VR is dumb. I've been saying this for a while now, but everything needs a killer app to really sell it. What sold the Apple II? VisiCalc, mostly. What sold the Atari? Space Invaders. What sold the Game Boy? Tetris, and later, Pokémon Red and Blue. I've yet to see a game so necessary that it sells any of these ridiculous virtual reality headsets. Add to that the nausea aspect and I just don't understand how Valve or anyone in the industry could push them so hard. Other than "immersion" (which games never had an issue with anyway), what do they add that I couldn't get in regular gameplay?