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kiwifarms.net
- Registrado
- 14 de Mayo, 2019
Apparently (looking it up) you can keep most of their aggression away by not acting intimidating (no buildings, no cutting down trees, stay far away from them). Like a real tribe. Fascinating.The wandering tribals start out as neutral but get more aggressive as time goes on, or depending on what you do to them/in response to them.
The Forest may have been a big disappointment so far, and Strange Brigade ($2.50) sucked immediately, but Dead Rising has been awesome so far. Kind of tough and driven by trial by error (you just blunder into fights you can't win), but interesting. I could tell it was made by Japs the moment I saw text bubbles with no voice acting pop up. But only Japs would put in the effort to make something like this. It's a great (and I knew this was its reputation going in) fuck-around game. In fact, it's a shitty game otherwise, but as soon as I got into the mall proper I started immediately finding things to giggle about. Big Lego man helmet to wear. A FUCKING SKATEBOARD TO RIDE. BUSTING UP JEWELERY COUNTERS AND THROWING THE JEWELS LIKE IT'S DALE GRIBBLE'S POCKET SAND. It's good stuff, the embodiment of a sandbox in a much more literal sense of being a cozy little box full of toys to play with.
Remember all those shitty meme games that spawned out of Goat Simulator? Why couldn't we have had a trend of Dead Rising clones instead? Maybe we did and I just never noticed because I had my nose turned up towards Japanese pop culture. This would have been a more natural way for the GTA clone to have evolved, like this on a larger scale.
I also said some time back I was playing Alice: Madness Returns. I was kind of liking, but apparently not enough because I just stopped playing one day weeks ago and haven't gone back to it. The weird thing is that it actually seems like the perfect thing to make into a game franchise for kids (if it had been clean), and even in its edgelord goth form it still makes a lot of sense. Lot of natural trippy scenery and what not. The problem is that it just doesn't have a core gameplay loop that feels good. 3D platformer, one of a few things that still has yet to really be revived. Combat got frustrating. And the levels drag on forever (too long, a level shouldn't take more than an hour) and in some ways its so trippy that there's nothing to latch onto, nothing to grab ahold of. I still like the idea of it. I'll finish it one day.