Retroactive terms changes affect everyone. Also, all game engines are troon jank unless you wrote it yourself. All three listed have massive tranny support. At least Godot can't revoke my license.
the only retroactive part was counting installations, tied to a revenue goal. your game with 5 million installations didn't make 200k in the last 12 months to trigger the fee? congratulations, absolutely nothing changed. and since that only came into effect 2024 counting forward for
new installations, even if you went over 200k all you had to do is sub on the higher tier before that, which bumps both installation and revenue thresholds up to 1 million (exact same as unreal engine), while also reducing the fee. didn't make a million in the last 12 months? congratulations, absolutely nothing changed, besides having to pay for a more expensive subscription (which you could get for the price of your old one for a year).
it also didn't apply to most devs, especially retarded indie devs which do standalone games where sale = installation, but those where the ones throwing the biggest hissy fit.
as for all the kvetching about MUH INSTALLATIONS, unity has been running analytics for years, it's baked into the engine and lot of devs keep it enabled for their own metrics - something they were careful not to mention while shitting themselves over 20 cent once they generate over 200k a year.
regarding revoking licenses, that's the easiest way to get dragged in front of a court, especially in the EU which is always rubbing their hands for another payout. and with the same notion better not use any adobe shit, streaming services or steam (or even gog least they cancel your account and you lose access to your library).