- Registrado
- 28 de Feb, 2015
i want to get my hands on the shitty cartel one they made back in like 2011 so bad you got no ideaHas anybody played or heard of the Call of Juarez series?
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i want to get my hands on the shitty cartel one they made back in like 2011 so bad you got no ideaHas anybody played or heard of the Call of Juarez series?
Sweet, Concord 6 is bringing out the old cameos.by pure coincidence i discovered that there's a new serious sam game in the works
i wish it wasn't, it's also not developed by Croteam
Ver archivo adjunto 9190655
Yes, it's certainly not popular, but I would think a decent amount of people either played a game or two or at least heard of the awful Cartel game.Has anybody played or heard of the Call of Juarez series?
As a kid i had the 1st game on CD but my pc was such a shit that it couldnt run it and by the time i got better PC Gunslinger came out (like few years after the fact) and i just skipped it and played that (i remember being shocked when i found out that now you dont get the CD drive when you buy the PC instead you have to buy it separatly)Has anybody played or heard of the Call of Juarez series?
This is how gaming was until Blizzard and Valve showed the world that you can just keep milking cash from the same game forever.I've seen it called "friend slop" and people defending it like a ticket to the movies. You buy it and play it with your friends for a week before moving on. Behold: Fast fashion has reached gaming and people are okay with it.
I have OG 2033. You can't take that away from me.Steam sale is ON pic related are featured deep discounts.
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Dishonored and Metro are booth good games i tried barony (pirated it it was like 1gb) and it just wasnt for me.
Implying Serious Sam 4 was even good.it's also not developed by Croteam
if you ignore the completely superfluous plot and characters (other than Sam) 4 was probably the least dull and frustrating out of all SS games, but falls short in level design just like SS3 (nothing will ever top TSE's mesoamerica setup)Implying Serious Sam 4 was even good.
Well what do you expect from a company that couldn't be bothered to include Pinnacle Station but modders were able to port it back into the game after 5 minutes.Mass Effect 3 multiplayer was like the ultimate friendslop experience. Still can't believe Bioware killed it for literally no reason and then refused to bring it back for the legendary edition.
Retarded take.If a company claims to have lost their source code, they're probably lying.
No, guys, honest, we lost this highly valuable resource because the hard-drive space was just too valuable.Retarded take.
You underestimate the negligence of the average person.No, guys, honest, we lost this highly valuable resource because the hard-drive space was just too valuable.
Clearly you've never worked with absolutely retarded boomer bosses who penny pinch on the dumbest riskiest things.No, guys, honest, we lost this highly valuable resource because the hard-drive space was just too valuable.
i want to get my hands on the shitty cartel one they made back in like 2011 so bad you got no idea
I've only heard of Call of Juarez (The Cartel) through this video.Yes, it's certainly not popular, but I would think a decent amount of people either played a game or two or at least heard of the awful Cartel game.
Gunslinger is a nice and short arcade shooter, can't go wrong with it.
Especially for console games, once the product is completed, and you don't have any plans to revisit it, the source code is no longer necessary and space is limited physically and digitally.No, guys, honest, we lost this highly valuable resource because the hard-drive space was just too valuable.
I never said anything like what you're attributing to me, of course companies can really lose valuable assets for various reasons, but companies are highly motivated to not do so and highly motivated to give customers reasons why it's acceptable that their product is worse than it should be. You're the only one shocked or offended by any of this.Especially for console games, once the product is completed, and you don't have any plans to revisit it, the source code is no longer necessary and space is limited physically and digitally.
And that isn't accounting for keeping the code but having equipment failures, natural disasters or just plain old data entropy fucking things up.
In short, your thinking is on the level of a 5-year old. No business keeps everything forever, and anyone shocked or offended by that is a moron.
Yeah, when you migrate your infrastructure over to new systems, you always make sure all that stuff associated with a product you haven't touched for 10 years gets migrated over. Nothing ever falls through the cracks! I definitely have never seen source code, client data, vendor records, or documentation just kind of disappear after a couple rounds of undisciplined migration.No, guys, honest, we lost this highly valuable resource because the hard-drive space was just too valuable.