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It's also based on the Steins;Gate Elite script which has about 30% of the script cut. If it's just a 1:1 remake of Elite with new sprites I don't really see the point in this being made but I like some of the new Moeka sprites. Hopefully there's a catch here or something new.STEINS;GATE RE:BOOT launches on August 20th
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Gonna be on every console, plus steam. Also some art assets have been updated. Including some "assets".
There is apparently a new ending. As for new stuff, Christina got an upgradeIt's also based on the Steins;Gate Elite script which has about 30% of the script cut. If it's just a 1:1 remake of Elite with new sprites I don't really see the point in this being made but I like some of the new Moeka sprites. Hopefully there's a catch here or something new.
*downgradeThere is apparently a new ending. As for new stuff, Christina got an upgrade
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I got my steam copy of the OG game, so i don't really need this game, but i might if the changes are substantual.
Its better than elite*downgrade
Nigga look at Daru. Bro is a mega chungusI like Huke's artstyle still but idk I miss the kind of grimy, moldy look all the sprites have. It's too clean now, it's like they've sanded off all the grime. Also everyone goes up a cup size or two every subsequent entry after S;G, by the time they remake 0 Maho is going to be a D cup.
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Soul vs. Soulless.*downgrade
I like Huke's artstyle still but idk I miss the kind of grimy, moldy look all the sprites have. It's too clean now, it's like they've sanded off all the grime. Also everyone goes up a cup size or two every subsequent entry after S;G, by the time they remake 0 Maho is going to be a D cup.
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Its actually unreal how much I hate it. They need to take sci adv out back and put it to rest at this point. They won't though, so get ready for Steins;Gate Re:Boot:Re:Load in 5 years when their next project tanks. Edit: I really hate how they get rid of Mayuri's spiky hair; it was a unique point of contrast to have on such a friendly character. 0 did it to and sucked there, but then again that whole fucking disaster needs to be thrown into the fire.
It's amazing how much Steins;Gate was lightning in the bottle, none of the others come close to it (I'd say Zero is the second best but there is a big gap there). Chaos;Head was a mess though it was intriguing here and there and you had to deal with a pretty disgusting protag for most of it. And Robotics;Notes was just shit, my god did I hate everything from that game and it killed any interest in any future projects from the studio.Its actually unreal how much I hate it. They need to take sci adv out back and put it to rest at this point. They won't though, so get ready for Steins;Gate Re:Boot:Re:Load in 5 years when their next project tanks. Edit: I really hate how they get rid of Mayuri's spiky hair; it was a unique point of contrast to have on such a friendly character. 0 did it to and sucked there, but then again that whole fucking disaster needs to be thrown into the fire.
Huke's artstyle basically started, for a lack of a better term, getting rounded off right after with BRS. His first work vs everything else getting standardized for production basically.The original Steins;Gate artstyle has an ethereal air to it that all other versions seem to butcher and wasn't even kept for Zero.
I just finished off Chaos;Head Noah a few days ago and I really enjoyed it actually. The conspiracy side of things felt way more in focus than in Steins;Gate and the antagonistic force felt way more like they were working in the shadows than in Steins;Gate (though the situation in Steins;Gate is different than in Chaos;Head, also been a bit since I've gone through Steins;Gate) along with the gang stalking stuff gave the game a really unique atmosphere that I really liked and haven't really seen elsewhere. I also personally don't have issues with Takumi and I think the story wouldn't have really worked if he wasn't an antisocial sperg and was more sociable.Chaos;Head was a mess though it was intriguing here and there and you had to deal with a pretty disgusting protag for most of it
I mean, that is every healthy young man's dream growing up, makes sense horny Japanese writers would use it as a trope.It's weird how it's a rule in ero VNs where the main character needs to be fucked by a woman twice his age as a teen.
This question lead me to a rabbit hole, I remember there was an episode of The World God Only Knows that was completing an absolutely broken VN:VNs as a genre seem to be bugfree or have almost no bugs due to the simple design of them, but have there been VNs that were so buggy that they reached or almost reached levels of other games with many bugs like Fallout 76 or Cyberpunk 2077?
This might just be because I play on a shitty laptop but I would crash fairly frequently back when I was playing Koichoco and Aokana, it’s even happened to me a few times playing Nukitashi. But for the most part it’s really hard to make a broken VN.VNs as a genre seem to be bugfree or have almost no bugs due to the simple design of them, but have there been VNs that were so buggy that they reached or almost reached levels of other games with many bugs like Fallout 76 or Cyberpunk 2077?
Most VNs from the 2000s are run on extremely archaeic engines or require a bunch of niche, proprietary windows libraries to run. It's the reason why reading VNs on Linux is such a crapshoot unless you're willing to niggarig Wine in such a way to get them to kind of run sort of. Even on Windows you have to do a lot of bullshit (change locale or use Locale Engine) to get them to run without insta-crashing. You'd think this shit would be simple but no I don't think Japs could into PC Programs like that back in the day.VNs as a genre seem to be bugfree or have almost no bugs due to the simple design of them, but have there been VNs that were so buggy that they reached or almost reached levels of other games with many bugs like Fallout 76 or Cyberpunk 2077?