Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

As long as you're going for horror with those settings, yea, CoC'll usually do the job, particularly if you need to keep lethality.
A friend used to run really gory Evil Dead/Army of Darkness games with earlier edition CoC rules because he didn't want to buy the official TTRPG. His trick was to not halve PC hit points but leave them be or double them. Can't remember anymore. We found it satisfying.
 
A friend used to run really gory Evil Dead/Army of Darkness games with earlier edition CoC rules because he didn't want to buy the official TTRPG. His trick was to not halve PC hit points but leave them be or double them. Can't remember anymore. We found it satisfying.
Did he know about or try the official AoD rules?

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Don't forget the part where it gives you a 30ft fly speed and the ability to hover in the air.
My favorite is the fact that it can tank three critical hits before it stops working and it allows you to essentially cheese your way around staircases and traps via form of perfect hover that doesn't work in any way like actual spells involving it.

Covered it a while back on Dice Scum when it was relevant. It was dumb then and it's just as dumb now.
 
My favorite is the fact that it can tank three critical hits before it stops working and it allows you to essentially cheese your way around staircases and traps via form of perfect hover that doesn't work in any way like actual spells involving it.
*Every Adventuring Party Ever*
 
Any thoughts on Basic Fantasy RPG (BFPG)? Seems like a good little system that is the right mix of simple but not made exclusively for mouthbreathing retards, the amount of "semi official" addons and official adventures seem nice too
 
Any thoughts on Basic Fantasy RPG (BFPG)? Seems like a good little system that is the right mix of simple but not made exclusively for mouthbreathing retards, the amount of "semi official" addons and official adventures seem nice too
Never played it, but I own a few books of it. As a game, it appears to be a basic bitch BX clone. OSE does the same thing better.

The benefit is the adventures were (and maybe still are) sold on Amazon print-on-demand at cost. Meaning it was only £3 per module at the time. They are mostly junk though. One that I thought was interesting was a castle adventure where it's the same map, but stocked with different monsters and given a different plot. So there's an amazon one that's like Conan. There's an undead themed one where it's an army of skeletons who kidnaped a boy so he can play a magic trumpet (skeletons don't have lips or lungs). It's a novel idea for a module. I remember some YouTuber wanted WotC to do that for Keep on the Borderlands.

Other than that, completely forgetable.
 
My favorite is the fact that it can tank three critical hits before it stops working and it allows you to essentially cheese your way around staircases and traps via form of perfect hover that doesn't work in any way like actual spells involving it.

Covered it a while back on Dice Scum when it was relevant. It was dumb then and it's just as dumb now.
My favorite is that it never crossed their mind that 99% of wheelchair users would choose a cure.
 
Remember, if you ever want to revert to original d100 rules you don't need any particular game, just pick RuneQuest and mod it to your own content. Nobody will stop you.
 
My favorite is the fact that it can tank three critical hits before it stops working and it allows you to essentially cheese your way around staircases and traps via form of perfect hover that doesn't work in any way like actual spells involving it.

Covered it a while back on Dice Scum when it was relevant. It was dumb then and it's just as dumb now.
I know it's hilarious. It's genuinely one of those things where you take one look at it and go "You guys didn't play test this at. all. did you?"
 
I know it's hilarious. It's genuinely one of those things where you take one look at it and go "You guys didn't play test this at. all. did you?"
Oh, I'm sure they did. They just didn't care.

And in the hands of any competent party it would be an absolute nightmare for a GM. Hell, I still have fond memories of the shenanigans I got up to with unseen servant. You'd be amazed what you can do with a mindless little Str 2 conjuration.
 
The lethality is great. It actually makes the game better and tighter and stops the absolutely retarded murderhoboing that infects every. single. D&D. campaign. ever.

Look, people want to have fun and play fantasy asshole gods, I get it, but you have no idea how refreshing it is when you take those types and suddenly show them a system that reacts appropriately to their psychopathic whims.
In D&D I would usually just have society react to this kind of behavior realistically. Your team would be denied access to shops, taverns and the amenities of society. If you became notorious enough, just approaching a city would get you attacked. You'd get a bounty put on your head and be attacked by vigilantes.

You could get around this by doing actually good things for society and knocking off the murderhobo shit. It was sort of like the Wild West. Yesterday's outlaw is tomorrow's sheriff.

My main solution, though, was always having a lawful good as the team leader. Generally, even the chaotic evil murderhobo would go along with this, grumbling, knowing that even though this goody two-shoes guy was an officious, overbearing faggot, he would treat even them fairly.
 
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