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8bit is the laziest of lazy8 bit art styles look lazy and I'm glad the "8 bit retro style indie platformer" trend is waning
i agree. though, the reason people do this is because they don't have the resources to be able to do 16 bit or 3d. personally, i wish we had more 16 bit and 34 bit indie games. that's where the bit style shines.8bit is the laziest of lazy
don't get me wrong, there are games with good pixel art and\or retro look
but 9/10 it's because someone can't be arsed to draw something better
Never played Skyrim, but I hold the same opinion about Morrowind. Elder Scrolls spazzes recommended it to me and my best friend; we loaded it up, charged in with a spear ready to kill some monsters...Haven't read whole thread so I don't know if theres' anyone else that has the same opinion, but Skyrim is one of the shittiest games I have ever played.
Having started with Oblivion and trying Morrowind without having played it when it first came out I found it hard to play and kind of too clunky. I just never took that time to get used to it and was turned off for some of the same reasons you were.Never played Skyrim, but I hold the same opinion about Morrowind. Elder Scrolls spazzes recommended it to me and my best friend; we loaded it up, charged in with a spear ready to kill some monsters...
And nearly got our shit kicked in because of a fucking grub. When you see your halberd go right through a little worm thing that should have died in one hit, and it's beating your ass to a pulp, something is very wrong. If you're going to make a 3D game, make some motherfucking hitboxes, don't put everything on an accuracy stat that you never explain!
If you're wearing armor, which is the logical thing to do, you move like a damn turtle.
The food you find doesn't restore HP, it restores "fatigue." Another thing that is never explained. Some things you can eat, like rat meat, actually drop your health. What idiot thought that useless items were a good idea?!
All of these are problems we ran into in the first twenty minutes. We called in the Uninstall Fairy and felt much better.
*braces for :autism: ratings*
The whole dice-roll mechanic has no place in an action RPG like The Elder Scrolls, at least as far as determining if you hit something goes. In a game like Knights of the Old Republic or the original Fallout games, it's fine since you're giving commands to your character, not actively controlling their actions. But in a game where you actively control them and their attacks, it's nothing more than a way to waste your time and piss you off as your weapons somehow "miss".Never played Skyrim, but I hold the same opinion about Morrowind. Elder Scrolls spazzes recommended it to me and my best friend; we loaded it up, charged in with a spear ready to kill some monsters...
And nearly got our shit kicked in because of a fucking grub. When you see your halberd go right through a little worm thing that should have died in one hit, and it's beating your ass to a pulp, something is very wrong. If you're going to make a 3D game, make some motherfucking hitboxes, don't put everything on an accuracy stat that you never explain!
If you're wearing armor, which is the logical thing to do, you move like a damn turtle.
The food you find doesn't restore HP, it restores "fatigue." Another thing that is never explained. Some things you can eat, like rat meat, actually drop your health. What idiot thought that useless items were a good idea?!
All of these are problems we ran into in the first twenty minutes. We called in the Uninstall Fairy and felt much better.
*braces for :autism: ratings*
Having played most of the main titles of the series, you miss out. The focus has always been more on the world and the journey rather than the combat. What Morrowind does is that it has DnD logic in a 3D game, which yes is fucking stupid. You have to hope for the imaginary dice roll to let you hit, and also have your fatigue high enough for your chances to not plummet. The point is that you use should use weapons that match your major skills, because anything else will not benefit you at all. When the skill reaches higher levels the player will almost always hit, so this fukery only happens at the start of the game.Never played Skyrim, but I hold the same opinion about Morrowind. Elder Scrolls spazzes recommended it to me and my best friend; we loaded it up, charged in with a spear ready to kill some monsters...
And nearly got our shit kicked in because of a fucking grub. When you see your halberd go right through a little worm thing that should have died in one hit, and it's beating your ass to a pulp, something is very wrong. If you're going to make a 3D game, make some motherfucking hitboxes, don't put everything on an accuracy stat that you never explain!
If you're wearing armor, which is the logical thing to do, you move like a damn turtle.
The food you find doesn't restore HP, it restores "fatigue." Another thing that is never explained. Some things you can eat, like rat meat, actually drop your health. What idiot thought that useless items were a good idea?!
All of these are problems we ran into in the first twenty minutes. We called in the Uninstall Fairy and felt much better.
*braces for :autism: ratings*
A lot of modern RPGs have way more interesting lore than actual gameplay.
A lot of modern RPGs have way more interesting lore than actual gameplay.
IGN only tends to review games upwards if they got paid for it. See their Mass Effect 3 review for an example. EPIC FOR DA WIIIIIN
I remember back when I played Wolfenstein: The New Order and I was extremely annoyed that the game was about 50 GB despite being a roughly 6-8 hour game with no multiplayer. The only reason it's that size at all is because of the uncompressed cutscenes. I love the game, but there's no justification to keep it installed once I finished a playthrough, especially with how pitifully small the PS4 hard drive space is.Developers need to start taking optimization seriously again. A 45 GB file with 20 gigs of uncompressed cut scenes and voice files being the industry standard is fucking insane.
And the megatextures, some technology that allows the entire map to be covered by one ultra-large texture so nothing is repeated.The only reason it's that size at all is because of the uncompressed cutscenes.
And the megatextures, some technology that allows the entire map to be covered by one ultra-large texture so nothing is repeated.