Vision Pro: Apple unveils its first mixed reality headset

WWDC

Vision Pro: Apple unveils its first mixed reality headset​

Apple ventures into a new product category for the first time in nine years: Virtual Reality. The iPhone manufacturer's new headset will cost 3,499 euros
Mickey Manakas
June 5, 2023, 22:28

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The time has come: After months of the wildest rumors, Apple unveiled a pair of mixed reality glasses called Vision Pro on Monday evening - venturing into a completely new product category for the first time in nine years now. At launch, the headset is expected to cost $3,499. A steep price, which the company wants to justify with an innovative operating concept, a wide range of functions, and of course with the integration into its own ecosystem.

It is not often that one surprise follows the next at product presentations. At this year's WWDC, however, Apple not only presented a completely new platform with the Vision Pro, but also a series of updates for the Mac. The Macbook Air gets a big brother with a 15-inch display, the Mac Studio gets an upgrade to the M2 processor - and the Mac Pro finally makes the leap from Intel to Apple Silicon. There were also first glimpses of iOS 17, macOS Sonoma, iPadOS 17, watchOS 10 and new features for AppleTV.

"One more thing"
Although it was revealed at the very end of the keynote (keyword "one more thing"), the new mixed reality glasses are the undisputed star of tonight. Apple CEO Tim Cook calls the Reality Pro the "most advanced personal computing device" in the world - and heralds the age of spatial computing with the presentation.

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This is what the user interface of the Vision Pro looks like according to Apple.

Apple shows what is meant by this in a number of videos. As soon as you put on the glasses, you will still see the real environment, the user interface is simply superimposed and floats in space. Windows can be placed anywhere and the size can be adjusted to the user's needs.

Thanks to a series of cameras and sensors placed on the inside and outside, the user interface will work completely without a controller. If you want to open an app or press a button, all you have to do is look at it and bring your fingertips together - which could revolutionize conventional computer operation. At least if Apple can keep its promise. After all, the device is supposed to be able to recognize even the smallest gestures so that you don't have to change your hand position much, for example, when you are sitting on the sofa and have put it down.

Immersive collaboration
Those working on larger documents also have the option of connecting conventional Bluetooth accessories like a keyboard, trackpad or mouse to the headset. This is especially useful when you have to write texts. Alternatively, you can control the device with voice. According to Apple, you only have to look at a search field and can start speaking to start a search query.

It quickly becomes clear that the Vision Pro is primarily advertised for the work context. The headset is supposed to enable new possibilities for digital collaboration, for example by working on 3D models together or holding digital meetings, which become much more immersive thanks to the glasses. The headset creates a digital avatar of the user, with whom they can then participate in video conferences. These should also work with popular service providers such as Zoom, Microsoft Teams or Webex.

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This is how it looks when you work with several programs at the same time. Here you can still see the surroundings, so you are in augmented reality mode.

Again and again, the possibility to stay in contact with people in the real environment is emphasized. They can see the Vision Pro user's eyes, at least when the user is in augmented reality mode. A digital crown on the top of the device should make it possible to switch seamlessly between virtual and augmented reality. There will also be a variety of intermediate levels. So you can choose whether you want to completely immerse yourself in the digital world or see what's going on around you.

Immerse yourself in movies
This feature is also highlighted in the entertainment area. If you watch a movie, you should be able to adjust the screen to the desired size, the room is dimmed and you can enjoy the content including spatial audio. But that's not all: It should be possible to scale the "screen" beyond the actual room size to immerse yourself even deeper into the experience - a feature that could also be interesting for gaming. At the launch of the headset, thousands of games from the Apple Arcade catalog should be available to play with full controller support.

What's exciting is that when you fully immerse yourself in the virtual environment, it doesn't just go dark around the open apps. Instead, you end up in different "environments", i.e. living environments. During the keynote, for example, a lakeside can be seen here. As it stands, though, different apps can bring different backgrounds with them. For example, Apple showed that you can watch the series "The Mandalorian" via Disney+ while you are on Tatooine.

Strong hardware
But now to the hardware that powers the Vision Pro. The core of the headset is an M2 processor. Thanks to its high performance and energy efficiency, it allows for almost silent operation. A new chip called R1 has also been installed. It is supposed to process the input of the different sensors and cameras, which should prevent delays during inputs. Apple wants to prevent users from getting sick during use. Competing products like the Meta Quest still have to struggle with this problem. Eye and hand movements are tracked by several cameras and sensors. Apple has not yet revealed exactly how many of these are installed. The only thing that is clear is that there are infrared cameras and LED illuminators on the inside that track exactly where you look. There are also several cameras that point downwards and sideways - presumably to always know what the hands are doing. Also on board is a LiDAR scanner and a true-depth camera. These are supposed to create a three-dimensional image of the surroundings. Thanks to a button on the top, users can take 3D photos, among other things.

The information about the installed displays is also a bit vague so far. Two microOLED panels with a combined resolution of 23 million pixels are used. According to Apple, they can display more pixels per eye than a 4K screen. A dedicated audio system including spatial audio is also on board. This is supposed to give users the feeling that sounds come from the whole room. Of course, you can also use Bluetooth headphones like Apple's Airpods.

High-quality components
The front of the headset is made of a large piece of curved glass, while the case itself is made of aluminum. The face pad is said to be available in different sizes and shapes to maximize wearing comfort. The same goes for the strap, which ultimately means a modular design for the headset. This also allows glasses wearers to attach prescription lenses. These are to be attached magnetically without affecting the many functions of the glasses.

On a full charge, the headset is said to have a battery life of two hours. The battery is not installed internally, instead there is an external battery pack that you have to put in your pocket and carry with you. Charging takes place via a magnetic cable, the mechanism is reminiscent of the Magsafe system in current Macbooks.

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It will be quite a while before the Vision Pro is available. Apple has specified a release date of early 2024 - but only for the US. The headset will probably not be launched in other countries until later. In any case, the price is quite high. The glasses will cost $3,499 at launch.

The delay is important for Apple, as the success of the headset largely depends on there being enough apps for the new hardware. However, the company promises that countless iPhone and iPad apps will already be available at launch. Among them are popular photo editing programs like Lightroom.

A large Macbook Air
Apple fans can look forward to the new Macbook Air with a 15-inch display much sooner. This can be pre-ordered now, will be available from June 13 and will cost at least 1,599 euros. Like the 13-inch model, the new laptop is powered by an M2 processor and comes in four different colors. The design also remains the same; after all, this was only updated last year. Specifically, this means narrower display edges, a "notch" for the 1080p webcam, and a more angular case.

At the end of the day, Apple simply took the more compact model and equipped it with a larger screen. This one still has a maximum brightness of 500 nits and can display a billion colors. It is a Liquid Retina display, which means that an LCD panel is installed.

Six speakers with Spatial Audio support are responsible for the sound. Despite the larger display, Apple still promises a battery life of up to 18 hours. This is made possible by the power-saving design of the M2 chip. Nothing has changed in terms of connectivity either. A Magsafe 3 port, two USB-C ports and a headphone jack are still available on the device's side.

Mac Studio and Mac Pro
The Mac Studio has also received a long overdue update. The powerful home computer was previously powered by a powerful variant of the M1 processor. That is now history. The second generation of the PC, presented Monday night, will come with either an M2 Max or the new M2 Ultra processor. Apple promises a big performance leap compared to the previous model. When editing videos, for example, it should be possible to watch up to 22 video streams in 8K Prores resolution. In addition, it is now possible to use up to eight external monitors simultaneously. With M2 Ultra chip, the new Mac Studio costs at least 4,799 Euros.

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Thanks to an update for Airdrop, it will also be possible to simply hold iPhones close to each other in order to share contact data. The same should also apply to pictures and Sharplay.

A completely new feature is the Journal app, which allows users to create diary entries enriched with photos and other data. With the new StandBy feature, it will also be possible to use the iPhone as a smart home hub.

iPadOS 17

With the current update, the iPad gets new options for personalization. The most important ones are probably the newly presented interactive widgets on the home screen and the integration of the same on the lock screen. In the future, you will also be able to set live photos as background images and change the font of the displayed information.

macOS Sonoma
The new macOS version will be called Sonoma. Some of the iPhone and iPad features described will also make it to the Mac, according to Apple. In addition, widgets will play a much bigger role. These can be placed on the desktop in the future and should make the user experience much more pleasant.

A game mode was also announced. This is supposed to prioritize video games and reduce the latency for audio transmissions via Airpods. Wireless controllers should also benefit from this. In this context, it was also announced that "Death Stranding" will be released for the Mac.

Last but not least, Safari has received an update. In the future, the browser will allow you to create web apps and place them in the Dock. If you open them, you will see them in a new window with a simplified user interface. The conversion should work with all websites and not cause any additional work for website operators.

The Apple Watch
The user interface of the Apple Watch is getting a comparatively major overhaul this year. The focus here is also on widgets. The experience and the Watchfaces are supposed to become clearer as a result. If you turn the digital crown under watchOS 10, you end up in a menu full of widgets. You can customize which ones you find there. This way, you should always have the most important information at hand without having to see it on your own watchface. There are also a number of fresh features for cyclists and hikers. They will be able to track their workouts in even more detail in the future.

Developers now have access to the new versions of Apple's operating systems. An open beta for iOS 17 should be available from July. The release of the full version is planned towards the end of the year. (Mickey Manakas, 6/5/2023)

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You guys say nobody will accept this shit, but we went from "don't tell anyone your real name on the internet" to people advocating RealId.
this is hardware for the price of several monthly paychecks for some people, much different than getting persuaded to use your real name for some social media endorphin.

On the one hand, I think this would be awesome for things like sports. Imagine if they set up cameras in race cars and you would be able to see what the driver "sees" in real time. I also think of medical uses. Imagine sending a micro camera inside someone and being able to get a very good panoramic view of what's going on in someone's body. Stuff like that has potential to be really awesome and helpful.
the first thing will promptly make you puke your guts out, the second is either already used or the same "imagine the possibilities" from 10 years ago when the first oculus devkits got released.
besides the OMG IT'S APPLE there isn't really anything new or enabling anything else that's already out there, only this time with a fruity logo and a price way above already existing professional solutions. hardware is in a place where it's mostly figured out and some tech needs to catch up to make it cheap enough, software is the bigger issue and how to make it more accessible to prevent said puking, which this one won't solve either unless apple is willing to dump the money in to speed it up.

hilariously enough even the MSM is talking about it and OMG MUH VR for some reason, fucking brand whores...

I would hate it. VR I thought would be fun but it gives me massive headaches, it is like horrible tunnel vision with zero peripheral vision as well. Maybe I have eyes like a hammerhead becasue people keep telling me it accounts for peripheral but I feel like I’m looking down a tube
it really depends on the hardware, what you actually did, and your personal constitution. according to steam I got over 1000 hours in vr, but there are still some games that will fuck me up hard.
in the beginning your brain won't like it, similar to getting sea sick - then you either get over it or know you never will. vision itself is not a big deal either, anyone wearing glasses already knows about lesser peripheral vision, and more importantly it's easy enough to adapt to (you simply move your head more). assuming of course it was a high enough framerate and no other issues affecting vision in a way you brain will only react with headache (like wearing the wrong glasses for too long).
 
this is hardware for the price of several monthly paychecks for some people, much different than getting persuaded to use your real name for some social media endorphin.
The price is a massive factor. That's what I paid for My fuckin car. Goggles that play vidya games vs a vehicle that carries my tools and takes me anywhere. The decision is obvious.
 
I'm not really a fan of this, VR makes me feel ill and I think it is incredibly dystopian, but if Apple has one superpower, it is taking things normies think are stupid and making that thing a part of the cultural zeitgeist. the mouse, mp3 players, smartphones, app stores, tablets, no headphone jack, airpods, smartwatches, etc. Say what you want about each of those things, but there is no denying Apple made serious breakthroughs in almost every category.

So I think there is a good chance for this to take off, good or bad.
 
I'm not really a fan of this, VR makes me feel ill and I think it is incredibly dystopian, but if Apple has one superpower, it is taking things normies think are stupid and making that thing a part of the cultural zeitgeist. the mouse, mp3 players, smartphones, app stores, tablets, no headphone jack, airpods, smartwatches, etc. Say what you want about each of those things, but there is no denying Apple made serious breakthroughs in almost every category.

So I think there is a good chance for this to take off, good or bad.
Apple doesn't actually innovate anything, they find a popular product on the market, add fancy hipster marketing and release it at twice the cost. Western plebs lap that shit up.

Mp3 players existed before the iPod and were very popular. Same with smartphones/PDAs. Blackberries, Nokia Symbian and Palm/Windows Mobile devices were extremely common before iPhones. Hell, I was watching pirated movies on my Dell Axim like 20 years ago. Nobody thought those products were stupid, they were already extremely popular. Apple just had the right marketing and distribution deals.

Same as this cuck helm, except it's not based on a popular product but on a meme because Apple isn't even in touch with reality anymore, not since Jobs died.
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Apple doesn't actually innovate anything, they find a popular product on the market, add fancy hipster marketing and release it at twice the cost. Western plebs lap that shit up.

Mp3 players existed before the iPod and were very popular. Same with smartphones/PDAs. Nokia Symbian and Palm/Windows Mobile devices were extremely common before iPhones. Hell, I was watching pirated movies on my Dell Axim like 20 years ago. Nobody thought those products were stupid, they were already extremely popular. Apple just had the right marketing and distribution deals.

Same as this cuck helm, except it's not based on a popular product but on a meme because Apple isn't even in touch with reality anymore, not since Jobs died.
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I agree with you. My point was that it could still become a popular item that sells incredibly well, with features that start getting adopted by the rest of the industry. That does still happen, even if the real innovation and magic is gone from their products.
 
I agree with you. My point was that it could still become a popular item that sells incredibly well, with features that start getting adopted by the rest of the industry. That does still happen, even if the real innovation and magic is gone from their products.
Potentially yes, but it lately it feels like Apple has been scraping the bottom of the barrel as far as new products are concerned.

AirPods was really the only thing that kind of took off, although it's still gimmicky and nowhere near as popular as iPhones and iPods initially were. Also the AirPods are more of an enhancement of an existing popular product, regular wired headphones. The VR helm is more of a new product without an existing market, so it's a lot more risky for Apple.
 
I can’t possibly be the only person who is immediately put off because I just hate having shit strapped to my face.

Now that Apple’s put out a headset, I really, really hope this isn’t going to steer the direction of computing going forward. Big curved monitors are great, but headsets are horrible. Where are all the physical retards shouting this down because of ableism?
I doubt it'll catch on. I can see this being another Pippin but with worse games. Apple had decent games on the Mac back in the mid-90's, so at least the Pippin got those.

I don't think AR or VR are dead. The type that requires strapping something to your head is unlikely to go beyond niche at best.
 
it really depends on the hardware, what you actually did, and your personal constitution.
I think it’s an oculus rift but I can’t be arsed to go up and check. I played simple stuff you dont even have to move much for - archery, angry birds, that kind of thing. A few first person shooters as well. Cannot get used to no peripheral vision, it feels incredibly claustrophobic having nothing in the side vision, and it makes me feel sick. I do have very good peripheral vision. I wear glasses and am of an age where I need varifocals and I can’t get used to them either (old lady shouts at cloud…) neither can I use multiple monitors comfortably, any kind of flicker (and all screens flicker, even the insanely priced ones) in peripheral vision is a migraine or worse for me. It’s given me seizures before
It is absolutely not for me in its current form. When it gets to Greg Bear -esque Torcs with augmented reality then I’ll give it another go.
The small otterlies love it, I wonder if my brain is just too calcified with age or I grew up in a time where screen weren’t a thing and my brain just never adapted.
Personal constitution: grumpy old lady, basically.
 
You guys have no imagination if you think this tech is dead in the water.
If it's just used to simulate having a TV then it's hard to imagine what the point is.

There's a number of problems with this tech that makes it difficult to see where it can go. But like if the idea is to have a Ready Player One type virtual world you can feel you're realistically interacting with then you'd need better controls, but a lot of people have poor reflexes and find it easier to push a button than swing a controller like with the Wii.

There's also just the cost issue, a lot of people don't try buying multiple consoles due to the cost yet they're wanting to sell something for $3,500? You'd end up with hardly any users which means less money for developing something like a game or upgraded version of VR chat. It'd be left as a funky device to enjoy for the 'experience' rather than regular enjoyment.
 
Update:​
APPLE​

Hands-on impressions of Apple's Vision Pro: "It's magic!"​

On Monday, journalists were allowed to try out Apple's $3,500 mixed reality glasses for the first time. Above all, the technology knows how to inspire
June 8, 2023, 10:40

3,499 dollars is the price of Apple's new mixed reality headset when it is released in early 2024. The U.S. company presented its vision of the virtual future on Monday under the sounding name Vision Pro. The first journalists were already allowed to put their hands and heads to the new hardware in Cupertino. Most of them are enthusiastic about the technology, even though it will certainly not reach the mass market yet.

Meta Quest with iPadOS
Even though Apple avoided calling the Vision Pro a VR headset during the presentation, The Verge said it "looks like a VR headset, it feels like a VR headset, and it acts like a VR headset." He also said that styling your hairstyle is something you can tend to forget about after putting it on, as is the case with other headsets. "It's best to imagine the best possible Meta Quest running software like iPadOS," the editor says, trying to convey the feel of the glasses.

Tech Youtuber Marques Brownlee also got to play around with the new hardware for about 30 minutes. Initial rumors that the headset would require an iPhone as a base have not been confirmed. It's a "standalone computer," Brownlee says, with a built-in M2 chip from Apple, its own wifi connection and two 4K micro OLED displays. If you're interested in learning more about the headset's technical details, feel free to check out our summary of the presentation here.

Brownlee also confirms that the Vision Pro basically works like any other VR headset, but that the lack of any kind of physical controller is an exciting new feature. Controlling with hands, eyes and voice worked very well in the first demonstration, he said. Above all, the eye tracking was the most impressive thing about the day, the Youtuber said. "It's sick how well it works - it's magical".

That would be especially evident when you could "target" certain apps with your eyes and then activate them simply by bringing your thumb and index finger together. Look, click, look, click. The use is extremely intuitive.
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Not perfect
The colleague from "Heise" is initially bothered by the cable between the headset and battery pack, which lacks the otherwise perfect Apple impression. However, he also quickly gets enthusiastic. Regardless of whether it's in the soccer stadium, watching the second "Avatar" movie or even being able to sit in the middle of a child's birthday party, all these possibilities "impress" the tech journalist. When testing the mindfulness app, the glasses "literally pull him into the meditative experience."

There was a "raison d'être" for this technology, he said, that was clear after the presentation, even if not everything was successful. For example, video telephony via Facetime is still very "rudimentary" and viewing photos would also bring few advantages. However, the editor of "Heise" assumes that the Vision Pro will have a "considerable influence" on the future digital world. It is as if "science fiction is becoming reality".

Conclusion
Marques Brownlee is similarly euphoric, even if the battery life of two hours is very short. Many questions are still unanswered. Does the headset get hot when using complex applications or games? Is there a fan, and if so, how loud is it when it turns on?

The Youtuber does not see the price as a big problem, because compared to what should the $3,500 be expensive? There would be nothing comparable and even if another manufacturer would introduce a similar headset today, it could not use Facetime or be able to enlarge the display of the iMac. But one thing is clear, he said: "This product is not for the mass market." The device must be seen as "generation zero" and early adopters and developers will determine where the journey goes from now on.

At some point, there would perhaps be an SE version around $400, already equipped with the right and sophisticated applications. It could be Apple's next big thing - "maybe." (red, 8/6/2023)​
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This is going to be dead on arrival. Apple isn't publishing FOV specs and the frame period is a measly 12 ms. It has fans to keep your face cool, which means it's going to dry out your eyes and be loud. Women won't touch it because it will mess up their hair and makeup. This thing will be a laggy mess that's going to go on the expensive toy shelf of rich people, sitting unused.

Apple knows this is shit and gave it a high price tag to make some money off of early adopters, give the price as an excuse for low sales, and then fire everyone who was involved in this. This was probably years and billions in the making and they are just trying to make the best out of what amounts to a shitty product.
 
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