First off, I'll list off the changes to Nyx, then I'll give Cyte-09 the spotlight.
- Nyx's passive's being changed from an enemy accuracy debuff to a crit chance buff for ranged weapons if at 5 confused enemies (either through her abilities or through rad procs I take it) are nearby.
- Mind Controlled enemies now deal additional Radiation damage for more confusion amongst enemy crowds
- Psychic Bolts will now leech enemy defenses to Nyx (armor/shields/overguard), and will now chain after hitting enemies. The Pacifying bolts augment will be reworked to add Radiation procs.
- Tired of me mentioning Radiation damage? Too bad: Chaos now deals Radiation procs.
- Absorb is now duration-based rather than channeled, and allows for any movement while it's active (via floating, so the Assimilate augment still has a use). Enemy infighting will now contribute to Absorb's damage, and after unleashing Absorb, Nyx gains a period of invulerability based on how much damaged was stored.
Next in line is Cyte-09. His abilities were already shown off in the 1999 promotional page, though we do get a couple more details:
- His passive gives him a crit chance bonus for every weakpoint kill he makes, lasting for the entire mission (or if he has to use a revive).
- His Helminth ability is Evade (become invisible for a duration, with kills healing the caster and extending the invisibility). I'm guessing the invis duration will take a hit, or the heal on kill is gonna be reduced if Evade is put on anyone else.