munitions fired from your railgun, add hunter drone factories (probably THE most useful upgrade in the game) and upgrade the drones too. Building research unlocks all kinds of new stuff both offensive and defensive to your arsenal, you can sell nukes on the black market for upgrades or even buy discount warheads cheaply (you get what you pay for, they may be duds or explode prematurely) and there is even stuff like hidden bonuses for going entirely non-nuclear by selling off all your warheads and never building a plant to manufacture new ones.

You will probably want to keep your nukes though, or at least i've found so. The first 'week' of attack waves are pretty simple but by week 3 if you haven't ramped up your defenses significantly you are going to be in a lot of trouble and need those nukes to bail your ass out, especially when the first boss shows up. Not only is he shielded much of the time but he showers your city with nuclear warheads of his own and if you or your defenses don't get them in time....Utopia WILL fall. I've beaten him several times now, but have yet to get far enough to see the second boss, I assume there will be one.

The graphics are sharp and colourful vectors, it really looks like a premium early arcade game like Tempest or Star Wars or Geometry Wars on the Nintendo DS. The sound design really slaps with alien breathing, vibrant explosions, thundering nukes and especially the sombre Wendy Carlos inspired score, which sounds much like the opening of "A Clockwork Orange" or "Tron" and really sets the atmosphere of the game.

The lore and flavour text are fun to read, especially the 'citizen proposals' which you take to re-roll your upgrade choices. They are always some cracked out ideas like 'uploading leading citizen's minds into a supercomputer to preserve civilization' or something that you in-story pretend to endorse then sit on it, giving time for new proposals that are actually more useful to come up, like superconducting power lines allowing you to build more drone factories and defensive laser towers.

Even the weapon upgrades are creatively funny, like de-comissioning ancient telegraph lines, bundling the poles together and using them as ammo in your railgun to fire slow but devastating log-shots that splinter on impact and shower other nearby enemies with shards travelling at hypersonic speed, stuff like that.

It's still early access with a lot of potential for fun stuff to be added but the core game is solid and addictively fun already. It's currently on sale on Steam for like $5 and is such good value for that money that if you like arcade style shooters and progression upgrade games even a little bit, you will find it well worth the money.

I'm going back to try and save Jakarta Prime or New New York one more time after this.
 
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A couple of friends convinced me to start playing Valorant. I tried it out for around an hour or two before realizing it's definitely not my cup of tea. The free characters are definitely outclassed by most of the others, meaning I usually try to blind someone around a corner or block off a doorway with a circle of fire and they've already used a different ability to send a robot to blow me up.

I don't usually play many "tactical" shooters, and I think the only one I enjoyed was Rainbow Six Siege but that was years ago. I may install it to see if it still holds up, though.
 
Playing through Jedi Fallen Order and its a very meh experience.

The combat is not that satisfying and pretty jank in places which is unfortunate. I think I had more fun swinging lightsabers in that one PS1 Star Wars game.

I usually like the exploration in these types of games but here it feels completely pointless because all you find outside of an occasional health item increase are cosmetics. I don't care about finding a different coloured screw for my laser sword which I wont be able to make out on screen anyway. It just feels like a complete waste.

I'm also surprised at the lack of polish and keep spotting wonky, fucked up animations or worse, just pure developer laziness. When you find a chest your little robot buddy jumps in and the chest shakes around because the robot is rooting around for loot. Later in the game you can go underwater and find chests. When you open a chest underwater your robot buddy stays on your shoulder...but the bouncing chest animations still plays as if he jumped in. Come on EA.
 
Recently got gifted a cheap game by a friend "Mecca Chameleon". It's essentially hide and seek except you paint your character model to match the environment. You can pose your little character in a few different ways and can climb up walls and even stick to the ceiling. It's still buggy as fuck, but it was definitely a fun time playing with a group of people.
 
Thoughts on some games I've played the past month or so:

Tried to get into the new 007 game. It made me just want to play Hitman. I don't really see the point of it, I got to the second proper mission (the one in the desert with the hip-hop guy doing a cameo) and put it down and went and played Hitman instead and I've no urge to go back and pick it up again. Maybe someday.

Replayed the Mass Effect trilogy for the first time in almost a decade. ME1 is still amazing, the gameplay is great, the setting is cool, the story is interesting. ME2 is a big step down but has a lot of good character moments. ME3 is turgid dogshit and I do not like anything about it, evem apart from the ending. The trend of dumbing everything down and getting progressively more linear with each entry is really frustrating to experience, especially when immediately playing them back-to-back.

ME trilogy got me nostalgic for Dragon Age: Origins, but it's almost impossible to play on modern PC hardware, even with mods, so I set it aside barely an hour in. I have an Xbox 360 and copies of DA:O go for like $20 so I might pick one up.

And now currently I restarted Elden Ring for the first time since 2024. It's fun, easier than I remember, going to try to stick to it and pay attention to the mechanics and lore more than I did last time. Still trying to figure out what I want as a build, currently doing a high DEX samurai, but might respec to something more radical like sorcery or something idk.

Also started using my Steam Deck again, so I picked up Stardew Valley. Haven't gotten very far into it, but people say it's fun and cozy. Those types of games aren't really my thing, but Elden Ring looks like ass on it, and I feel like I have to justify the investment of having a deck somehow.
 
Going Medieval keeps getting great updates but I just can't make myself dump more than a few hours into it before restarting a month later. The most enjoyable part about games with building elements is the first few hours envisioning where to place buildings etc. Then you finish and have to start optimizing build routines and priorities and I just lose interest.

I've been putting hours into GW2 but knowing I won't stick around and make it my new primary mmorpg has me quitting again. No mmo can beat wow and it's a simple fact, but WoW is beyond ridiculed at this point, even being from a country where diablo 2 and classic wow are king, capable of tugging on even the most domesticated chud. To play wow is sort of a litmus test of rejecting modern gaming, but it's also just a dead end without the social aspect that Discord destroyed overnight.

Excited for Planet Zoo 2 but it's ages out. Told myself I'd beat the Tomb Raider remasters but despite looking modern, the gameplay isn't, and at some point you can't ignore how terrible those games play anymore.
Also started using my Steam Deck again, so I picked up Stardew Valley. Haven't gotten very far into it, but people say it's fun and cozy. Those types of games aren't really my thing, but Elden Ring looks like ass on it, and I feel like I have to justify the investment of having a deck somehow.
Stardew is great design-wise: Set up a basic loop, slowly automate it as more things to do are added- except it takes forever to get any amount of sprinklers going, so you'll be using half your energy watering crops going on 10 hours. I fucking hate korean slop, but My Time at Sandrock is a stardew clone that I feel respects your time a lot more. It's not crop-centric, but it has that small community + marriage angle that people love Stardew for. For some reason, the co-op made is all about building up the town from scratch while the singleplayer experience already has the whole thing established. Very odd choice.. Should've been the other way around. And then the new My Time game completely ditched the art direction and became a k-pop fem-gooner game. God I hate modern games.
 
Playing Spider-Man 2 at the moment and I'm enjoying it despite it being incredibly in-your-face woke. The combat and traversal is really nice and the map is huge. It looks and runs great on my stock PS5 even though I think it was sort of supposed to be a showcase for the PS5 Pro.

I'm not too interested in the dual protagonists though. They should just have picked either Parker or Morales to be the playable character and left it at that. Having to switch between them to progress the story is a little bit annoying.
 
I figured out how to install and run RPCS3 on a M1 Macbook Air (which is currently the only computer I have) and have been playing Armored Core For Answer. My computer is strapped for storage so I have had to load the game's ISO from an external but it has been running at a decent 60fps with a few graphical/sound hiccups. Now, as for the game itself...

Fuck man, I'm not going to lie, this control scheme assumes I have perfect coordination between all 5 of my fingers. Just moving in one direction is kind of a pain especially as there's no dedicated button to boost upwards. My friend who's beaten the game before and taught me how to emulate told me to just make a heavy AC so I don't have to deal with any of this movement bullshit, but I feel like there's no point in playing this game specifically if you're not going 1000 miles per hour. Hopefully when more parts become available the game becomes more manageable but it's rough.

After this, though, I'm going to try to play and emulate Demon's Souls since I missed out on that one too as I didn't have a PS3. (When I said that I was going to do so to my friend he just looked at me and smiled. Not sure if that's good or bad.)
 
After this, though, I'm going to try to play and emulate Demon's Souls since I missed out on that one too as I didn't have a PS3. (When I said that I was going to do so to my friend he just looked at me and smiled. Not sure if that's good or bad.)

All the souls games require fast reflexes and muscle memory when it comes to the bosses in particular, but even getting the hang of everything control wise and speedwise the first time around is not easy.

Make sure you have a good gamepad that can emulate the PS3 controller well, and I don't advise trying to WSAD+Mouse the souls games. I got raped until I learned to just man up and use the controller and stick at it until I got gud. Don't be afraid to summon in help on the bosses either, some bosses you will need something to tank hits for you unless you enjoy frustration and repeated deaths learning the right patterns. Though if you have fast enough reflexes you will be okay, but if you're having trouble with AC....
 
All the souls games require fast reflexes and muscle memory when it comes to the bosses in particular, but even getting the hang of everything control wise and speedwise the first time around is not easy.

Make sure you have a good gamepad that can emulate the PS3 controller well, and I don't advise trying to WSAD+Mouse the souls games. I got raped until I learned to just man up and use the controller and stick at it until I got gud. Don't be afraid to summon in help on the bosses either, some bosses you will need something to tank hits for you unless you enjoy frustration and repeated deaths learning the right patterns. Though if you have fast enough reflexes you will be okay, but if you're having trouble with AC....
Oh, I do have a PS controller. I actually have a few. I thankfully have a DualShock 4 that's still in good condition as I never threw my PS4 away. I found out to my great displeasure that the DualSense can only remember ONE device at a time (meaning I have to get up and pair it back to my PS5 again if I wanna play games on it after every single time I play For Answer), and I've been using it for this.

I don't think Demon's Souls will really be a problem unless the controls are just that much more unresponsive than DS1, as I've played all of the Soulsborne games (and AC6 of course, which is what got me interested in trying out the old AC games) EXCEPT for DeS. My trouble with For Answer is just that the control scheme is really DIFFERENT and I partially blame that on AC6's controls being so Soulsborne-like. Oh well, I'm sure it's nothing I can't get used to.
 
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