Unpopular Opinions about Video Games

Resident Evil isn't scary. It never was. Even the jump scares weren't startling. So I never understood why people complain and beg for a Resident Evil game with an "atmosphere" like the older games (granted, Resident Evil 6 was terrible), when they never had that to begin with. The closest RE has ever gotten to making me scared was with an entry I find people hate for some reason: Resident Evil 3. At least with that game, there's a looming fear that at some point, Nemesis will come out and attack you. It's a waste of time and ammo fighting him so your only option is to run away, but with his speed and rocket launcher, you need to quick or you're dead. That's awesome! It's so much more interesting than "zombie dog breaks through window".

I dunno if that was an unpopular opinion. Resi 4 deliberately went the action route specifically to appeal to more people and it worked to a dramatic extent. At least from a quality standpoint it was a fairly big jump.
 
Resident Evil isn't scary. It never was. Even the jump scares weren't startling. So I never understood why people complain and beg for a Resident Evil game with an "atmosphere" like the older games (granted, Resident Evil 6 was terrible), when they never had that to begin with. The closest RE has ever gotten to making me scared was with an entry I find people hate for some reason: Resident Evil 3. At least with that game, there's a looming fear that at some point, Nemesis will come out and attack you. It's a waste of time and ammo fighting him so your only option is to run away, but with his speed and rocket launcher, you need to quick or you're dead. That's awesome! It's so much more interesting than "zombie dog breaks through window".
The Regenerators from 4 certainly aren't. Everyone says they're one of the scariest video game monsters of all time, and I'm just like "...Meh."
 
The Regenerators from 4 certainly aren't. Everyone says they're one of the scariest video game monsters of all time, and I'm just like "...Meh."
I honestly didn't know they were supposed to be scary, I actually thought they were kinda adorable because of how goofy their movements are. I mean if you blow off their legs they start diving at you like a dolphin.
 
Resident Evil isn't scary. It never was. Even the jump scares weren't startling. So I never understood why people complain and beg for a Resident Evil game with an "atmosphere" like the older games (granted, Resident Evil 6 was terrible), when they never had that to begin with. The closest RE has ever gotten to making me scared was with an entry I find people hate for some reason: Resident Evil 3. At least with that game, there's a looming fear that at some point, Nemesis will come out and attack you. It's a waste of time and ammo fighting him so your only option is to run away, but with his speed and rocket launcher, you need to quick or you're dead. That's awesome! It's so much more interesting than "zombie dog breaks through window".
I mentioned my dislike of RE as well. Especially the fans who want to bring back tank controls using any flimsy reasons like "challenge" or "a sense of helplessness".
I will admit that I do like the creepy mansion setting and I agree with you on the jump scares. If my reaction to getting attacked from the window is "I knew it", it's not scary.
Silent Hill and Fatal Frame did it better.
 
As somebody who's played Dead Space, I found it be more creepy than actually scary. It was still fun though.
 
I think HL3 (if it ever comes to exist) will be a heavily over rated game that will be disappointing.

I agree. It's been seven years since Episode 2, and most everything we've heard about Episode 3/HL3 from Valve has been cryptic to the point of uselessness.. Half-Life 2 had ridiculous delays, sure, but at least we knew something was coming.
 
I think HL3 (if it ever comes to exist) will be a heavily over rated game that will be disappointing.

I would argue the contrary. Almost all of Valve's titles have taken long-ass development times but have largely been objectively good upon release (IE, Tf2, Half Life 2, Counter Strike Source, etc). Even if HL3, should it see the light of day, doesn't live up to the expectations, I doubt it will be on the same level of mediocrity as DNF.

Valve is a smart company. They know how to mange these thing.
 
I would argue the contrary. Almost all of Valve's titles have taken long-ass development times but have largely been objectively good upon release (IE, Tf2, Half Life 2, Counter Strike Source, etc). Even if HL3, should it see the light of day, doesn't live up to the expectations, I doubt it will be on the same level of mediocrity as DNF.

Valve is a smart company. They know how to mange these thing.
I agree.

It's also worth noting Valve is a company that's willing to completely abandon a game if it doesn't play well. Like TF2 went through vastly different concepts during it's 8 year development cycle. And the final incarnation of the game was developed in only a few years as compared to the original builds. Duke Nukem Forever was a game that the devs restarted not due to quality but because the graphics and engine ceased to be competitive. And the devs regularly promised things like a map editor and true non-linearity but removed them to sell the game on consoles. Valve isn't the type of company to remove features just so they can push a game on as many devices as possible. So I think it might turn out alright when it inevitably comes out.

It's very likely that they've restarted it's development a few times and have been working on the engine side of things as opposed to the gameplay. They'd likely build Source 2 first and then restart HL3's development to coincide with it's release.

Gaben stated in an interview at some point the reason why Valve stopped announcing games is due to how long they take with making them. And he didn't want to keep bullshitting players with promised release dates and not delivering. In this instance Half Life 3 has yet to be officially announced by Valve, and we have very little official information beyond just rumors. Valve could release HL3 10 years from now as a vastly different game than we expect and I wouldn't be surprised whatsoever.
 
Some other views that I don't think anyone but me shares:

-I dislike a great deal of the LPs The Super Best Friends produce in which Pat is one of the commentators. I find his tendency to develop intense hate boners for in-game characters and his fixation on minute details to be completely devoid of charm and severely annoying.
-AngryJoe and Jim Sterling are both complete gobshites.
-I find Yahtzee's sense of cynicism and resentment towards other people to be highly dubious.
-Sega never produced a truly good console while when they were still developing their own systems.
-The MMO, Moba, survival adventure and FPS genres are all largely full of derivative trash.
-Edmund McMillan is overrated as a game developer.
 
Cave Story is awesome but overated beyond belief.
Zelda Skyward Sword is the worst game I ever played and I can't see why people like it so much.
Speaking of Zelda, Ocarina of Time is overated and not that of a great game.
And I legit believe that Half-Life 3 will happen, but will be some generic FPS
 
Última edición:
Cave Story is awesome but overated beyond belief.
Zelda Skyward Sword is the worst game I ever played and I can't see why people like it so much.
Speaking of Zelda, Ocarina of Time is overated and not that of a great game.
And I legit believe that Half-Life 3 will happen, but will be some generic FPS

In terms of Zelda games, I've always preferred Majora's Mask and Wind Waker. Mainly the former.
 
While I appreciate Ocarina of Time for bringing the Zelda series into the 3D video game era, it is not my favorite of the Zelda games. Majora's Mask is my favorite for its story and game mechanics. And I don't understand all the hate Wind Waker gets, for its cell-shaded animation or otherwise.

People hate Wind Waker because the game is not like Ocarina of Time. They don't like sailing, which is as boring as riding a horse.
 
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