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This series would not be the same if it had professional artwork, because then it'd just feel like generic anime art and fall into the crowd.
I literally wouldn't have gotten into EOSD if not for the potato-ey style.
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it's also so funny to me that Patche having stripes was retconned in bc of how confusing the EOSD sprite was.
It's also nice seeing fanart mimicking the ZUN style, like this guy does. It almost feels Sanrio-ish
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Última edición:
By the way, since I talked about replays recently, I ought to mention that you should get them in while you can, because your ability to save replays in some of the earlier games has an expiration date. After January 19th, 2038, you will no-longer be able to save replays in the following games:
  • Perfect Cherry Blossom
  • Imperishable Night
  • Phantasmagoria of Flower View
  • Shoot the Bullet
  • Mountain of Faith
Why not? Quite simply, it's a bug, known as the Y2K38 Bug. A more technical explanation as to why this happens can be found here, but quite simply, once the game reaches this screen...
1781615463367.png
...the game will load your current system time as a 32-bit signed integer. After the aforementioned date has rolled over, that value will overflow back into the negatives to December 13th, 1901. Since ZUN didn't have access to a time machine, he never accounted for what might happen if we were playing his games in any year before 1970, so a negative system time value will cause the game to freak the fuck out and crash. I've tested this bug myself by setting my lives to 1, crashing into the first enemy, setting my system time 20 years into the future on the "Continue?" screen, then selecting no. The game simply froze and eventually quit itself.

EoSD is unaffected, and every game from SA and onwards uses a 64-bit time value, which kicks the can so far down the road that we'll likely be more worried about the sun exploding than if these turn-of-the-millenium weebshit games still work properly.

In theory, this bug should correct itself after 2106, after which there's another 68 year period until the game begins crashing again, but I was unable to test this as the furthest my system time could go was 2099.
 
By the way, since I talked about replays recently, I ought to mention that you should get them in while you can, because your ability to save replays in some of the earlier games has an expiration date. After January 19th, 2038, you will no-longer be able to save replays in the following games:
  • Perfect Cherry Blossom
  • Imperishable Night
  • Phantasmagoria of Flower View
  • Shoot the Bullet
  • Mountain of Faith
Probably a dumb thing to ask, but can these games still be played normally without saving replays?
 
Probably a dumb thing to ask, but can these games still be played normally without saving replays?
Yes. You can play up until the point where you have saved your score to the leaderboard, after which the game loads your system time for the purposes of saving a replay, which as mentioned, after 2038, will be understood as a negative value and crash the game. So if you don't care about replays, then the only thing you have to worry about is the game quitting itself every time you have a run. If you do care about saving a replay, then you can simply wind your clock back to before 2038, and everything will work as expected.
 
Yes. You can play up until the point where you have saved your score to the leaderboard, after which the game loads your system time for the purposes of saving a replay, which as mentioned, after 2038, will be understood as a negative value and crash the game. So if you don't care about replays, then the only thing you have to worry about is the game quitting itself every time you have a run. If you do care about saving a replay, then you can simply wind your clock back to before 2038, and everything will work as expected.
Thanks for the clarification. Also, are the PC-98 titles affected by this bug at all? I haven't played them in a while and don't remember if you can even save replays in them or not.
 
im pretty sure by 2038 decomps of IN and PCB should already be done so removing the replay functionality would be very easy
then for niggers less technologically gifted people an xdelta file could be provided so the original games could be patched
Thanks for the clarification. Also, are the PC-98 titles affected by this bug at all? I haven't played them in a while and don't remember if you can even save replays in them or not.
they dont have replays
 
Thanks for the clarification. Also, are the PC-98 titles affected by this bug at all? I haven't played them in a while and don't remember if you can even save replays in them or not.
The PC-98 games don't have replays, though I did once find a Chinese port of Mystic Square which not only added an optional Chinese translation, but also added replay functionality. Since it's fan-made, I have no idea how bullet-proof those replays are.
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As much as I wish that were true, that's actually a file you have to extract from the original .HDI in order to get the game running for source port legality reasons.
Ver archivo adjunto 9152629
Ah, good to know.

Why not? Quite simply, it's a bug, known as the Y2K38 Bug. A more technical explanation as to why this happens can be found here, but quite simply, once the game reaches this screen...
1781615463367.png
...the game will load your current system time as a 32-bit signed integer. After the aforementioned date has rolled over, that value will overflow back into the negatives to December 13th, 1901. Since ZUN didn't have access to a time machine, he never accounted for what might happen if we were playing his games in any year before 1970, so a negative system time value will cause the game to freak the fuck out and crash. I've tested this bug myself by setting my lives to 1, crashing into the first enemy, setting my system time 20 years into the future on the "Continue?" screen, then selecting no. The game simply froze and eventually quit itself.
I also forgot to ask if the Y2K38 bug will affect the usability of older CD-based systems at all, like the GameCube, PS2, Wii, etc.?
 
Pretty sure someone can patch this bug easily and by the time this actually becomes relevant, thcrap will have some sort of fix for it. Either that, or there will be some sort of remaster for those games by then.

Hoping the EoSD remaster fixes the RNG Sakuya spellcard thing. It's a bit annoying. Also the "no past stage 5 unless normal" thing because I will fess up to being very bad at these games and EoSD is the only pre-soft-reboot game I have never been able to clear on any difficulty
 
im pretty sure by 2038 decomps of IN and PCB should already be done so removing the replay functionality would be very easy
Pretty sure someone can patch this bug easily and by the time this actually becomes relevant, thcrap will have some sort of fix for it. Either that, or there will be some sort of remaster for those games by then.
Oh, I'm sure the nerds working on the decomps will fix it, since it is a known bug with these games. It's just a matter of how soon these patches can be rolled out. Still good to raise awareness of this issue, since in 12 years we'll no-doubt be seeing posts on Reddit consisting of "why gaem crash after beat gaem?"

Also the "no past stage 5 unless normal" thing because I will fess up to being very bad at these games and EoSD is the only pre-soft-reboot game I have never been able to clear on any difficulty
The trailer shows that the difficulty selection still says "5 stages," so you're out of luck, I'm afraid.
 
The trailer shows that the difficulty selection still says "5 stages," so you're out of luck, I'm afraid.
Aw :( That's all right. As long as they did something about the RNG card I'll be able to push through on normal I think.

yes i know git gud yes yes
 
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