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kiwifarms.net
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- 28 de Mayo, 2018
Fifteen? Good God.
The best memories start with bad ideas.
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Fifteen? Good God.
15 people? Just like the good old days!!!!!My current DM plans on having both of his groups play together in a single campaign, which will mean that there will be 15 players (one person isn't invited because she dated one of the players and slept with another). I can only imagine what everyone will choose. Since it's a 3.5 campaign, truenamer is completely off the table.
My dad has a towel in his room that says, "Bad decisions often make good stories."The best memories start with bad ideas.
15 people? Just like the good old days!!!!!
Seriously, the first couple editions of D&D had group sized of about 8-15 people for every DM, needless to say, the DM had to be skilled and a bit of a hard ass or things got very chaotic, very quickly.
Yeah... those big groups were made gone because those make encounters take way too long. I'm in a game of 7-9 and there's a reason our DM doesn't have too many fights. And this is with players who (mostly) know what they're doing and don't have to search for their actions.
Their original existance was because ADnD was a meat grinder and started life as a wargame.
Ask him? Maybe you could tell the player that your character is innately revolted by the concept of necromancy, and you'd like to figure out a way you could keep playing him with the group but without immediately declaring him an evil menace. Or just have the argument in-character. Either way, your character would have to weigh up that this person he's previously liked and been helped by turns out to be involved with something he finds disgusting and evil, and figure out whether that changes his opinion of necromancy as well as his opinion of the necromancer.The problem is: How would my character know about someone else's intentions and his morals?
I regularly DM'ed 20, but it was a lot more like a war game back then.
20!‽? Jees, I can barely handle 7 people without ripping my hair out, I can't imagine how much of a Nightmare twenty people would be to handle!
We all know the saying by now.Mike Mearls, one of the lead designers of 5e who paid the Danegeld to the woke crowd is getting Robespierred on Twitter.
Ver archivo adjunto 837231Ver archivo adjunto 837232Ver archivo adjunto 837233Ver archivo adjunto 837234Ver archivo adjunto 837235Ver archivo adjunto 837236Ver archivo adjunto 837237Ver archivo adjunto 837238Ver archivo adjunto 837239Ver archivo adjunto 837240
Mike Mearls, one of the lead designers of 5e who paid the Danegeld to the woke crowd is getting Robespierred on Twitter.
Ver archivo adjunto 837231Ver archivo adjunto 837232Ver archivo adjunto 837233Ver archivo adjunto 837234Ver archivo adjunto 837235Ver archivo adjunto 837236Ver archivo adjunto 837237Ver archivo adjunto 837238Ver archivo adjunto 837239Ver archivo adjunto 837240
So what did he actually do? I didn't see anything actually discussed in the screenshots.Can't say I'm surprised by this, to be honest.
SJW's are like Saturn eating his children....
So what did he actually do? I didn't see anything actually discussed in the screenshots.