Unpopular Opinions about Video Games

Fantastic technical achievement, yes, but fucking boring to play. If you were the kind of person who had fond memories of putting on the all weapons cheat and taking turns with friends seeing who could last longest at high wanted levels, GTA 4 was such a downgrade gameplay wise since you spent a lot of time watching TV, taking your cousin bowling, taking your girlfriend to watch cabaret.
I never really played GTA like that, maybe with the exceptions of Liberty City Stories and Chinatown Wars. To each their own, but I enjoyed the serious approach from IV, but still having activities like bowling, vigilante, dating, gang wars (DLC) and friends to fool around with.

Then there was the plot. Maybe it gets better later, but there's a reason the term "ludonarrative dissonance" became the buzzword of the day.
I found that "ludonarrative dissonance" from Saints Row 2 more than GTA IV.
 
Okay hear me out. Perfect Dark Zero isn't bad. Tbh I had more fun with it than og PD but thats mainly because I couldn't really get behind them adding or removing stuff based on difficulty. Just felt.....weird.

BTW question is NMH3 really that bad? All I know about it is that it might be considered unfinished.
 
I never really played GTA like that, maybe with the exceptions of Liberty City Stories and Chinatown Wars. To each their own, but I enjoyed the serious approach from IV, but still having activities like bowling, vigilante, dating, gang wars (DLC) and friends to fool around with.
It might be an age/friends thing. As a teen, I played old GTAs that way almost exclusively and barely touched the campaigns. The PS2 era I played as a mix. Campaign at home, faffing about with friends. GTA4 was the last remnant of that. We did a little of that kind of thing for GTA4 but it didn't facilitate it. And I've never really done that since.
 
It might be an age/friends thing. As a teen, I played old GTAs that way almost exclusively and barely touched the campaigns. The PS2 era I played as a mix.
You've never played the campaigns for older GTA games? Hell, those games pushed you to the campaign for better weapons and unlocking the world. Otherwise, you're practically playing a demo.
 
This is just absolute nostalgianigger wank. The PS2 GTAs all had shit fucking cop mechanics and combat, which is why everyone always just used cheats to spawn a tank and weapons. (Even you basically admitted this.) These were the games where individual cops would phase into existence out of the ether 5ft in front of you. Even as a kid it was lame as shit.
The new gta games also have shit combat AND shit character movement. Driving has always been the series' strength. As for cop mechanics the new games often end cop waves on their own from bad pathing because losing the cops is just a matter of pulling into any alleyway.
 
It might be an age/friends thing. As a teen, I played old GTAs that way almost exclusively and barely touched the campaigns. The PS2 era I played as a mix. Campaign at home, faffing about with friends. GTA4 was the last remnant of that. We did a little of that kind of thing for GTA4 but it didn't facilitate it. And I've never really done that since.
The optimal way to play GTA games would be to play through some missions with side activities or exploration in between to familiarize yourself with the city, find secrets, or even just have some unadulterated fun from just busy work. I know the first Saints Row FORCED the player that route through tying campaign progress through "respect" that could only be obtained THROUGH the side activities. I see where they were going from with that style of play, but gatekeeping progression through arbitrary leveling isn't always fun since it encourages repetitive play.
 
Doom Eternal was mediocre as fuck and Doom 2016 was better.

In terms of demon design, story (lol in a Doom game, but still), map design and gameplay loop Doom 2016 captured the feeling of a Doom game way more than Eternal ever did.

The lore changes in Eternal's DLC were also fucking awful. Doom Guy being a chosen one clone of evil alien God is stupid as hell.

Supposedly this got better with the biker DLC that allowed you to be a villain, made bikes viable instead of a deathtrap, and seriously cut back on all the social bullshit, but I checked out by then.
Lost and the Damned was, to me, a genuinely great GTA game. I would even go as far as to say I would've rather had that storyline expanded into the actual "GTA 4" over the Niko story.

I really liked Johnny as a character, and 5 literally introducing Trevor by having Trevor cuck him and then caving his skull in just pissed me off. Like it actually made me mad. I hated Trevor's ass the entire game over it.

You can probably guess what ending I picked.
 
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I mean yeah that's what it'd be for the average kid, but I was surrounded by a lot of lower-lower-class niggerfaggotry as a child, so my 'teenage rebellion' was through Paragon Captain Shepard, not Postal Dude.
everybody knows renegade shepard best shepard.
paragon shepard only has 1 win:
GTA4 is the first game in the series where you could approximate that experience thanks to how much more advanced AI behavior, physics and basic systems like how the police behaved and gunplay felt. You could genuinely have fun stealing a car, swerving in traffic while cops are on your ass and then making a last stand in a building shooting half a dozen SWAT members as they poured in through the entrance. It was exactly the gritty street crime shootout people wanted from the old games.
this is the most nostalgianigger cope i've seen, cars and motorcycles are shit so much so they had to change the bike physics for TLaD and toned the soapiness+springiness down in TBoGT, for "muh pysics" you can always shoot enemies on the foot with the mp5 and go for the head because bullet physics don't affect niko unless you mod it:
In SA it was actually mandatory to get a girlfriend's approval to like 50% if you wanted to complete the casino heist
are you sure about that?
 
cars and motorcycles are shit so much so they had to change the bike physics for TLaD and toned the soapiness+springiness down in TBoGT
You could barely do anything fun in GTA4 because of the vehicle physics. What happened to all the crazy stuff you could do in 3, VC and SA?

The whole game was so forgettable. They revolutionized vigilante missions and it was very dissappoing because I spent many hours in GTA3 just trying to get to the highest vigilante level. I really liked the cop car because it was well balanced. I played vigilante missions for a grand total of maybe 20 minutes in GTA4.
 
BioWare/Telltale style of game where your “choices” matter and effect future games/episodes are a failed experiment and shouldn’t be continued. The workload to actually make your decisions matter would be so arduous that they always end up making the outcomes pallet swaps or just reversed all together (such as councilor Udina in ME3)
 
BioWare/Telltale style of game where your “choices” matter and effect future games/episodes are a failed experiment and shouldn’t be continued. The workload to actually make your decisions matter would be so arduous that they always end up making the outcomes pallet swaps or just reversed all together (such as councilor Udina in ME3)
i think it could probably be done if you actually engineered a game to accomplish those goals instead of just using them as marketing claims to puff up barebones adventure action games
 
BioWare/Telltale style of game where your “choices” matter and effect future games/episodes are a failed experiment and shouldn’t be continued. The workload to actually make your decisions matter would be so arduous that they always end up making the outcomes pallet swaps or just reversed all together (such as councilor Udina in ME3)
New vegas, papers please, Baldurs gate 3. Good writing is just rare.
 
Doom Eternal was mediocre as fuck and Doom 2016 was better.

In terms of demon design, story (lol in a Doom game, but still), map design and gameplay loop Doom 2016 captured the feeling of a Doom game way more than Eternal ever did.
Doom Eternal was better for the first like quarter of the game. I still haven't finished it because every fifteen seconds the game introduces yet another mechanic that plays off every other mechanic and it's just way too much. Doom was never supposed to be about pianoing your keyboard because if your APM falls below 5000 you die.

Doom 2016 plus the air dash/double jump would have been the perfect game. The added mobility is so fun.

I also really, really, really hate how Eternal turned the game into Banjo Kazooie and forced you to replay levels to get all the fucking Jinjos and Jiggies or whatever to unlock powerups. This is Doom, not Final Fantasy. Stop making me grind. I know 2016 had some of that but it wasn't even half as bad.
 
DOOM Eternal is amazing, it's unbelievable that we got such a hardcore shooter with that amount of depth from one of the biggest AAA conglomerates in the industry. They took a massive risk with one of gaming's most iconic IPs and came out with a genuinely amazing game by making something that doesn't please everyone. It is so rare that I get games that actually engage players of my skill level at that budget and I will never forget it. Its right up there with infinite climax bayonetta, Wonderful 101, Ninja Gaiden and a very short list of others. I don't think I'll ever see another game like it in my lifetime.
 
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Not saying games where your choices matter don’t exist. It’s just that stretching them out to multiple episodes/games for some grandiose has never worked out.
Oh, I haven't played it so I shouldn't say it but I heard the Witcher has a few significant changes that can happen with save imports. Resident Evil Revelations 2 is a successful episodic game with small scale decisions that impact later events.
 
Doom Eternal was better for the first like quarter of the game. I still haven't finished it because every fifteen seconds the game introduces yet another mechanic that plays off every other mechanic and it's just way too much. Doom was never supposed to be about pianoing your keyboard because if your APM falls below 5000 you die.
what a funny giveaway that you can't read the weapons descriptions or even their alternate fire modes descriptions to properly prioritize enemies, literal skill issue case, let me guess, marauders are hard too? even though you can use the shotgun grenade mines to kill them with aoe damage without having to worry about their shields...
Not saying games where your choices matter don’t exist. It’s just that stretching them out to multiple episodes/games for some grandiose has never worked out.
that's a situational issue because DAO to DA2 works well as ME1 to ME2, then writers drank the faggot aid and fucked up the merge from ME2/DA2 to ME3/DAI because some nods from the first game kind of help you or are just a nod back in the third installations of said games, not to mention outside material like books and whatnot, kai leng in ME3 comes to mind, a book character being added to the game that was received with a "what in the fuck" because Soy Baker wanted to voice a character in that game.
fagware is the only studio that tried this shit to be honest, choices not mattering or all of them leading to the same path isn't bad per se but it's more on the roleplaying talk if you wish to dig on that aids-ridden rabbithole with the inevitable mention of Fallout 4 and Cyberpunk 2077 giving all the extra dialogue a bit of flavor for your character to say yes or let's continue to a npc :sighduck:
while telltale has done it too they always been known as being faggots so... kind of expected, like how you expect the local retard to do retarded shit it becomes unimpressive.
 
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