BUGFIXES
- Potential fix for a rare crash when dismantling a drone at the end of its takeoff sequence
- Fixed a bug where the Object Scanner menu would open when pinging
- Fix for some buildables disappearing in very old saves (Around Update 2)
- This fix is not retroactive, this means if you have overwritten a save with missing buildings after playing the 1.0 version, those buildings will remain missing.
This only prevents buildables disappearing on old saves that are loaded/re-saved from this patch onwards. We’re sorry for the inconvenience, this was a very complicated issue.
- Fix for items placed inside the Toilet not showing up properly in Multiplayer
- Fixed the Drop Pod at the start sequence not being visible when walking too far away from it in multiplayer
- Fixed Nobelisks getting stuck in the air around the area of a recently destroyed Gas Pillar or Destructible Rock
- Fixed a bug where connecting a Pipeline Junction, Pipeline Pump or Valve to a Pipeline connected to a Pipeline Floor Hole would make it lose connection to the Pipeline Floor Hole
- Fixed Power Poles and Power Tower not being properly customizable in Multiplayer
- Fix for Blueprints not showing up or being unusable in sessions that ended with a period/fullstop
- Fixed not being able to upgrade/replace Walls with CTRL+LMB in Multiplayer
- Fixed a bug where the build mode would be displayed as N/A after sampling a Conveyor belt while in Dismantle mode in Multiplayer
- Fixed items not being interactable while being inside the Spore Flower Gas
- Fixed some buildables being sent to the center of the map when building them inside a Blueprint Designer in Multiplayer and Dedicated Servers
- Fixed items still refunding materials and clogging up the inventory when dismantling and using No Build Cost in Advanced Game Settings
- Fixed an uncommon issue where rebuilding Train Stations in the same spot could freeze the game
- Fixed Pipeline Pump sounds sometimes still playing after being dismantled
- Fixed Railway Block visualization, it should now work as intended again
- Fixed Trains rolling away in Multiplayer if entered from a steep slope
GAMEPLAY
- Updated Pipeline Junction to be consistent in size
- Added Soft Clearance to Pipeline Junction
UI
- Fixed the Blueprint designer not being able to be closed with ESC
- Fixed long text not properly scaling in some of the menus
- Fixed Auto Save text being cut off in some languages
- Added a prompt to warn about unsaved changes in Timetables for Trains when closing the menu
- Fixed measurement unit being missing in the Fluid Freight platform transfer rate
- Fixed issues with the focus and selection of the Hard Drive list
- Updated the Split Stack Slider to fix existing issues when splitting certain amounts
- Added a scroll bar to the HUB rewards (Used by Mods)
- Updated the text for the Server Restart Interval option to make it clearer to understand
- Removed double parenthesis and exclamation mark on the “Not Enough space to Pick up Ore” messages
TECH ART
- Fixed shadows on the Resource Scanner
- Fixed Gas from Gas Pillars not being removed in some areas even after destroying the Gas Pillars
- Fixed Dismantle effect when hovering not showing up correctly when aiming at Glass structures
- Fixed items in Conveyor Belts spinning when passing by the junction where two Conveyor Belt segments meet
- Disabled Frame Generation being on by default
- There is now a new option in the options menu to enable it again
- Disabled Mouse Smoothing being on by default
ANIMATION
- Fixed up animation to pet the Lizard Doggo
AUDIO
- Fixed the “Whoosh” sound effect that would occasionally happen when traversing near previously picked up Somersloop
- Fixed a the Work bench crafting SFX not being in sync with the visuals
- Fixed ambient sounds of foliage rustling by the wind stacking up and being too loud in some areas
- Toned down the ambient sounds in Crater Lakes as it was a bit too loud and overwhelming
- Added equip/un-equip sounds for Blade Runners, Gas Mask and Parachute
- Lowered Coal-Powered Generator volume
- Fixed first time equip audio for the Xeno-Zapper continuing to play even if the animation has been cancelled by another action
- Fixed sounds for the Oil Refinery, Assembler, Converter and Manufacturer sometimes stacking and playing multiple times
- Added options menu sliders to adjust the volume for the Converter, Quantum Encoder and Alien Power Augmenter
- Updated all sub-drop downs in the Audio Settings to be sorted alphabetically
- Added a new slider in the options menu to adjust the volume of the Crafting Bench
- Fixed a bug where the Dimensional Depot would sometimes stop playing it’s idle sound effects
WORLD
- Fixed Water Extractors sometimes giving Nuclear Waste in some locations
- Fixed some Slugs being out of bounds and unobtainable
- Fixed two Crash Site items that showed the incorrect item, they now show Silica as they should
- Fixed Iron Node under the terrain
- Fixed some underwater VFX not properly playing in the west coast of Rocky Desert
- Pushed back the World Map borders (North West Diagonal) so everyone can access their old bases again
DEDICATED SERVER
- Fix for Dedicated Server failing to bind the Server API shutting down in some scenarios
LOCALISATION
- Updated community translated languages with the latest translations
- The following languages are now fully translated
- Ukranian - українська - Professionally translated by the Unloc localization studio
- The following languages are now partially translated by community, the percentage number represents how much is translated so far
- Esperanto 59%
- Finnish - Suomi - 53%
- Latvian - Latviešu valoda - 59%
- Norwegian - Norsk - 82%
- Romanian - Română - 68%
- Please note that for languages to be reimported into the game, they need to reach at least 50% completion, if you want to help out check out info on our Discord.
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