The Sims 4

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Nose ring were in fashion, what... a decade ago? Are they making the same mistake EA did in marketing to leftists?
Nah the makers themselves are just leftists im pretty sure. So still annoying but ig a bit more soulful since its not a marketing-based corpo decision and instead just what they personally like, even if it makes for a worse product in the end.
 
Immersive new household selection, sliders as a default feature, rimworld storytellers (with player choices mixed in), nice looking neighborhood with character, easy curved wall controls, resizing EVERYTHING, mixing objects without a debug code, easy clutter placement, washing machines as default furniture, customizing personalities as a gameplay mechanic, choices about your job that apparently lead to different gameplay styles, socializing is not an exact science... The only downside of this trailer are the faggy flags, the tumbler-styled sims do not bother me as much as I imagined.

I am getting very optimistic with this game; I'm scared sisters!
 
Honestly? Paralives graphics look kinda ass, and that's a GREAT thing. Shows great understanding of their target audience: Women with laptops. If they optimize it well, it'll probably carve out a niche for itself. If they get it to run on potatos and keep the code tight and tidy, they will definitely make waves. It can't be understated how shittily Sims 4 runs, specially when you mix and match DLC content, and how many game breaking bugs you will find over the course of even a very normal playthrough. Custom colors, custom furniture, STEAM WORKSHOP INTEGRATION.

Emerging reactions to the world around them. The paras make opinions and get feelings based on how they see people act and whether they approve or not. That is ambitious. If executed properly their world will feel truly alive, rather than the Sims thing of interacting one at a time or in a small group that all get the same plus or negative rating.

Yeah, these dudes are doing absolutely everything right. Props where they are due. The trailer is also the sort of confidence you only show when you have a good product and you know it.

Sims have gotten really complacent over the years. Dude, you can vary your height in Paralives. That's hell on the animations mostly, but if they go the extra mile, weeeeellllll.

It's one of those things where I thought for years, "Man, outdoing current Sims can't be THAT difficult" and this might very well be it.
 
I've been following Paralives for a while and I'm cautiously optimistic. I really like the world (I'm a sucker for European-esque towns), the build mode, and the paramaker, I like the train household selection, I like the concept of storytellers, the gameplay seems interesting and actually feels like a game that you have to strategize over, and the dev team seems generally quite honest and transparent. I also really like how they're clearly taking inspiration from other games that aren't the Sims- I'm seeing stuff that reminds me of Rimworld, of Stardew Valley, of Animal Crossing, and of RPGs in general. That's good. It gives the game more of an identity beyond "Sims Alternative", allowing it to really build itself into something unique that can stand on its own.

Despite my optimism, I'm still not going to get it on day one. I'll wait to see some reviews and for them to iron out any big bugs from launch, maybe add a few more things on their to-do list. Day one vidya purchases aren't smart in Current Year, unfortunately.
 
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Even if the 15 people that made this are woke as hell I hope this ends up being serious competentition to the sims franchise (which isnt any less woke anyways, just in the even worse corpo way), EA has been robbing people who only played the sims because of no other real options in the lifesim genre for over a decade now.

If paralives stops having a stick up the ass about script mods it could be a truly good base for being able to personalise it into exactly what an individual wants/needs too, but for the playerbase who is too tech illiterate for even basic modding it definitely seems like a better game overall than the sims 4 basegame.
 
If paralives stops having a stick up the ass about script mods it could be a truly good base for being able to personalise it into exactly what an individual wants/needs too, but for the playerbase who is too tech illiterate for even basic modding it definitely seems like a better game overall than the sims 4 basegame.
I'm really hoping that the kibosh on official script mods is just due to it currently being in early access. The devs have said they haven't ruled out them being allowed, so fingers crossed that they'll become a thing after the official release.
 
sorry, new to the thread and had to rant.

TL;DR: I’ve played these games for years and now I only want to play historical builds.

I used to play sims 1 on the GameCube and I just loved the story mode as a kid.

Then I got to the sims 3, and I didn’t realize how great the customization was until sims 4 didn’t have it. And I spent way to much money on the sims 4 (I’m retarded and took way to long to clue in on torrenting)

I don’t have every DLC pack for 4, I usually only grabbed them if it had an aspect I could use for my preferred play style.

All I want to play are historical setting now. Like super slow burn, multigenerational families in various historical settings (vikings, ancient China, literally any era or European kingdom setting).

I’m super grateful for the users above who gave phone mods, I’ve also found that I want slower gameplay and skill progression so I had a mod for that too (and I got way too excited at finding chamberpots or a working water pump for off the grid).

I don’t have the royal pack (I honestly just want it for sword fighting), or the life and death pack yet because of internet constraints and moving to a rural property but I think after those two (if they don’t break the game) I’ll be done getting dlc packs because as people have mentioned plenty, the game itself just can’t handle the entirety of its additions… unless they come out with like a medieval Europe or ancient Asia (not india) pack then I’ll have to get that as well.
 
So, now that the Sims 4 is (presumably, maybe, god we can only hope) all finished, what would you say the best game in the series is?
I'm tied between Sims 2 and 3. Depends on my mood, but I really love the details in 2 and the open world in 3. One had some fun in it too even if I wound up burning the house down because my spouse's cooking skill was nonexistent. Fucker killed all of us :mad: I'll always drift towards two or three, mostly three because I love the open world even if the sims and animals get stuck requiring mods.
All I want to play are historical setting now. Like super slow burn, multigenerational families in various historical settings (vikings, ancient China, literally any era or European kingdom setting).
I was really tempted to start playing again when the royalty pack came out. I always did Victorian and Edwardian stuff, and downloaded so many mods for those historical save files.
 
The Marketplace has been such a huge flop, that EA is giving away free "weekly drops" to entice people to waste their money and buy shit on their shit marketplace:

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The EA Insider also claims that EA considers Paralives and inZOI to be competitors of The Sims 3 and not 4, and thus they don't care about them. But EA did send out a survey to Simmers about inZOI shortly after that game launched its Early Access. And EA was concerned about Midsummer Studios's back then upcoming Life Simulation game, since former Sims dev Grant Rodiek was on the team, but it turned out to be for nothing since the game was cancelled and the studio closed down. There was no mention about if EA was afraid of Life By You, but that game was also cancelled mid-development as well.
 
I was really tempted to start playing again when the royalty pack came out. I always did Victorian and Edwardian stuff, and downloaded so many mods for those historical save files.
Too bad it’s so hard to do full conversions in TS4 since so much needs to be replaced manually.

If you want to do something like an ancient Chinese world you are out of luck because even the last world conversion mod hasn’t been working for years.
 
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Even if the 15 people that made this are woke as hell I hope this ends up being serious competentition to the sims franchise (which isnt any less woke anyways, just in the even worse corpo way), EA has been robbing people who only played the sims because of no other real options in the lifesim genre for over a decade now.

If paralives stops having a stick up the ass about script mods it could be a truly good base for being able to personalise it into exactly what an individual wants/needs too, but for the playerbase who is too tech illiterate for even basic modding it definitely seems like a better game overall than the sims 4 basegame.
The reception has been one of two things: Sims fans happy to play more sims games, and contrarians who go "Ew! Go back to your EA SLOP! This is OUR game!.. until it flops and we crawl back".

It's like fallout fans. You got all of 5-6 viable fucking games, why dislike any of them? It's all you play, just do it.
 
It's like fallout fans. You got all of 5-6 viable fucking games, why dislike any of them? It's all you play, just do it.
That's entirely missing the point.

Just because something has Fallout in the name and vaguely plays like the proper games, does not mean I will support it.

When people say "We want more FO games", what they mean is that they want more games like New Vegas. It's not even a question of "not being real Fallout", but the simple fact FO3 and 4 are not very good RPGs.

Nobody much cares which faction wins in 3 or 4 because the plot and characters are one-dimensional, yet people to this day still debate which faction in NV had the best shot at unfucking the Wasteland.
 
The Marketplace has been such a huge flop, that EA is giving away free "weekly drops" to entice people to waste their money and buy shit on their shit marketplace:Ver archivo adjunto 9141651
The EA Insider also claims that EA considers Paralives and inZOI to be competitors of The Sims 3 and not 4, and thus they don't care about them. But EA did send out a survey to Simmers about inZOI shortly after that game launched its Early Access. And EA was concerned about Midsummer Studios's back then upcoming Life Simulation game, since former Sims dev Grant Rodiek was on the team, but it turned out to be for nothing since the game was cancelled and the studio closed down. There was no mention about if EA was afraid of Life By You, but that game was also cancelled mid-development as well.

I will say not a single person at Maxis or EA would be surprised the #1 reported issue with Paralives is save corruption or issues caused by longer/larger save files, because they predicted it before it went live. They know the audience will likely dwindle as casual players run into issues or lost save files, and walk away.
The only thing at this stage that would actually make EA nervous is a competitor that focuses on a Sims 4 or Project X ‘neighbourhood’ type approach (open or closed), because they know it suddenly becomes actual competition simply from having a set up that could actually hook casual audiences in long term. I’m sure me saying that publicly will cause a bad omen for them and one will actually arise
Sims 3 was built sloppily yes, but there's a lot modders who tried hard to fix old problems, recently many mods have come out to optimize the games, and a new game built better with new technology could finally make a good game. The matter is more about effort, and while I think smaller teams would have a hard time making something that measure up to the original Sims, they actually seem to try to put effort into them, both Inzoi and Paralives. I don't like them both, but they're at least doing something original. Sims 4 is a repurposed multiplayer game and EA apparently found out a money cheat irl of marketing it as a hyper casual mobile-game style shoevelware with loads of small microtransaction and candy-colored disney looking characters. They just want to attract people with netbooks who want to build cute Sims and buy at least something, but that is business.

Just talked to a friend and he mentioned how MTG has turned into business models of making tie-in cards that sells shitload of money because Spiderman fans are gonna be buying Spiderman cards instead of making MTG thematically unique and pre-made decks instead of stuff that lead to organic creative gameplay. but realistically, why would companies care about anything than easy money?
 
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