Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

One of the single best sessions I ever played was a 5e one shot with pregen characters that the DM threw together in a half hour or so because not enough people were going to show up for the main campaign.

We all played LE dragon cultist characters from monstrous races who were tasked with terrorizing a village into revealing the home of a druidess NPC who had helped the players early in the campaign. We had a blue dragon who we'd call in for airstrikes on buildings with holdouts who wouldn't surrender. The last defenders retreated into a bank vault and gave up when we had the dragon land and stare through the bars. Slaves, loot, and actionable intel!

We made our way to the druidess, who we confronted on the top floor of her home. She jumped off the building and wild shaped into a bird, and the party's monk (a bugbear, I think) jumped after her and killed her with a midair karate chop. Survived the fall, too.

I haven't spoken to any of those guys in a few years, it's a real bummer. We had a lot of good times around the table.
 
Speaking of good sessions, I finally got to run a round of the Alien RPG with some of the guys I know. It was going to be a session zero, but I figured we could cover the first act of my short campaign too to get familiar with it since only one of them, and it wasn't myself, played a lot of Mutant: Year Zero.

The crew currently are a five man band running a salvage ship known as the USCSS Lightning, it's a slightly bulkier Aneisidora for scale and model design. They were being sent by their contractor Seegson to salvage whatever was useful in the debris field of the wreckage of Sevastopol Station, but enroute MU/TH/UR redirected them due to an old distress signal as per ISCS regulation, which took them to a weird system in the Tartarus Cusp. The crew's the following:
  • Capt. Donald Ward, the wildcatter who manages and owns the ship. Literally his last mission before retirement.
  • Dr. Casper, call him Mason. He's the computer engineering specialist and company rep that's wrapping up his side of the 5 year contract. More an inventor than a corpo, his job is to make sure no lucky dips happen.
  • Chief Engineer Arthur Asimov. A somewhat quiet and bitter bumpkin who had to take to the stars since his parents fell for a cult. Hates the fucking salvage crane. Is toally not just Isaac Clarke.
  • Engineer Miguel Nakamoto. He shows up, does what's needed, and ignores what probably should be done since it's not needed right now. Likes his liquor.
  • Dr. Hubert Muller. An enterprising medsci student who was delayed in his career by unlicensed organ donations. He's a doctor, trust him
They so far have managed to figure out that they're about a month or two at least away from Zeta Reticuli I, that they got woken up because there is an old derelict. Said derelict is the HMS Hisashi Maru, a luxury starliner that was used by Wey-Yu back in the day to host galas and went missing 20 years ago enroute back from the Solomons, and some cursed shit is a foot.

How cursed? Why were two of the lifeboat modules shot at by the ship itself? And that last message of the occupants in one was fucked. They also got a shard of some material they've never seen before from the hull... and because of protocol and the need for money, they're reluctantly going in. They're hoping to just try to do the minimum, sweep for survivors, get the black box, and get the fuck out due to some real bad juju. Maybe loot some of the nicer stuff; if they're lucky they might find old bearer bonds from some of the mining consortiums that were allegedly on board to check investments...

Honestly doesn't help that the system itself feels like a graveyard; being around a dimly glowing brown dwarf and iced over worlds can bring a bit of a hitch in your step.

They and I very much liked the game so far, and the guy who plays this sort of system a lot is spot on; I really like the Year Zero Engine. It's exactly the sort of rules lite that works, is mostly clear with what you need, is modifiable, and quick to get.
 
At least that way when they storm out due to colonialism it'll be nice to watch them leave.
I generally set up a sort of interview before they were at my doorstep. Most were phone calls where I just gave a rundown about the game, system and expectations.
Right off the bat I did enact a zero irl politics at the table rule. No more than 2 drinks at the table. I had a guy put down 2x six packs in 4 hours and started getting heated, disruptive and downright loud as hell throughout that time span. I didn't want nor expect that kind of behavior but I also didn't ban it beforehand. Oddly enough I ran into the guy maybe 6 weeks ago when I was walking down a street that goes along the local county jail. He had just gotten released from an overnight stay for.......drunk and disorderly.
Those are a few things to think about if you decide to up and recruit strangers via flyers.
Recruiting coworkers is a mixed bag. You have to vet them far harder than you do strangers. If things don't work out and you clash outside of the workplace then you still have to be around them a few days a week.
As much as I hate FB it seems to be a good recruiting ground for players in my area. There's a local page specifically for it with a lot of daily traffic and interactions between GMs and potential players.
 

That alone is probably a great filter for antisocial weirdos. It forces prospects to prove that they can carry out a conversation more than a minute long, which is not always a given in this sperg-ridden hobby, and getting a verbal commitment to show up is a lot better than "ill be there" over Discord or text.
 
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From X.
 
We explore the honor of the Get of Fenris on Dice Scum. Find out how not racist the stereotypical Nordic Viking werewolves are, unlike how certain members of White Wolf think they are!

 
So I am still running my regular campaign, and I had a fantastic session, still in Pathfinder 2E.

Some back story.
A war is brewing between two kingdoms, and the players are aware that other external forces are gathering strength and may be plotting to take advantage of the conflict. As a result, the players are now working to figure out how to prevent the war, gathering allies, and so on. A lot of stuff has gone on blablabla. They were tasked with protecting the young prince of one kingdom as he was to be betrothed to a princess from the other kingdom. It would prevent the war.

So they accompany the prince, whom the party and some royal guards protect. Unknown to them, the driver/guide is a traitor and leads them down the wrong path to an ambush. The party failed all their dice rolls to notice it.

The ambush occurs, the driver cuts the harness for the horses, jumps onto one of them, and tries to ride off.
The players noticed and moved out to take defensive positions, and they managed to stop the driver before he got away. They failed to spot the enemy assassins, but do they know something is wrong?

So the players do everything right. Some go to secure the Prince, some go to capture the driver, and some are moving to intercept potential enemies.

The prince is in hiding, but looks out to see what is going on, hiding in cover, and barely peeks out. The main assassin leader fires an arrow at the prince. Now, I designed this encounter to be where the prince has enough HP to take at least one hit with the maximum amount of damage from the assassin. The arrows have some poison on them, so if he is hit, it would add some extra "oh shit" drama to an encounter. Or the arrow would hit the side of the carriage and.

However, at this point, the dice decided to fuck with the players. I rolled a natural 20, and not only that. I rolled almost max on every damage die, so the prince was dead in 1 hit. BOM, the party is in shock. Their last 2-3 months of sessions' goal is now dead.

Well, shit, combat starts in earnest. Assassins and their support attack. There is a massive fight.
The players cut down the Assasins, taking some damage, but unknown to them, a secondary goal for the Assasins is to steal a royal artifact, a goblet that was part of the dowry to the other kingdom.
During the last 3-4 rounds, a low-level assassin sneaked his way to the carriage and was not spotted once by passive perception. He managed to sneak onto the carriage, break open the lock box, and get the goblet.

That is when he is spotted. So the players are all surprised to see this man on the Carriage, and what next is pure elfbowl nonsense.
The players do everything to stop this guy as he makes a break for it, fleeing away from the party towards the leader.

The players do everything right; they are putting the hurt on him, using spells, and everything else. Again, the dice were not to their liking, and the assassin managed to stay standing when needed, with only 2 HP left. So, in one last Hail Mary, he throws the goblet to the main assassin leader, who picks it up and runs away from the fight.

Now there is still one loose end. The Driver is still alive; he was low on HP from an explosion, but alive. If they can capture him, they may be able to gather some information about who is behind this.

The Driver is too far away for the assassins to cut down; the assassin leader was the only one with a ranged weapon left, and he was running away while carrying the goblet.

So the players are about to knock the driver out and capture him. However, there is one more enemy left, not an assassin, but a soldier/defender type. He is nowhere close enough to run up to the driver and kill him; he had lost his sword earlier to a command spell. However, he had a shield, so he used an action to remove it from his arm, another action to move, and then a third action to throw the shield at the driver.
Very, VERY low chance to hit, with the penalties for an improvised weapon, the very long range I said that only a natural 20 would hit, and what are the chances I would get that again in this crucial moment? Well, I did, and that shield sailed through the air, hit the driver in the head, and he was dead.

I was laughing hysterically over the situation.

In the end, the players had lost the prince, all the royal guards, and the carriage was on fire (assassins had firebombs). The main assassin had escaped with something they did not know about, and the last lead was that the driver was dead.

The players did play well, but the dice decided to set things in motion in this way, and it was great. I am looking forward to the next session as they try to track the assassin down to figure out what's going on, or better yet, can they salvage anything?
 
Any tips for how to play TTRPG stuff as total begginer, should I join group that plays it or instead learn it all myself?
Find a game that’s newbie friendly. You can do that in person at a game store or you can do it over the internet via a virtual tabletop. Find out what game and edition they’re playing and snag a copy off the rules. You don’t need to know the rules back to front, you just need to know them enough to make a character and meet the group in the middle.

Don’t be afraid to ask questions of the game master. If you ask for help and they immediately scoff? That’s a red flag.
 
Any tips for how to play TTRPG stuff as total begginer, should I join group that plays it or instead learn it all myself?
Define total beginner. There are levels.

The shortest path is to go to your local game store and find when "Open D&D Night" is and attend. I would recommend going before the event and asking staff about when it is, do you need to pre-register, etc. Sometimes the game stores will have a weekly "Open Table" event but only one night a month that is targeted for new players.
But there should be some drop-in games and they should be new-player friendly. My oneshots were always "all experience levels". Even if the game isn't advertised newbie-friendly, just be open and upfront. Any table that is worth sitting at will be happy to help teach you.

I would recommend packing light for your first session. Just bring your PHB, a notebook/pen/pencil, and favorite dice if you have them. Though I strongly suggest showing up early and buying a set of dice from the store hosting for etiquette reasons if nothing else. I also recommend buying them on the night of the event not before as that helps the store owner see the benefits of hosting these events.

I wouldn't try to "overlearn" before you go. Every table runs differently. Just try to get the basics down of the system - what dice you'll rolling, what numbers are important, etc.

I absolutely loathe to give out this advice, but if you are just looking to get your feet wet, see if there is an Adventure's Guild night or whatever Pozzio & WoketardsotC are calling their sponsored events. These events are targeted at new players and the upside is the GM is incentivized (either a truly hired gun or store staff) to not be a a complete douchebrush.
 
I played D&D as kid, and I like stuff based of D&D like elder scrolls, and apart from that I know absolutely nothing about the actual game itself. Also problem is I went to this kind of stuff already and they straight up told me to find my own group so I'm kinda lost. Tried searching up on FB and it didn't help by much. Maybe I can join your campaign if you have one if you don't me asking that?
We were just discussing the inpracticality of a KWF camapign due to OpSec concerns, though other kiwis run games for their fellow farmers.

See if game store staff would suggest anyone looking? Its possible they just peddle shit, so try finding another gaming store with a ttrpg focus? I really don't know what to tell you, I've never been in a store that sold nerd shit didn't provide some sort of match-making service, even if it was just Warhams tourneys.
My recently closed LGS was mostly a card shop and I was little surprised they had options for other games, and if they hadn't I'd have just found the next store.

Maybe try MeetUp.com, or see if there are any gaming conventions that would be at least semi-local to you? You might have better luck trying to find a "Board game club".

Hell, I'll just post @RapierApe's post because its full of good ideas.
@Ghostse
If you're not opposed to strangers then you could go old school and hit up the public boards. Libraries, comic shops etc. I'm in a good sized city and I've seen them in a lot of businesses. There are several record shops and mom and pop book stores with them. I've seen them in a handful of bistros and pubs. Some places may charge you a couple bucks to stick something up there for a month or so but I've found that it's generally not the case. Oh also laundromats generally have them.
I went with the public board rout maybe 8 years ago and the next thing I knew I had 12 different people ready to go and waiting in 2 weeks. 5 of those players I still talk with and do tabletop stuff with across several games as well as stuff outside of tabletop. One actually texted me last week wanting to know if I'd be down to run an OWoD Vampire the Dark Ages game at some point.
The age range for these people went from a 55yo who hadn't played since 1e (he still had his old fighter/MU elf character sheet) to an 18yo homeschool girl with zero tabletop experience but watched a buttload of videos on how to be a good player etc. Hell I even had a couple teenagers hit me up but that was a no go.
I say print up some flyers with tabs with an email address and or phone number and just see if you get some bites.
I mean if you spend 2 hours hanging those up and get a couple players it's well worth it.

Of course there is always the possibility....

ChatGPT, how can I gently suggest to someone I don't know at all the possibility they might be flagging the game store staffs' autism alarms and that's why they didn't get any leads on a gaming group?
"I wonder if maybe the way you come across threw them off a bit. Sometimes, especially in places like game stores, if someone doesn’t fit the usual 'social mold' people expect, staff might not know how to respond or how to help—so they just don’t. It’s not really fair, and it doesn’t mean anything is wrong with you, but it could explain why they didn’t offer more guidance."

Yeah. That.
Now. Do it as a Ork.
"Oy, listen ‘ere, ya zoggin’ git. Sometimes da humie shop lads don’t know wot ta make of someone wot don’t act all ‘normal’ n’ chatty like. If ya come off a bit... different—ya know, not shouty or stompy enough—they might fink ya wanna be left alone, even if ya don’t. Dey ain’t good at readin’ zoggin’ signals, right? Could be dey just didn’t know ‘ow ta help ya find a proper fightin’ mob, dat’s all. Ain’t nothin’ wrong wif ya—just means ya gotta be a bit more loud n’ clear next time, like yellin’ ‘Oi! I wanna bash gits wif a group!’ or somethin'. Ya gotta make it obvious, like a squig wif its guts out."
There you have it. You might have just not been shouty and stompy enough.
 
Any tips for how to play TTRPG stuff as total begginer, should I join group that plays it or instead learn it all myself?
I'm sorry to say it but my advice is to avoid gaming communities at all costs, these days. If you have a group of friends, get them together and introduce them to it yourself. No bad habits, no weird furry fetishists and troons, no D&D mindset.

Of course that works best if you want to GM. If you want to play it's a bit trickier. But you can always start off GM'ing some introductory sort of thing. It can be good to pick a known franchise that you think people will enjoy with a not-too crazy rule set.
 
You might also check out some computer RPGs to get a handle on how dice and mechanics work, though most CRPGs have their systems slimmed down (or dumbed down, in some cases) so don't take them as gospel.

I ran across a game called Dawnsbury Days which works as an excellent primer for PF2E, though it is fucking bare bones as hell. We're talking an interface that looks like it dates from Win95 or even MS-DOS days.
 
I had friends that were into it, we almost done campaign but because they didn't manage to explain to me stuff, and then it was abruptly cancelled without any notice. Should I just learn stuff before trying it or just go for more begginer friendly stuff? Because I was the only begginer to d&d there
Dungeons and Dragons isn't an exam. People should be willing to do some hand-holding as you learn the rules and you should read the rule book because you enjoy it and want to make a fun character, not because you are trying to reach some required level of acceptability. Also, why are you asking me? I don't even like D&D.
 
@Ghostse it's not that they don't provide match making service, instead they just tell me they only host events but you can't join them unless you're already part of it, but then on other occasions they told me when I can join only for the event to be canceled. I tried searching for other stuff but they offered nothing. In other occasions it was far too long from my home (in terms of my small country at least, in the US it would be considered really close to my home


I had friends that were into it, we almost done campaign but because they didn't manage to explain to me stuff, and then it was abruptly cancelled without any notice. Should I just learn stuff before trying it or just go for more begginer friendly stuff? Because I was the only begginer to d&d there

any recommendations for 3d ones? Not asking for shiny graphics, the 3d is enough to immerse myself
I'm noticing a common factor...
 
any recommendations for 3d ones? Not asking for shiny graphics, the 3d is enough to immerse myself
Baldur's Gate 3 and Pathfinder: Wrath of the Righteous use 3d modeling, so you might start with those. They can also be modded to strip out socjus bullshit, if you prefer it that way.

But keep in mind that any CRPG experience is going to be inferior to an actual game with players and GM.
 
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