Warhammer 40k

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The tau mind control thing is intentionally obscured and not directly talked about in canon. It's implied to be a combo of several factors but propaganda, short lifespans and presumably pheromones help enforce it. It's implied to be an extremely strong suggestion more then any kind of direct control. The big nasty secret about the tau is that the "Greater Good" policy changes with who exactly's in charge. The etheral's are a lot more individualist then they'd want to admit. Although to my knowledge only one of them has ever "fallen" in an obscure videogame.
There is a reason Commander Farsight immediately bailed once the bluefags stopped controlling him (thanks to Chaos nonetheless).
 
You just need to look at any modern military. People would be surprised how many outrageously old and broken things are still used. Besides laziness and incompetence, there is also the cost factor involved.

Now scale that up for 40k, where trillions need to be armed but also constantly get evaporated and equipment is lost.
Of course. Hell, we've got what, 50+ year old airframes still flying? Power plants that have been operating since ww2 without major upgrades? Bridges that should have been replaced 50 years ago? And it applies to literally everything in 40k. Admech is completely reasonable with how they handle shit and not wanting people messing with it all things considered. Being dumb with xenotech, that's a whole separate problem.

My buddy in the army complained about this constantly when he was deployed. He's a big gun guy and when he enlisted he made sure to say that he would like to be an armorer or quartermaster, since he likes to work on guns. The horror stories he has of some of the weapons he had to try and salvage. He made a lot of franken guns out of old parts because even if he ordered "new" parts the parts they'd send were just old parts from some surplus warehouse the army had on hand.

The military being cheap with equipment is one of the more realistic things about 40k ironically
LOL

You would think after all this time, they'd realize they need to take actual real world modern military numbers and multiply them by 100 or so.
Hilariously I think if they did, then they'd end up with more idiots screeching about the retcons or whatever. Anyone with a brain has just accepted at this point that it's part of 40k's absurdity.
 
Yeah decided to do beast Snaggas but got a gorkanaut/Morknaut to act as a big target to stall and let them get in close and beat the thing to death.
Hell yeah. Gorkanaut's so fun to play with. The most orky way of playing is to run Dread Mob, use Superfuelled boiler for assault, force sustained hits x Dakka Dakka Dakka strat for maximum hazardous rolls, then Bigga Shells for Bigga Gitz if you're shooting vehicles. Do 12 mortal wounds to yourself, charge their backline, then explode in a fireball of glory.

Edit: Also, remember that a Mek's Mekaniac ability states 'until the start of your next Movement phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll.' - works for the whole of your and the enemies' turn, and works on both shooting and melee.
 
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Of course. Hell, we've got what, 50+ year old airframes still flying? Power plants that have been operating since ww2 without major upgrades? Bridges that should have been replaced 50 years ago? And it applies to literally everything in 40k. Admech is completely reasonable with how they handle shit and not wanting people messing with it all things considered. Being dumb with xenotech, that's a whole separate problem.


LOL


Hilariously I think if they did, then they'd end up with more idiots screeching about the retcons or whatever. Anyone with a brain has just accepted at this point that it's part of 40k's absurdity.
They would but I feel like people get mucked up on numbers to much, aren't a majority of the real world battles people listing EVERYONE involved? Like both combat/non combat people I think most 40k numbers just straight up include combatants becasue why would you wanna know about every cherub and servitor reloading. In WW2 didnt America have like 10 support people exist to support a single soldier? Thats how I justify things and besides that codex only really lists out percentages no? They have moved away from concrete numbers a long time ago.

I think a lot of guys in the 40k fandom try to look for "gotchas" way to much to look smart, I think one such joke was people making fun of the Land Raider being named as arkhan land where they make fun of things being named after a person who invented or rediscovered them. Like how is that bad lore? John Browning invented the...Browning Machine Gun like a lot of guys just invent shit with their name attached to it.
 
Hell yeah. Gorkanaut's so fun to play with. The most orky way of playing is to run Dread Mob, use Superfuelled boiler for assault, force sustained hits x Dakka Dakka Dakka strat for maximum hazardous rolls, then Bigga Shells for Bigga Gitz if you're shooting vehicles. Do 12 mortal wounds to yourself, charge their backline, then explode in a fireball of glory.

Edit: Also, remember that a Mek's Mekaniac ability states 'until the start of your next Movement phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll.' - works for the whole of your and the enemies' turn, and works on both shooting and melee.
So what I'm hearing is I should load the Gorknaut with a mek and a bunch of gretchins
 
They would but I feel like people get mucked up on numbers to much, aren't a majority of the real world battles people listing EVERYONE involved? Like both combat/non combat people I think most 40k numbers just straight up include combatants becasue why would you wanna know about every cherub and servitor reloading. In WW2 didnt America have like 10 support people exist to support a single soldier? Thats how I justify things and besides that codex only really lists out percentages no? They have moved away from concrete numbers a long time ago.
Yes and no. It's still a problem of how do 1,000 space marines accomplish much of anything when 3/4 of the chapter is scattered around the galaxy at any given moment and part of them are still on their homeworld. How is 100,000 troops for a guard regiment impressive for galactic scale when they get involved in battles that had fewer people involved than battles in both ww1 and ww2 trying to push a line through a countryside? There's some ww2 battles with more military casualties than 40k has military members involved, fighting over a tiny area compared to fighting over an entire planet.

Of course even space marine ships have craploads of serfs handling everything from janitorial to the guns, but again everything is still a few orders of magnitude out of whack to make much sense. Like I said, it's easier to just accept how silly it is and move on.

I think a lot of guys in the 40k fandom try to look for "gotchas" way to much to look smart, I think one such joke was people making fun of the Land Raider being named as arkhan land where they make fun of things being named after a person who invented or rediscovered them. Like how is that bad lore? John Browning invented the...Browning Machine Gun like a lot of guys just invent shit with their name attached to it.
Absolutely. Even Shrapnel was invented by Henry Shrapnel(we're lucky he didn't have some retarded last name for that one). The problem with it in 40k isn't so much that people can't understand real world stuff gets named after people. It's again idiots screeching about retcons and changes when probably 90% of the lore for the setting was written after shit was established anyway. Child autists assuming a land raider must have been named as such because it was a land vehicle and they went raiding in it or something due to the assault ramp allowing rapid deployment... which almost makes sense till you realize space marines(loyalists at least) don't really do any "raiding" and then freaking out 30 years later because they finally heard that a book written 20 years ago that they never read, explained it.
 
So what I'm hearing is I should load the Gorknaut with a mek and a bunch of gretchins
100%. Remember; in Dread Mob, your grots get a reactive move too. So, say you're playing against a melee army - you can move up and deploy your grots, have your mek buff the 'naut, shooty shooty shooty. Then when the enemy tries to charge the 'naut, if they get within 9" of the grots, you can have the grots run out and form a screen. It can be very annoying to deal with if they didn't bring enough shooting to clear them out.
 
100%. Remember; in Dread Mob, your grots get a reactive move too. So, say you're playing against a melee army - you can move up and deploy your grots, have your mek buff the 'naut, shooty shooty shooty. Then when the enemy tries to charge the 'naut, if they get within 9" of the grots, you can have the grots run out and form a screen. It can be very annoying to deal with if they didn't bring enough shooting to clear them out.
That maybe what I do, what's cool is I'm in a crusade so I can take all the stuff I'm currently using enhancement wise from Greentide and then swap to Dreadmob and get the benefits of both
 
remember the Xenology lore book from decades ago had a section on the Tau. One of the notes states there is a crystalline object embedded in the skulls of ethereals. The author notes similarities to an organ found in the Q'Orl, a powerful insectoid race with a hive mind that has a hate boner for the Eldar after they stole one of their queens. Big HMMMMMM.
That book was awesome, back when the grimderp and terrible writing was a thing yet. Alas, the implications were either ignored or recycled. Don't forget how Tau inevitably go feral when the nearest Ethereal croaks.

We'll also never know why the Eldar bothered to make the Tau, seeing they don't listen to the former.

It's significantly easier to give skitarii better stuff than Guard because there's way, way less Skitarii. It's the same reason commissr/higher ranking Guard have bolt pistol or power swords but the standard infantry gets a combat knife or shovel. Not to mention your normal Guard trooper is so squishy that they're gonna lose/break their weapons every battle.
Considering that the Skitarii have enough numbers to have multiple armies and specialists, I'm not so sure, but then again the IG has a ridiculous number of available men that should let them win any battle by attrition alone.

There is a reason Commander Farsight immediately bailed once the bluefags stopped controlling him (thanks to Chaos nonetheless).
One of the few exceptions, a cool Tau.
 
I think one such joke was people making fun of the Land Raider being named as arkhan land where they make fun of things being named after a person who invented or rediscovered them. Like how is that bad lore? John Browning invented the...Browning Machine Gun like a lot of guys just invent shit with their name attached to it.
Ehh I feel its because "Land Raider" makes a lot of sense for a tank name that it is just kinda funny that they go "no stalker child, it was not named that because its a fast tank with a fuckton of guns, it was just rediscovered by a nigger named Land"
Its like if you had the gun known as the BAR and it turns out it was named after a nigga named Browning Automatic

Like I think its fun that the Guard tanks are named after Primarchs, I also like that one bit of fanon that the Macharius tank was actually named the "Lupercal" because like most forge world kits, it pops up in the 30k game and the name doesn't make sense yet
 
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So I'm still learning what exactly does Hazardous do?
Some guns give you the option to fire a stronger shot that is hazardous as a keyword. For every hazardous weapon you fire you need to make a hazard roll. On a 1 or 2 you fail and the unit takes 1 mortal wound. Unless it's a vehicle, then you take 3 mortal wounds.

In context some vehicles have deadly demise which if you roll a 6 after that vehicle dies it explodes and deals mortal wounds to everything in 6". You shoot to deal maximum damage and get yourself really low. You aren't intending to survive. Charge the enemy. They either don't kill you and you get to keep fighting, or they do kill you and you have a chance to explode.
 
Considering that the Skitarii have enough numbers to have multiple armies and specialists, I'm not so sure, but then again the IG has a ridiculous number of available men that should let them win any battle by attrition alone.

The Skitarii are the Admechs personal guard. There's a lot of forge worlds and such that need skitarii for defense (because non augmetic humans tend to drop dead) but its a literal drop in the bucket compared to how many guardsmen the Imperium need to arm.
 
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