Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Been researching BRP and GURPS for awhile lately and i'm overall interested in general-purpose classless horizontal progression kind of system, and i've got a question. Is it worth it? I mean, i don't mind reading another bunch of core rulebooks. And if it is - which one's better?
I like games built on BRP, like Call of Cthulhu and Runequest, and I've skimmed the BRP book. It was a decently easy read and seemed easy to use, so give it a shot.
I have no experience with GURPS outside of memes so I can't help you there.
 
Been researching BRP and GURPS for awhile lately and i'm overall interested in general-purpose classless horizontal progression kind of system, and i've got a question. Is it worth it? I mean, i don't mind reading another bunch of core rulebooks. And if it is - which one's better?
GURPS is fairly intuitive and easy to learn which is nice because it makes for a game that can be as rules lite or as obtuse and crunchy as you please, and since each book is focused on a narrow subject and modular with the core system you really can run almost anything you can dream of with it. GURPS is a framework that you hang your ornaments on and so it requires a bit more buy in than some other systems since it doesn't come with much of a setting of its own but it's a very solid and robust framework.
 
And yet you can't get anyone to play it!
Sad but true. I think it's a victim of its own success tbh, GURPS fans are fucking obnoxious and there's like, a million books. It's intimidating to get into unless you actually read it and realize how simple it really is.
 
Sad but true. I think it's a victim of its own success tbh, GURPS fans are fucking obnoxious and there's like, a million books. It's intimidating to get into unless you actually read it and realize how simple it really is.
That's probably part of it, but I think Steve Jackson Games is also a big reason why GURPS isn't bigger than it is. One of many baffling decisions is Steve's decision to stubbornly refuse support of, or work with anyone else wanting to make any kind of online tools.

I've been kicking around the idea of making a GURPS clone (in a similar vein to D&D retroclones), with an actual, functional SRD, and releasing it to the Public Domain. It wouldn't contain any verbatim text from the actual GURPS books, but have very similar rules.

One thing that might actually be useful, once an SRD is built, is a kind of "white labeling" tool that lets a GM use the ruleset how it's meant to, basically curating rules (skills, advantages, etc.,) alongside packages, for a somewhat different approach than GURPS currently has. Even though you're not really supposed to use GURPS this way, the tendency is for GMs to say "okay player, pore over these fuckoff huge books and make a character adhering to this point buy system" which makes it so intimidating that a lot of the time only the most autistic players see it through and actually end up playing, which is a shame, because the actual structure is very elegantly designed. A kind of "onboarding" or walkthrough thing that makes it more closely resemble a "normal" character creation process, using GM-configured lenses and templates, might resolve some of those issues.
 
One thing that might actually be useful, once an SRD is built, is a kind of "white labeling" tool that lets a GM use the ruleset how it's meant to, basically curating rules (skills, advantages, etc.,) alongside packages, for a somewhat different approach than GURPS currently has. Even though you're not really supposed to use GURPS this way, the tendency is for GMs to say "okay player, pore over these fuckoff huge books and make a character adhering to this point buy system" which makes it so intimidating that a lot of the time only the most autistic players see it through and actually end up playing, which is a shame, because the actual structure is very elegantly designed. A kind of "onboarding" or walkthrough thing that makes it more closely resemble a "normal" character creation process, using GM-configured lenses and templates, might resolve some of those issues.
That would be absolutely amazing and would eliminate the single biggest issue with GURPS, which is as you stated, the fact that the system requires the DM to do some amount of actual legwork to set up the system for the campaign being played ahead of time.
 
That would be absolutely amazing and would eliminate the single biggest issue with GURPS, which is as you stated, the fact that the system requires the DM to do some amount of actual legwork to set up the system for the campaign being played ahead of time.
I don't know if it would eliminate it as an issue (the GM still has to go through the effort of curating, after all) but it would present it as a normal thing you should do, and give you (and your players) the result in an easily accessible way. "This is not a game, it's a toolkit to make your own game. We tried to make it easy, try this." It's kind of amazing how little effort SJG seems to have put into doing this.

I'm fairly certain it's not a copyright issue to do this (rules aren't subject to copyright), and I wouldn't claim any affiliation with SJG or GURPS, even though it probably would be useable a GURPS SRD resource in its own right. I was thinking of naming it something like SPURG, or Simple Point-based Universal Rules Glossary.
 
That's probably part of it, but I think Steve Jackson Games is also a big reason why GURPS isn't bigger than it is. One of many baffling decisions is Steve's decision to stubbornly refuse support of, or work with anyone else wanting to make any kind of online tools.
The current issue is the Steve Jackson has gone full wokie "black lives matter! transrights are human rights! we don't want shit lords buying our products!"
 
Didn't see this posted yet, but uh-oh Paizo.

Over the last year, Paizo has been navigating one of the most challenging periods in our company’s history. I want to speak to you directly about what happened, how it has affected us, and the steps we’re taking to protect the future of Pathfinder and Starfinder.

This is a hard update. But you deserve clarity, and we remain committed to being open with our community.

How We Got Here​

In January of last year, our longtime book‑trade distributor, Diamond Comics, declared bankruptcy. Diamond handled Paizo products for major retailers like Amazon, Barnes & Noble, and Ingram, and our agreement with them was based on consignment (meaning we paid to ship products to their warehouse and were only paid when those products sold).

When Diamond collapsed, the situation became far more complicated:

  • JP Morgan Chase claimed a lien on all products stored in Diamond’s warehouse, including nearly $10 million in Paizo inventory. We cannot currently access this inventory, pending ongoing litigation.
  • Paizo and dozens of other publishers have been in court ever since, fighting to reclaim our own products.
  • Diamond’s exclusive contract prevented us from immediately moving to a new distributor, even after they stopped selling our books. A judge terminated that contract earlier this year, but Diamond has appealed, delaying resolution.
The result has been devastating. Paizo lost nearly $2 million last year, had to write off nearly half a million in additional sales covered by the bankruptcy, and book‑trade sales remain far below historical levels. While sales through Paizo.com and hobby retailers have grown over the same period, they have not been sufficient to offset these losses.

We are back in the book trade today with a new partner, but the book market has not yet recovered. We must make difficult decisions now.

Layoffs​

As part of our efforts to address our core business and adapt to the current business environment, Paizo will be conducting layoffs impacting 12 employees.

Acknowledging that layoffs are sometimes necessary, Paizo management and the United Paizo Workers union established a clear, fair process for implementing layoffs. Following those terms:

  • Paizo has given the union twenty (20) business days’ notice of positions scheduled for reduction in force and may propose alternatives.
  • Employees may volunteer for layoffs; otherwise, the least‑senior employee in each impacted business unit is affected.
  • Impacted employees will receive one week of severance per year of service, with a minimum of two weeks.
  • Those affected will have 18‑month recall rights.
These decisions affect people we care about deeply. We are doing everything we can to support them through this transition.

Organized Play​

Pathfinder Society and Starfinder Society have always been labors of love—programs we’ve supported as marketing investments to grow in‑person play at game stores and conventions. But the needs of retailers, conventions, and home groups have evolved over time, and the cost of producing scenarios has grown significantly.

It's time to evolve Organized Play using a tool perfect for transitioning the campaigns to its dedicated players: the Pathfinder and Starfinder Infinite publishing programs.

Pathfinder Infinite & Starfinder Infinite​

We will be releasing new logos and adding dedicated Infinite sections to the Paizo Store, bringing independently created Pathfinder and Starfinder products directly into the spotlight on Paizo.com.

Authors and members of the community interested in producing sanctioned independent adventure scenarios for use with the current Pathfinder Society and Starfinder Society programs will be able to do so under clear guidelines that we will release before Gen Con.

Official Scenarios​

Paizo will continue publishing Pathfinder Society and Starfinder Society scenarios at the current rate as normal through October. After that, we will shift to two scenarios per month—one for Pathfinder Society and one for Starfinder Society. In addition to regular availability on Paizo.com, these monthly scenarios will be enhanced by our new Pathfinder Printables line of home-printed miniatures and will also appear as bonus content for subscribers to the Pathfinder Printables line on MyMiniFactory.com.

We also have two major Organized Play themed hardcovers coming early next year: The Chronicles of the Pathfinder Society Adventure Anthology (March) presents 6 classic Pathfinder Society scenarios in updated and expanded Second Edition rules, with all adventures sanctioned for current PFS play. The Starfinder Invasion’s Edge Adventure Path (April) collects more than a dozen popular scenarios from Starfinder Society’s debut season into an enhanced campaign you can play or replay as part of the Starfinder Society campaign.

We know Organized Play has seen a lot of changes recently and that some of these have been frustrating or disruptive to our Venture Officers and player community. It is our earnest desire to stabilize both programs and expand them from a position of strength, but right now things are not working, and we need to fix them. Paizo remains committed to Organized Play in the long run and will continue to invest substantially in these programs as we move forward.

Free PDFs​

Beginning July 1, we will end the automatic granting of free PDFs of non-Society Paizo products to volunteers. Venture officers will continue to receive free access to Paizo-produced Society scenarios, including those yet to be released, as we evaluate our current free PDF policies. We may still offer selective grants to venture officers when this audit is concluded, but the volume of free products we’ve been distributing is no longer financially viable.

Foundry Support​

We’ve invested heavily in Foundry VTT modules for Organized Play scenarios, but sales have not covered development costs. We will finish the current season, then pause VTT support for new Society modules until we can either reduce costs or increase revenue.

These changes are not a retreat—Paizo believes strongly in the power of Organized Play and always will, but the current publishing model for Society scenarios is not working and we need to slow down, stem the financial losses from a struggling program and evaluate where to go from here.

What’s Next​

Despite the challenges, there are real reasons for optimism in the medium term:

  • We’ve partnered with Independent Publishers Group to rebuild our book‑trade presence. Sales are still recovering, but we are in a better position than we were in 2025.
  • The new Paizo Store is performing better than the old store and will soon allow us to launch a direct‑to‑retail program, enabling local game stores to order directly from Paizo—including a complete backlist catalog that has often been difficult to source through conventional channels. We expect your favorite local game store to be able to open a retailer account with Paizo in the next few months.
These measures will take time to bear fruit. The difficult decisions we’re making now will ensure Paizo can continue to thrive in 2026 and beyond.

To our customers, freelancers, partners, and volunteers: thank you. Your passion is the reason these worlds exist. We remain committed to the stories we’ve built together and to the people who bring them to life.

- Jim Butler

Source
 
Didn't see this posted yet, but uh-oh Paizo.
Its a Pride Month miracle!

I guess they're missing that money for those books they bought back from Vance last year right about now.

Hmmm. Trump defunds USAID and a year later Tranny-repping Pozzio shits the bed. Is it really just coincidence?

Yeah, I saw that earlier.

I really don't want Paizo to go under. As much shit as Pozzo deserves to have slung at them, I don't want them to go under and cede the field to... ugh... WotC.
I'm so fucking torn, becasue they are such a complete den of horrible people and pozz, they've been pulling their "get fucked, chud" schtick since Trump 45 so its utterly fucking delightfully hilarious for them to realize that losing audience due to cramming trannies and faggots into everything isnt' a sound business model.

but then, as you point out, they are the only also-ran that can even get a glimpse of WotC's back, and if they go under it just means Wokeshits of the Coast gets to shamble along a little longer. And honestly the only difference between Wokeshits and Pozzo right now is that Pozzo is still largely run by people who actually play and like TTRPGs instead of by bugmen corpos.
 
First session of UESRPG and I got to pull this out.
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The Nordic Berserker decked a Dunmer girl in the middle of the street because she laughed at his failed intimidate check.
 
What can you get people to play? 5e? I'll stick with my autism simulator.
Old school AD&D, CoC, Stormbringer (the rest of Chaosium), Traveler, Paranoia, mostly stuff that was current in the '90s and '00s. Since I don't really have the energy to GM, mainly one-offs of some pre-5e D&D. Mostly stuff that tends to keep away woketards, although most often it's a nostalgia trip with old friends rather than a drop-in game, which I'm now paranoid about.
 
I absolutely love GMing this...at least I thought I would, as only two games in with the last group and they completely missed the point and just turned the whole thing into PubG: Alpha Complex before I just threw in the towel.
One optimistic thing about being in between groups now; maybe the next one WILL get the point and I can enjoy being The Computer as much I should.
 
On the one hand. Bad. On the other. They deserve it for the wokeshit. It should have come from collapsing sales, not from being screwed over.

Maybe Kobold Press will step in to fill the gap?

This does answer something from another hobby. Supposedly Paizo is making official content for One Page Rules, which seemed weird to me, but now I know why.
 
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