The Elder Scrolls

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
I was under the impression that he had trooned out months or even years ago, and was now a fully out there tranny.
I just happened to catch him streaming on YouTube right now and I decided for the hell of it to click. My honest-to-God first reaction was: Nigga, you gay!
Dressed in all pink, has ponytails with pink bows. I can understand the 'joke' of it, but you are totally right that his mannerisms are completely off. The way he's shifting and moving, he even made a little cutesy noise at one point that made me shudder. Around 1:47:15 into the stream. God damn it.
There are a few videos I want to archive of his, mainly his instructional videos of getting certain games and mod stacks set up, but outside of that I am completely ignoring this guy going forward and 'hope' for the best.

If confronted on stream or elsewhere, he (in the past) said that it's all an act because it makes people mad and he liked making people mad, and this is one of the easiest ways to do it.
One thing I want to call out here, and I don't think others have noticed it, is exactly who he is making mad. It would be one thing if he was dressing up, really exaggerating it and making fun of Troons and adjacent weirdos. But this all seems to be him trying to get conservatives and regular people pissed off, which is really telling about what his beliefs and preferences are internally.

[Edit. Found the exact timestamp of the noise]
 
Última edición:
What I also don't like is how the Chick Trader is the Garu Sue of the mod and you can't do anything but obey him, so lawful good characters can eat a bag of dicks.
I actually like how there's a diagetic reason for why you can't just walk up and murk him. It railroads the player in a convincing way and made me look forward to finally killing him even more. I wish Bethesda put in half as much thought into essential NPCs.
You'll see later in the quest you're transported in another world space and it gets really difficult to know where you're supposed to go. It reminded me of Craved Brink and that horrible goblin zone with teleporters all around the place.

It really gets a bit too long once you're inside the numidium and the last part of the mod gets old real quick.
I finished the mod and I really didn't expect half of it turn into Super Meatboy and puzzles. What he hell was he thinking? If it was a small section it would have been one thing, but it just goes on and on forever. I'll be honest, I eventually got impatient and just TCL'd past everything. I can see why he turned off the comments on the Nexus page like a little bitch now.
 
He can die in the final mission, which just results in a game over message and forces you to reload.
I know there's some glimpses but that's for you to reach the objective more quicky than normal. A matter of urgency.

My point is Martin being a essential NPC for near the majority of the game is a plot armor to evade nasty bugs and Bethsoft not having a alternative way to do things, unlike in Morrowind.
 
It only gets worse the less competent Bethesda gets due to the Devteam of Theseus problem. Spacerim... was there a single time where the NPCs weren't essential? Outside of the procgen nightmares? Or even a single quest where you had any option other than staying on the rails the unimaginative losers at Bethesda wanted you on?

... We're never getting TES6 and that's probably for the best. Wonder when Skyrim Remastered is gonna be announced?
 
Zaric literally looks like Dwight Schrute.
20260628_111755.webp

And a rare picture of his wife:
20260628_120040.webp

Pictures taken at Larkspur Colorado:
1782683779755.png
 
Been running around in Morrowind and have been having a blast. I went up the west side of the island, grinding mobs to level 10, because I kept dying to that stupid wizard guy on the bridge. I also stole a bunch of imperial gear and made some crazy gold off of it, as well as some gear from the dark assassins. I raided this dwemer cave dungeon in a swampland and got a sick hammer that sold for 5000 gold too.

Morrowind (and Daggerfall, I watched the 4 hour retrospective video) have a kind of "sheen" to them in a way that the gaming industry nowadays just does not have anymore. I can only liken the feeling I receive when thinking about these two games to when I was a kid and playing Warcraft 3/WOTLK for the first time; the sense of a great and overarching fantasy world that just sucks you in and becomes part of your life.

Edit: Even with the very first song of Daggerfall, you just feel the careful craft of people pouring their heart and soul into it:

 
Última edición:
Anyone have any success installing Tamriel Rebuilt and Morrowind Rebirth via OpenMW? I know I did it years ago but its been a while and both mods have undergone significant updates since my last playthrough.
 
And a rare picture of his wife:
HE'S MARRIED?!
1733709295544.jpg
Anyone have any success installing Tamriel Rebuilt and Morrowind Rebirth via OpenMW? I know I did it years ago but its been a while and both mods have undergone significant updates since my last playthrough.
Can't be too different to installing them like any other mod? Check the mod page to see if it needs specific instructions.
 
My point is Martin being a essential NPC for near the majority of the game is a plot armor to evade nasty bugs and Bethsoft not having a alternative way to do things, unlike in Morrowind.
morrowind also breaks the game if essential npc's die, bethesda just retard proofed it because of the constant autosaves, their retard proofing got worse on starfield where even random bullshit sidequest npc's get essential status like the ship with the last gay jew sidequest, it's not even a main one but they prevent you from killing anyone in there just so you don't fuck the quest stages.
 
Essential NPC in Oblivion are neccesary by the plot; if Martin dies you can't do nothing as a example.

In Skyrim that idea became very annoying and with people which doesn't even influences the plot. Delphine is my major example.
Stop defending bad game design, you could just as easily put up a big "YOUR UNIVERSE IS DOOMED" message if he died and stopped the main quest in it's track and then every single Bethesda game going forward wouldn't be ruined by this feature. This was the point where Bethesda stopped treating their audience like adults and more like retarded console children(which Bethesda fans are, by the way), there is no arguing this because this is where it all started. Design a better main plot or a way to not ruin the rest of the game with it's implementation. Other studios have done it, there is no excuse.
>In Skyrim it became annoying
No, it already became annoying as early as Fallout 3 and it became obnoxious in Skyrim, you answered your own question as to why this feature was a mistake. Now look at Starfield, more than half the NPCs are immortal, even ones that don't make sense.
Morrowind (and Daggerfall, I watched the 4 hour retrospective video) have a kind of "sheen" to them in a way that the gaming industry nowadays just does not have anymore. I can only liken the feeling I receive when thinking about these two games to when I was a kid and playing Warcraft 3/WOTLK for the first time; the sense of a great and overarching fantasy world that just sucks you in and becomes part of your life.
They were designed as actual RPGs from the start, to be played by real nerds. Oblivion and onwards were, as I already said, made for console tards first and with each entry the RPG elements were watered down more and more, to the point where neither Skyrim nor Fallout 4 or any other game that came after are even considered real RPGs, just action games with skill trees(so just action games since all games now have skill trees). Todd chose this route and now look where it led him, thankfully as with Fallout, the fans carry on the legacy and create proper content for the franchise even when Bethesda won't.
 
My favorite essential NPC in Morrowind is that one boat fast travel guy that drifts 1 centimeter to the left every day until he falls off the pier and gets eaten alive by slaughterfish. And somehow OpenMW never fixed the bug.
All npc's drift a little bit its a deep bug with how the game handles floating point numbers so its nearly impossible to fix, you could have a script that runs RA everytime you load a world space which would fix the issue but will probably cause other issues
 
Última edición:
All npc's drift a little bit its a deep bug with how the game handles floating point numbers so its nearly impossible to fix, you could have a script that runs RA everytime you load a world space which would fix the issue but will probably cause other issues
It's a shame 64-bit systems didn't catch on until after the games industry decided to stop building new engines. 64-bit integers are large enough that you could just pick a sufficiently small unit of distance (say 1/16 inch or 1mm) and calculate everything as a multiple of that, which would get rid of all floating-point errors.

My favorite floating-point bug is probably the one in the extremely early version of Unreal Engine 2 used in Postal 2, where you can just walk up to the junkyard gate on Thursday, quicksave, and then quickload to place yourself on the other side by rounding error. (Too bad the trick doesn't work in reverse, so you have to rocket jump and get yourself stuck in the gate to get back out.)
 
It's a shame 64-bit systems didn't catch on until after the games industry decided to stop building new engines. 64-bit integers are large enough that you could just pick a sufficiently small unit of distance (say 1/16 inch or 1mm) and calculate everything as a multiple of that, which would get rid of all floating-point .
Id say even using it signed it gets you. .97 LYs in one direction
 
Atrás
Top Abajo