Undertale / Deltarune / Toby Fox Discussion

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"she still can" sounds like an aborted weird route.
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this sounds like "is this really what you're hoping?" oh and yeah, hell and shelter and depths have the same answer. it always have been gaster.
 
The only thing that people are going to remember Ch. 5 Normal Route for is Susie being a total cunt for no reason.
Having thought about it for a bit, was seeing the final Prophecy panel what made Susie go insane this chapter?
That possibility doesn't excuse the shit writing and it would've helped if Chapter 5 had at least hinted at that being the case, but it would at least make her sudden change in characterization make a bit more sense. Even so, why would learning that the Prophecy is leading up to an irreversible tragedy make her even more dead-set on being an active part of it? Maybe it ends with the Dark World being sealed off forever, and so she's trying to live it up now while she still has time? Did the Gerson fight overinflate her ego and make her think she could change or stop the ending?
 
I hit this stupid motherfucker no less than three times while backtracking for the Cliffs coins and the egg room. Would it kill them to make it stop spawning after you reach its recruit requirement?
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Don't you insult that licky bird. He's one of the cutest enemies in this chapter!

The Terracotta golem is really annoying, too. I don't know if it respawns because I decided to just kill it.
 
I'm still mad the only 2 of Flowery's flower minions that were actually fun to see more than once (seth and aqua) are likely gonna be one chapter exclusives considering they have 2 of the three songs this chapter I can even remember by name, but at least we'll never see the creepy crossdresser again.
was seeing the final Prophecy panel what made Susie go insane this chapter?
The prophecy fucking with her head is the only reason I can think of for Susie to give so little of a shit about Ralsei revealing one more thing he didn't tell her about, the menu UI, after a whole dramatic breakdown literally a day ago about him never telling her important shit. Hell, the whole scene was about how he didn't feel like telling her that Gerson can't appear outside of this dark world unless prompted, but there was no such reaction to him waiting so long to tell her the planteners can't appear outside of this dark world, either, or about how there's "something horrible stirring underneath the town" and she had to hear it from a guy who got chopped in half when last chapter she was yelling in his face about him never mentioning the roaring.
It's weird too, because her WR characterization was REALLY strong compared to the main one, I'd say it mogs the whole festival (I did like the dark world segment though).
 
I think the biggest thing holding this game back other than the abject troonslop slowly infiltrating is just how much focus there is on shit nobody cares about.
Toby Fox is allergic to focusing on the main battle system of Deltarune and instead we need countless dev hours spent on minigames, more minigames, a whole chapter that is 80% minigame, alternative movement mechanics (a climbing minigame) and of course, alternative movement mechanics (platforming minigame)
Nobody talks about Chapter 3 because of the minigames, those were forgettable.
Nobody really talks about Chapter 4 because of the climbing, that was forgettable.
Nobody is going to talk about Chapter 5 because of the platformer shit, that too is forgettable.
Toby needs to get it into his head that people play Deltarune to play Deltarune, not to play shitty Warioware, Links Awakening, Frogger and Mario.

Slightly unrelated, but back when Chapter 2 came out, I wondered, perhaps foolishly. "Gee, that Weird Route thing is pretty nutso! I wonder how Toby is going to handle a character clearly important like Berdly having a fate that varies so much!"
The younger Chud didn't think that Toby would just go "And from this point on, Berdly is a background character at best."
I guess bothering with anything complicated like a truly branching storyline (Or really, even like 4-5 altered outcomes) was just impossible for man with as much money and time as he likes to develop his game that is really only a step up from a basic RPG.
 
Ngl I find a controller to be the best way for me to play DR. K&M gives me mad carpel tunnel and I'm a lot more precise with an analog anyway.
 
The climbing mechanics in particular have always felt the most pointless. Feels like the type of thing that should be put in a triple-A game to pad runtime. Not an RPG like Deltarune.
 
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