The Elder Scrolls

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
Been running around in Morrowind and have been having a blast. I went up the west side of the island, grinding mobs to level 10, because I kept dying to that stupid wizard guy on the bridge. I also stole a bunch of imperial gear and made some crazy gold off of it, as well as some gear from the dark assassins. I raided this dwemer cave dungeon in a swampland and got a sick hammer that sold for 5000 gold too.

Morrowind (and Daggerfall, I watched the 4 hour retrospective video) have a kind of "sheen" to them in a way that the gaming industry nowadays just does not have anymore. I can only liken the feeling I receive when thinking about these two games to when I was a kid and playing Warcraft 3/WOTLK for the first time; the sense of a great and overarching fantasy world that just sucks you in and becomes part of your life.

Edit: Even with the very first song of Daggerfall, you just feel the careful craft of people pouring their heart and soul into it:

https://youtube.com/watch?v=PgjQGnbPdHc
Maybe I'm picky but the remasters never hit it for me like the originals.
The original song has such a charm to it.
 
Maybe I'm picky but the remasters never hit it for me like the originals.
The original song has such a charm to it.
https://youtube.com/watch?v=z9ZRF3t90zE, list: RDz9ZRF3t90zE
I'm not enough of a grognard to play Daggerfall but the cover art is rad as hell. How did we fall so far?

DF-cover-Daggerfall.jpg OBR-cover-Remastered.jpg
 
All npc's drift a little bit its a deep bug with how the game handles floating point numbers so its nearly impossible to fix, you could have a script that runs RA everytime you load a world space which would fix the issue but will probably cause other issues
Turns out im full of shit it has nothing to with floating point numbers but instead it has to do with the idle animation loops not ending in the same position as they started which is why beast races don't drift at all. Also the patch for purists fixes this and is compatible with OpenMW
 
Última edición:
their retard proofing got worse on starfield where even random bullshit sidequest npc's get essential status like the ship with the last gay jew sidequest, it's not even a main one but they prevent you from killing anyone in there just so you don't fuck the quest stages.
I've talked about this before, but basically the real problem is scripts will break in modern Bethesda games if you sequence break at all because they put in a bunch of pointless flags like "did NPC finish this line of dialog". They go out of their way now to make quests as linear as possible. You can't do anything clever or use game knowledge to skip steps, bitch. Emil needs you to read his great novel, and you won't be making paper airplanes with it.
 
Turns out im full of shit it has nothing to with floating point numbers but instead it has to do with the idle animation loops not ending in the same position as they started which is why beast races don't drift at all. Also the patch for purists fixes this and is compatible with OpenMW
For the longest time I thought openmw natively fixed this but for some reason I was playing an unmodded run and noticed the Ald'ruhn silt strider guy managed to fall off his perch. Patch for purists tweaks a ton of stuff that I took for granted.
 
For the longest time I thought openmw natively fixed this but for some reason I was playing an unmodded run and noticed the Ald'ruhn silt strider guy managed to fall off his perch. Patch for purists tweaks a ton of stuff that I took for granted.
I mean given that its an animation bug and not a fundementally an engine issue it really is beyond the remit of the project to fix the issue
 
I mean given that its an animation bug and not a fundementally an engine issue it really is beyond the remit of the project to fix the issue
I didn't even know it was an animation bug that caused it until the event I outlined, prompting my extremely short search for what had fixed it in the past. The more you know.
 
but basically the real problem is scripts will break in modern Bethesda games if you sequence break at all because they put in a bunch of pointless flags like "did NPC finish this line of dialog"
It's mind-boggling how you can fail at such an easy thing to program. Like, the quests are mostly just a bunch of fucking if-statements. Even if you don't give a shit about the final product - try at least to solve this little programming puzzle. Make the code consize, clean, and flawless. Lazy assholes.
 
They ported Reblivion to the Switch 2 before they patched it on PC and console. Thank you, Todd. Very cool!
Screenshot 2026-06-30 183839.png
Look at that like/dislike ratio.
 
It's mind-boggling how you can fail at such an easy thing to program. Like, the quests are mostly just a bunch of fucking if-statements. Even if you don't give a shit about the final product - try at least to solve this little programming puzzle. Make the code consize, clean, and flawless. Lazy assholes.
Well it's worse than that, because they actually put in more effort to design things this way. From what I gather a major reason is the shitty radiant quest system. In order to make "dynamic quests" NPCs and locations are given an "alias", so that you can have random quest givers and random quest locations. Before Skyrim quests were more stage driven, so if you were at X stage in your journal then an NPC should have X topic and the game state should be correct, but from Skyrim onward every quest stage has it's own script fragments and if you skip stages the previous "fragments" never run, so the game state never updates properly. Sort of tangential, but another thing that sucks about Skyrim is that it doesn't have a proper journal that gradually fills in a nice bit of exposition every time you hit a quest stage.
 
I check this thread and had a weird feeling to check Zaric's Twitter.


It's over. Tranny arc imminent.

For context, One of his newer videos popped into my feed a few weeks back, and as I used to watch him years ago I decided to check it out. Seeing how he presents himself now versus how he was 8 - 10 years ago was like a flashbang, between his unkempt hair, his cadence, and his body language, his whole demeanour just screamed "I'm a sex pest that wants to be a woman", it's a very noticeable decline.
I too used to watch him here and there years ago (circa 2018), I found his videos fairly informative and good background noise. Then he was describing the backstory of some mage he made. He mentioned that the mage had been molested by the noble house that he was adopted by. Weird route to take to make him hate nobles, but that wasn't enough. He begins to go into detail about how the mage was molested by his step-father while his step-mother looked on in approval. Of course I immediately quit watching. I'm pretty sure he mentioned he was married too.
 
This is like 3rd time this year an Elder Scrolls creator has trooned. Is the fact that there's no TES6 is what's driving them insane?
Either that or they've seen the trailers for that game that's trying really hard to be a Morrowind clone*, wondered what was so great about Morrowind, and hyperfixated on all the weird shit about Vivec being a hermaphrodite who fucked Molag Bal instead of the depth of the setting and mechanics.

*Best comment:
This game gives me the impression that it is going to be the greatest thing ever or a massive piece of shit. Either way I'm in.
 
Replaying Skyrim with a featured modlist on Wabbajack called Winds of the North again.

Man, playing as a Spellsword (said it before) is fucking funny: all the Destruction master spells are one-handed (even the Lightning Storm). With that, slashing and killing with the elemental trifecta is pretty awesome, much more in Legendary difficulty.
 
Atrás
Top Abajo