Any game that uses some kind of QTE system always lets you attack to some base degree, and the timing is always for bonuses. Like, Shadow Hearts did it best:
https://youtube.com/watch?v=15MuG7zEA_g
The timing thing is simple and the same every time, so you can get good at it. The whole WarioWare thing YIIK uses looks stressful and a pain in the ass. It's like socialism: nice idea in theory, but a clusterfuck in practice because nobody wants to do all that work with no incentives other than "you can keep going".