Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Enough about troon mechs. Dice Scum is finishing Mecha May in June! We see what happens when you cross Mike Pondsmith and the designers of Heavy Gear and have them make their own Gundam setting; Jovian Chronicles.

 
As a side note, I'm not much of a TTRPG player, I've only played a bit of 5e, so what is PbtA? Is it just an alternative system like 5e or pathfinder? Is it why there are no combat stats like HP or AC, or is the game just that incomplete? If it is meant to not have combat stats how do you see who wins a fight?
PbtA takes a lot of the core mechanics of D&D, like experience, leveling, roll-to-hit, skill checks, and the like, and replaces them with being transgender.
 
For people talking about the What If? Bubblegum Crisis book.

One of the What If's is Neo-Gothan City and hard suit Batman
Just in case anyone thinks he's kidding....

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Oh, and there's a section for Night City too.

Fuck, now I actually want to run a game. Probably use Mutants and Masterminds for mechanics instead of Fuzion tho.
 
Seeing troons use Armored Core's simple but compelling enough themes of dehuminazion due to tech and war be translated to "transbian" bdsm abuse fanfiction was horrifyingly fascinating.
IMO, a lot of trannies don't want to be women, they want to be not themselves. Which fits in with the whole depersonalization aspect of this. It's all one big dissociative coping mechanism.
 
IMO, a lot of trannies don't want to be women, they want to be not themselves. Which fits in with the whole depersonalization aspect of this. It's all one big dissociative coping mechanism.
oh sure, but seeing that forcibly attached to retarded BDSM shit meant to solely get them off when it was instead meant for something much more actually poignant like an actual war story is really fucking telling of their priorities in life (i.e gooning)
 
IMO, a lot of trannies don't want to be women, they want to be not themselves. Which fits in with the whole depersonalization aspect of this. It's all one big dissociative coping mechanism.
You're partly incorrect.
They don't want to be women, they want to be able to rape & assault women (and otherwise act with no social constraints or pushback) and trooning out is simply a way to accomplish that. (which also side tangents out into jockeying for position in the troonmunity which is determined by how well you "pass")

They also know they will never be a real woman, and I think at some level know that what's wrong isn't society, or their chromosomes, it is them and that goes into the depersonalization thing you describe and desire to suborn their indentity to someone/something else.
 
Seeing troons use Armored Core's simple but compelling enough themes of dehuminazion due to tech and war be translated to "transbian" bdsm abuse fanfiction was horrifyingly fascinating.
I assume you're talking about some RPG that tries to be AC but fucks it up because trannies are hacks? If you're referring to something Dice Scum talked about, I haven't seen it yet.
Oh and you are correct about troons yoinking AC's themes to fuel their fetish masturbation sessions, I hate them with a passion.
Ah, I found the context. Transbian rape mechs that try to use AC6's main character dynamic (you and the Handler) for their master/pet rape fetish magical realms. TTD.
 
Última edición:
I skimmed the F.A.T.A.L. book once because the memes about butthole circumference and other funny stuff like that. What I found was the largest pit of autism I have ever seen in my life. Just charts upon charts with special retarded rules on top of all of it. Complete madness.
It's essentially unplayable without cheating. It can really only be played as a gag. I'm pretty the creator was serious. A lot of effort went into this. I don't think it was playtested at all, though, probably because the autist who created it had no friends and hairy palms.
 
In this case @Judge Dredd didn't find one good player for this table, which may have been a blessing in disguise since that means he could just kill the campaign with no regrets.
I had one good player. A regular who has played for years.

But yes. The two new guys. One was a nut, and the other said he'd never play another TTRPG with me again. So that's a bridge burned. He is a conan fan, so that's an angle I could try, but I won't force it.

Kiwis are right though. It's better to have no game than a bad game.

Because it was? You need to start selecting for a higher quality of player.
Quick summary because I've gone on about this before.

Can't find players. Early-mid 2010s. For years I heard grognards talk about past games and how they'd give anything for one more game. There was always some excuse, including there being no DM available. I took up the job of DMing to get a game going. Suddenly the excuses shifted to things like "I'm washing my hair" or "I'm walking the dog".

Friend invited me to a game and things got rolling from there.

Around 2022 there was a listlessness among players. The fad was clearly over and they were looking for an excuse to quit. OGL happened and everybody left. Now it's a small pool of players, mostly set in their ways. You have people that only play 5e, people who make excuses and want to talk about great past games, people who sign up then no-show. Local nerd shops and clubs have removed their gaming tables (not that I used them anyway) and are plastered with pride flags year round. I've had best results recruiting non-TTRPG players, but it didn't work out this time.

I assume you're talking about some RPG that tries to be AC but fucks it up because trannies are hacks?
Talking about Girl Frame a few pages back. A PbtA game that is meant to be an evagelion simulator, but is clearly just the authors BDSM fetish. Conversation moved on to why troons love mech games so much (Girl Frame, Meatpunks Forever, Lancer, Battletech), and the answer was surprising.



On the topic of me fucking up the campaign.
What are some games/adventures/ideas that are easy to run?

eg. I've run Treasure Hunt a lot to great success. It easy to memorize, it's constrained to a single island with a simple goal and half a dozen points of interest, and easy to wing if the PCs go off the rails.
Mutator is a Savage Worlds one sheet set in a silent hill like hospital. It's a few rooms of combat, and that's it. Again, the constrained setting and ease of making stuff up should the PCs try someone not covered by the module.
And Savage Worlds is a favourite system of mine because as a DM I can stat on the fly and most of the checks are vs a DC of 4. I've heard of Index Card RPGs room DC system is similar. And "just use bears" is the name for reusing a monster stat block over and over.

I'm considering Keep on the Borderlands, but I've tried that before and it didn't go over well.
 
But it does explain a lot. Lancer, Girl Frame, Armored Core, Battletech. I just assumed it was an autism connection, but no.
I know I'm a little late to the discussion, but holy shit Lancer is basically unplayable AIDS. Your character sheet itself for the pilot is fucking meaningless as almost nothing on it will ever come up in any way that's consequential, and because you can just constantly swap shit between missions there's never any commitment to anything so even the mech itself is never a "character", which is of course fitting for trannies and why they're so attracted to it. And I don't mean just switching guns on the mech, because it's a weird post scarcity society that for some reason is still bickering over resources, you can just change out the mechs entirely depending on your license level(think character level).

On top of that, there's no battlefield salvaging(not that there needs to be since you can just 3d print whatever for your mech anyway), the enemy mechs themselves don't even run on the same game system as the character mechs so a more difficult encounter is just the same NPC mechs with 20 extra keywords slapped on to trigger different abilities making it a pain in the ass to DM as well. On top of that, the difficulty hits tiers and basically resets periodically. What I mean is, that you play for a bit, you get more options available for your mechs, the combats get easier, and then you smack into a difficulty cliff as if you've been reset back to basically level 0 and the enemies are ramped way up, for you to climb the power acquisition treadmill again.

Aside from the autisticly in depth setting, the game itself is a fucking skirmish wargame pretending to be a TTRPG as it would be better off as a 1v1 "let's play 5 mechs each at license level 3" or whatever and just go for it. Even the combats have king of the hill, control zones, etc. like a pvp game.
 
I'm considering Keep on the Borderlands, but I've tried that before and it didn't go over well.
This was my first full-length module to GM and I thought it was fun. This was also with Basic D&D and is really meant as an intro so maybe not appropriate for experienced players.
 
@Judge Dredd
Look into "The Isle of the Abbey "
I kicked off a campaign starting at level 1 using Rules Cyclopedia and the original writing for the adventure.
Evidently its gotten some attention recently and Ghost of Saltmarsh or whatever lifted it for 5th edition.
I did some editing with the OG stuff though plus added some Faction elements.
I ended up building off from it with pirates, political assassination, a merchant war.
You'll have to balance out the island "hex crawl " a bit and tune down the #s encountered or it just turns into a meat grinder vs infinite bad guys.
I enjoyed running it and the players loved it.
It turned into some good long play sessions for months.
 
This was my first full-length module to GM and I thought it was fun. This was also with Basic D&D and is really meant as an intro so maybe not appropriate for experienced players.
It sounds fun, dungeon crawls often do. The problem is I've never had it play out well. Same with the time I tried to run Barrowmaze.

Take the "Bree Yark" scene. Iirc what's supposed to happen is-
  1. The PCs go to the tavern and ask for rumours
  2. The DM tells them Bree Yark is goblin for "we surrender"
  3. Party goes to the caves, fights the goblins, as the fight goes well, or badly, someone shouts "Bree Yark" and then an ogre come out and chaos ensues.
Going to the tavern and asking for rumours is something I've never seen new players do. While anyone experienced enough to know to do that likely knows the module and what Bree Yark really means.


Same goes with player power level. Iirc there's one of the early caves is rigged so the PCs get flanked by more orcs than they can handle. The OSR ideal of punishing the players by having killed or seriously wounded never works, because instead of going home and going back with a vengeance, they have their characters stay in town, the players quit the game, or ask if there's any lower level areas they can grind for XP. Either way, the module is effectively over.
 
because instead of going home and going back with a vengeance, they have their characters stay in town, the players quit the game, or ask if there's any lower level areas they can grind for XP.

But there are. If, as the DM, you don't shepherd them toward the kobold areas, that's on you. KotB is supposed to be a place for players to learn basic D&D skills like "look before you leap" and for DMs to learn basic D&D skills like "drop breadcrumbs and make options clear." I've never had this module fail with players.
 
But there are. If, as the DM, you don't shepherd them toward the kobold areas, that's on you. KotB is supposed to be a place for players to learn basic D&D skills like "look before you leap" and for DMs to learn basic D&D skills like "drop breadcrumbs and make options clear." I've never had this module fail with players.
Instead of dropping heavy handed hints as the DM, I'd generally always have an NPC accompany them who always gave good advice, or at least would say things like "I'm not sure this is a good idea." They could ignore him but it rarely turned out well.
 
Instead of dropping heavy handed hints as the DM, I'd generally always have an NPC accompany them who always gave good advice, or at least would say things like "I'm not sure this is a good idea." They could ignore him but it rarely turned out well.
Top way to drop breadcrumbs. The players eventually figure out they should listen to the random veteran warrior who just so happens to know which cave has the weakest monsters.
 
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