Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

However, PL'ing would be a serious risk. Even if I set up some purely anonymous voice only thing over Matrix or whatever else people use, you'd be giving away information. And whilst I'm confident most posters here are trustworthy, the number of people involved in anything tends to grow.

I'd be terrified that a tranny would feed every bit of audio to some deep state stalker AI. Accent, any background noise, audio quality and lag, who knows?
 
I always wondered if any group of Kiwis ever got together to get a game going, even if it was just a one-off adventure. Surely it had to have happened at some point, no?
I've run Pokemon Tabletop, a couple sessions of D&D and a Savage Worlds one shot for some Kiwis. We didn't originally meet up for tabletop though, about 5 years ago some Kiwis came together to do the online stuff in the newest Animal Crossing and after we all kind of fell out of AC we moved onto other stuff which included me running some tabletop games. Due to scheduling issues we've only played like 2 sessions this year though.

I only had one problem player in the group but after 2 sessions they thankfully couldn't play any more and left the server not long after.
 
I have only the vaguest awareness of "The Pariah Nexus" and I think it's some kind of contrived arena thing created for the tabletop game so GW could sell some kind of mission deck add-on.
Yes, but that's like saying DnD setting like Dark Sun and Planescape were only made so Gygax could sell more books. It's technically correct, but that doesn't discount the quality or the ideas.

So why choose it?
Because, like Eberron, it's rife with gameable material.
It's 40k, but it also has intrigue.
The plot takes place on a local scale, but has galactic implications.
It allows for scenarios outside of hunting the chaos cult of the week.
It's isolated, so PCs can do what they want want without wanting to fuck off to some other place that "matters" or simply call exterminatus.
It allows for PCs that wouldn't normally work together to team up.
It has in universe loot, crafting, and progression in the form of collecting blackstone fragments.
Players who don't know what's going on are learning the mystery with the PCs. Those who do know what's going on still have to work through the campaign.

And if a player said "Sister's powers shouldn't work here", I'd just point out that GW says they do and to go write a letter to Games Workshop.
The nexus suppresses the warp, and by extension psy powers. In 40k that means most FTL tavel, long distance communication, etc. It's long been commented in canon that Sisters, who burn the mutant, the witch, and the heretic, have "miracles" that are the exact same thing they are trying to destroy.

As said above, there's a lot to like about the Pariah Nexus, for me at least. But online discussion all centers around that one "plot hole" that isn't a plot hole.


I'm not likely to run a 40k RPG. The 40k community is toxic, and the RPG community is slim pickings these days. And then there's the simple fact that Kill Team already covers small unit games.


to me you're once again creating your own problem and then attributing it to something external
Not 40k related, but I do see it as external because the problem is the local TTRPG scene is non-existent. So I'm kind of stuck casting a wide net and hoping to catch anything, and having to polish it to a mirror shine if I want to have a chance of making it stick. There isn't the playerbase to "just find another group".

At present, there are three possible games in the works. A guy is asking my advice to run his homebrew furry setting he's been writing for years, a guy who keeps flip flopping on if he wants me to run a game for his circle of friends or not (this is guy who I recently learned was a 40 year old with a bunch of teenage hobby friends), and a group of people who keep flip flopping on a game because of scenes and settings. These are my only options currently, and I'm not confident about any of them.
 
I wish. It would be one of the few places from which I could source players without Progressive Politics raising its head. And I'm sure there would be some very interesting individuals. Plus there are posters here such as @The Ugly One , @Ghostse and others who write so well on the subject of how to run a game or what makes one fun that I'm certain it would be hugely rewarding to invite them to a game.

However, PL'ing would be a serious risk. Even if I set up some purely anonymous voice only thing over Matrix or whatever else people use, you'd be giving away information. And whilst I'm confident most posters here are trustworthy, the number of people involved in anything tends to grow.

It has been tempting on occasion to propose it though. I don't think I've ever said anything especially bad on the site. I'm not even racist. But just being found to be a poster here can be risky, I'm told.
You could stand up Foundry on an AWS instance or Forge hosting without any direct ties to your IP; Foundry has a native voice chat baked in. If you're turbo paranoid you could pay Forge via a prepaid credit card and a fake name and connect to it via VPN, at that point even if there's some lolcow working there there'd be nothing they could give up on you. Fantasy grounds is a direct connection host/client setup so would be more difficult to do anonymously, and Roll20's owner is an utter faggot who's rejected sponsorships for white gaming groups because "diversity", so you could bet they'd ban you in an instant if someone went to them saying that you are a kiwi farms dot com natzee, if not expose your dox to the world.
 
Wathever you guys decide to do, please don't advertise on Community Feature. That's a sure way to attract unwanted attention.

I might buy a new mic if this idea bears fruit.
 
FWIW I did run a CoC session with some Kiwis and I was part of a game run by someone on here for a few months, a personality clash led me to dipping out after a while.
 
However, PL'ing would be a serious risk. Even if I set up some purely anonymous voice only thing over Matrix or whatever else people use, you'd be giving away information. And whilst I'm confident most posters here are trustworthy, the number of people involved in anything tends to grow.
This right here.

I'm too smart to try anything PbP, and I'm not linking that close to a PowerWord to my RaHoWa shitpposting activites.

I've thought about trying to do a thing where I drop a link to a "looking for game/players" board and then have some sort of innocuous tell that 'this game is based' but that's way too much effort for something trannies will lock on to anyway.
 
Yes, but that's like saying DnD setting like Dark Sun and Planescape were only made so Gygax could sell more books. It's technically correct, but that doesn't discount the quality or the ideas.
I don't think it is. Both of those were major projects designed first and foremost to be an RPG setting. I had to look up Pariah Nexus and from what I skimmed through it's a thing created to sell a mission deck thing for the table-top game. Very different emphasis. And again, the point is that nothing makes that specific location remotely required. You list off a bunch of reasons you want to use it which I'm about to come to, but you say that the complexity and size of the lore prevents you from doing WH40K. It doesn't, it would only prevent you using this one especially over-loaded (because trying to sell to all table-top players) location. So pick any of the myriad of others that you do feel capable of running. Though honestly, even in this location you've found I don't see it as a problem. So some people online are arguing over whether Sister's powers should work there? So what! If the setting says Sisters can, then they can. No in-universe character is going to be able to argue why they shouldn't and what does it matter if a player says so? Say you're going with the official background. What can be faulted in that? If this is such an utter problem that a player might disagree with the setting material just... don't have any Sisters of Battle with miraculous powers in the game. They're hardly an essential part.

Again, you do this thing where you first include something that you don't feel comfortable including, then say it's a problem because you included it. Nothing you have said in any of this is a problem with the lore. The lore is far more compartmentalised than the lore in any other setting that comes to mind. Because there is so much variation in different places and so little agency to freely travel between places. A WH40K campaign will only include what a GM feels like including. Far more so than Star Wars or any other franchise I can think of where there is more agency to go to different places and everything is close together in time that is in the default. WH40K spreads across ten-thousand years and a million worlds. Stop making life hard for yourself.

I must also add, it seems a little odd that GW would create a particular setting that has no psychic powers in it, as they're a common part of the setting. But whatever, it's one tiny part of the universe available to you.

Because, like Eberron, it's rife with gameable material.
So is everywhere else. If you want pre-made setting material there are whole sectors detailed in the various WH40K gamelines, none of which are the Pariah Nexus you seem fixed upon. And they are all rife with gameable material. The last thing any WH40K GM would normally want would be to try and include everything. Usually they have a specific area in mind. Rogue Traders, Astra Militarum, Inquisition acolytes, Underhive gangs... And you never run out of material in any of this. Pick one, I'll give you a list of things you could do enough for any campaign.
It's 40k, but it also has intrigue.
This is just absurd now. You need to use this specific area you have a problem with because "it also has intrigue". Where the Hell do you get "but it also has" about intrigue. The entire setting is rife with intrigue. Every WH40K game line, but especially the Dark Heresy ones, is full of intrigue. The setting drips with it. And you're talking as if this area is unusual because it has intrigue?
The plot takes place on a local scale, but has galactic implications.
It's WH40K almost everything is "on a local scale" if by that you mean a mere dozen planets or something. Let me look up this Pariah Nexus of yours properly.

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Okay, so there's something like thirty systems here. So this is our calibration for "local scale". You have equivalent local scales (with more detail and NPCs and intrigue) than this in the Dark Heresy books and the more recent RPG. I don't get where you're coming from at all. You want "galactic implications". This is not hard to do. Make your campaign revolve around uncovering an Abominable Intelligence or find a complete Standard Template Construct or uncovering a Necron tomb world containing a C'Tan shard or the Emperor's personal journal or a lost Primarch or Greater Deamon. You're trying to justify a need to use this particular Table Top focused area just so that you can then say you're not able to because a player might dispute whether a small unit type of a single small faction should or should not work. And none of your justifications even make sense to me.

It allows for scenarios outside of hunting the chaos cult of the week.
You really have no clue what you're talking about. Go back to the campaign ideas I rattled off without even thinking and tell me that each of them restricts you to "hunting the Chaos cult of the week". This is why you're getting long posts from me dissecting all your points - it's because you're bullshitting and trying to blame it on something external that has nothing to do with it.

It's isolated, so PCs can do what they want want without wanting to fuck off to some other place that "matters" or simply call exterminatus.
So the advantage is that it's isolated and PCs can do what they want, but it has "galactic implications". That makes sense!

Anyway, This is WH40K. The place being isolated and PC's actions having no consequence is the single worst justification for requiring this area that you don't want to use yet. The Imperium literally loses worlds of billions of people through bureaucratic error. The core introduction to the setting back from 1st edition talks about how billions die every day in service the Emperor. If you want PCs to fuck around without screwing up the setting, that's the default. Again, you have no idea what you're talking about and that's why you're getting this reply. You could choose to think "I could learn from this" or you could continue to double-down and show further how the real problem is that you don't actually know this stuff.

It allows for PCs that wouldn't normally work together to team up.
So like a Rogue Trader game? Or a Dark Heresy game? Or what would be equally possible in any other area of the setting that you chose to do this on? If you choose to set your game on Holy Terra then no, you're probably not going to be easily able to hand-wave an aeldari working with the humans. But if that's something you want, just don't set the game on Holy Terra. What you just listed is not even slightly special to the area of the setting you don't want to use. So why list it as a reason you need to use that area? The entire specific combination of all the things you're listing isn't remotely special to the area of the setting. You could do the same anywhere you wanted to.

It has in universe loot, crafting, and progression in the form of collecting blackstone fragments.
It has "in-universe loot" and "progression"? Wow - now I understand why you must use this area of the setting. I guess you'll have to learn how to handle a player disagreeing with the setting material after all.

Seriously? Loot? Progression? "Blackstone fragments." Are we at the point now where WH40K's lore makes it inaccessible as a setting because otherwise players wont have "blackstone fragments"? (Necron Pylons are not unique to this area, btw).

Players who don't know what's going on are learning the mystery with the PCs. Those who do know what's going on still have to work through the campaign.
So like any campaign?

The nexus suppresses the warp, and by extension psy powers. In 40k that means most FTL tavel, long distance communication, etc. It's long been commented in canon that Sisters, who burn the mutant, the witch, and the heretic, have "miracles" that are the exact same thing they are trying to destroy.
Yes, I looked it up. None of it is any reason why this becomes a better region for an RPG campaign than any other region. You're deliberately creating problems for yourself so that you can say it's difficult. But it's not. People here would be more than happy to help you develop campaign ideas or location ideas. I would be happy to help. Or we could just point you at extensive published setting material actually designed for running an RPG campaign in as opposed to a mission pack for the table top miniatures game. But you don't want that. You want to complain.

As said above, there's a lot to like about the Pariah Nexus, for me at least.
None of your list seemed special or unique to me, not even the combination of all of them is unique. Frankly I wouldn't want to use it because the scope is FAR too big and I think most GMs would agree with me. If it's that consequential to the entire galaxy then you'd expect to see chapter masters, Necron Lords, Eldar Autarchs and Farseers. IME, most GMs don't want to run an RPG campaign at that level. That's more of a table-top thing.

But if you like it, go for it. But you can't say 'I want to use this specific element but a player might disagree with it so the setting isn't accessible and doesn't have good entry points.'

I'm not likely to run a 40k RPG.
Well that's pretty much obvious. None of what you post is looking for actual solutions, it's attempting to find difficulties.

Not 40k related, but I do see it as external because the problem is the local TTRPG scene is non-existent.
That's nothing to do with WH40K lore which is specifically where I said you were externalising your problem. In fact, it has nothing to do with WH40K. You said WH40K has "no convenient entry point". When it's pointed out that it's nothing but entry points and someone gives you starter entry points, you start shifting ground to say well no, you want to use this specific entry point. You give a bunch of made up reasons why, none of which make sense because everything you list is also found all over the rest of the setting as well. But fine - you want to use it you can, so then you have to start talking about how one specific thing with one specific faction that is entirely optional for a GM to include has people arguing over it online and therefore you can't run a WH40K game because "some nerd" might dispute it and you can't say that this is what the publishers wrote and you've decided to stick with that.

You might just be the biggest pussy this thread has ever seen. Quit blaming games for your issues. This isn't about WH40K. You do it with multiple good games. You start asking about a game or suggestions, then you find reasons why they wont work for you. Stop it.
 
It really isn't that hard to run a game. It just takes giving enough of a shit to give it a try, and just showing up. For example, do I need my players to understand to an insanely autistic degree like me the setting of Alien to run a game of its RPG? Haha no. Hell, one of my guys I think has admitted he has never seen the first two and his first experience was AvP.

I've run an Only War game literally without reading a single fucking book by Black Library. I also don't play the minis. Hell, I can't tell you about half the sectors and would probably fuck up the Segmentums if told to map them. Still ran a game the lads liked, because I just narrowed it down and knew a very basic outline of the factions I needed to know. I don't need to know the specific politics of Inquisitor Dipshittius of the Ordo Fuckyouupikus if I don't need to use them. I just need to know when one might show up, and had them do so when the events merited it.

I don't need an OOB for a Space Marine chapter if I don't have them involved, which did not occur. I don't need to know about Orks beyond da basiks, since they 'ad a scrap or two widdem.

It's not hard to be a GM, it just takes time to set up the scenario and know the basic rules of the game. That is literally it.
You start asking about a game or suggestions, then you find reasons why they wont work for you. Stop it.
I suspect on some level he doesn't want to run any of these; but he's the only person in his group that cares enough and wants enough to play that he's trying to find a perfect game to play.

GMing isn't magical; you aren't handed some divine knowledge from Gygax or Stafford and there's no 100% guaranteed victory. It's just like entertainment; you gotta show up and give a try.

If a player whines some countermonkey or lore point, then shut it down or correct the scenario and move on. It isn't a big deal and I don't get why he thinks it is. I still get corrected as a DM in DnD because I'll forget rules; I'll either revise the result to account for said fuck up, or just move on if it's too late.

The GM I really like constantly forgets rules due to being tired as hell half the time; he just takes the correction too and moves on.
 
I don't need to know the specific politics of Inquisitor Dipshittius
That's actually a pretty authentic sounding WH40K name.
For example, do I need my players to understand to an insanely autistic degree like me the setting of Alien to run a game of its RPG?
"Actually, the Torin Prime revolt happened in 2106 and the ICSC didn't exist at that point," *storms from table in a huff*

You could stand up Foundry on an AWS instance or Forge hosting without any direct ties to your IP; Foundry has a native voice chat baked in. If you're turbo paranoid you could pay Forge via a prepaid credit card and a fake name and connect to it via VPN, at that point even if there's some lolcow working there there'd be nothing they could give up on you. Fantasy grounds is a direct connection host/client setup so would be more difficult to do anonymously, and Roll20's owner is an utter faggot who's rejected sponsorships for white gaming groups because "diversity", so you could bet they'd ban you in an instant if someone went to them saying that you are a kiwi farms dot com natzee, if not expose your dox to the world.
Thanks. I've considered it. I think the prepaid credit card is only for the turbo paranoid because regular player types can't access that information. Only if there were law enforcement or intelligence operations would they normally be able to get information out of Amazon. Or I guess inside workers in Amazon misusing their access. Without doing it on Amazon, they could get a general region from your IP address, and if it's static could theoretically target you in more directly malicious ways (or even if it's not so long as still current). So yeah, I think Amazon instance is something that should be done, pre-paid credit card only if you were doing something actually bad which I don't, so I personally would be fine using regular payments to Amazon.

Of the tech, yeah Fantasy Grounds has the problem that even if you're protected, every player is sharing their IP unless they also take precautions as it's Peer to Peer. And that can also impact performance on everybody as I understand they're all talking to each other so a mesh of 5-6 nodes all via VPN, makes it the less preferred option. Roll20 is basic crap anyway, used a couple of times as a player and meh. I think Foundry would be where it's really at, like you say.

When you say Roll20 rejected sponsorships for "White gaming groups," what do you mean. I presume nobody was actually naming some group "Whites Only Gaming". But they just noticed that there were no non-White people in it or something? This sounds intriguingly insane...

FWIW I did run a CoC session with some Kiwis and I was part of a game run by someone on here for a few months, a personality clash led me to dipping out after a while.
I remember that. Not the clash but setting it up. I was very tempted to join but in the end declined due to PL'ing risk. Shame to hear it didn't pan out.

This right here.

I'm too smart to try anything PbP, and I'm not linking that close to a PowerWord to my RaHoWa shitpposting activites.

I've thought about trying to do a thing where I drop a link to a "looking for game/players" board and then have some sort of innocuous tell that 'this game is based' but that's way too much effort for something trannies will lock on to anyway.

So long as you have the veto power over who gets in and the ability to boot anyone who causes problems, I think it's viable. Make sure to keep whatever identity you use to post discrete from anything you need to keep to prevent too much bleed and call it something "JKRowling#1Fan". She is the talisman that protects against trannies.

I prefer RL gaming tbh, but I think your approach is viable. I'd be tempted.
 
I like it when a world feels like it's been considered and the parts fit. You don't have to be a total autist about it but I think it helps you DM/GM a game when you have something to lean on and consider versus throwing shit at the wall and having to remember what random shit you invented last week two weeks ago a few months ago when your group got together. You just don't want it to be an anchor dragging your sessions.

The first example that comes to mind is that if you're running a Ravenloft session understanding the Dark Lords and their domains, backgrounds, and motivations (especially if you're doing CoS) and it all kinda flows nicely from there. IMO the PCs respond really well to these things and it helps them formulate their actions rather than behaving like some sort of abstract ghosts floating through your AI generated dungeon-of-the-week.
So I'd stay lore specifically is the history of factions that your players deal with. In my setting, the town merchant is the "seventh son of a seventh son" archetype for a Medici like trading family. The different interactions they've had with other factions, as well as prominent members, are the "lore". This is seeded, slowly, until which time different parts can be further developed. So that's the scaffolding that gives the whole campaign structure. this merchant npc should also fit within the faction. So it helps give you structure for all associated NPCs. I play him and other members like a new York mob family.

Im also a fan of the rough timeline. I.e. 10-20 bullet points. You also want longer stretches of time between points the farther back you go. So there's 3,000 years of nothing between creation and the rise of the first great empire (similar to Atlantis). the last 2 are 9 months apart.

Both of these give you the frame of the picture, and the room to be able to tell a story and not feel weighted down.

Also organize your notes. Use obsidian which is free, but not libre, or use Joplin which is free and libre. Being able to have a "family" page with a list of members, and links to individuals pages is game changing for these kinds of stories. It really helps keeping everything straight.



If you want to be better at designing a dungeon for dungeon factions watch this video. His recent dungeon break downs are also top tier.
 
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Has anyone ever tried to write a setting featuring some of the more prominent lolcows? While I was doing some monotonous work today I thought about something akin to Ravenloft, where the land is divided into seven kingdoms ruled by different lolcows, but each of the lolcows is cursed in some way. At the moment I've nailed down only a few.

Here's my list so far:
Wrath = Ethan Ralph. The only one I have a proper idea for his curse. Transforms into a wereboar on nights of the full moon and goes on a rampage.
Gluttony = Chantal.
Lust = Boogie. Unable to enjoy anything he desires, can never be satiated(?)
Sloth = Wings.
Greed = BossmanJack. Compulsive gambler, can alter fortune(?)
Envy = Idubbz and Anisa. Compulsion to hunt down and kill anyone who is better at something specific(?)
Pride = Rekieta.

One idea I had was that the curse is tied to a specific object, like classic fairy tales. Maybe Ian and Anissa have a Magic Mirror with which they spend all their time looking for people who are more beautiful/smarter/stronger/etc than them? If anyone has any ideas feel free to suggest them.
 
When you say Roll20 rejected sponsorships for "White gaming groups," what do you mean. I presume nobody was actually naming some group "Whites Only Gaming". But they just noticed that there were no non-White people in it or something? This sounds intriguingly insane...

A lot of the original posts were deleted so I don't have a good link at hand but the gist is that some YouTube gaming group approached Roll20 about a sponsorship and were told by the owner "I don't need five more white guys" before rambling about how proud he was to sponsor a black woman gamer. There was nothing weird about this group, they weren't a bunch of skinheads or anything, they just happened to be white.
 
So long as you have the veto power over who gets in and the ability to boot anyone who causes problems, I think it's viable. Make sure to keep whatever identity you use to post discrete from anything you need to keep to prevent too much bleed and call it something "JKRowling#1Fan". She is the talisman that protects against trannies.

I prefer RL gaming tbh, but I think your approach is viable. I'd be tempted.
I also prefer IRL gaming but I've had a real hard time getting people for the past couple moves. I might just be looking in the wrong places. But I also haven't been having much better luck online either. Buncha flake,fags, furries, or all of the above.

Anyway, you point out the prime issue which is "If I found a platform with enough non-retard users & activity to mask the Kiwi based gamer squad, and such that my 'Looking for players' post would both be found easily by Kiwis but also wouldn't contain anything that wouldn't be in there naturally....why wouldn't I just recruit players from that community instead of trying work out gay Kiwi Kidz Klub secret handshakes and gang signs?
Catch 22.

There is also the issue of "The Preacher and Bear"
There once was a preacher who was so gifted with the word of the Lord that it was said he convert anyone with a simple command. He'd show up in a town where the priest could barely fill a pew, and in a week, there would be people standing on the lawn because the sanctuary was filled. Well, one day this preacher was walking in the woods, and he came across a bear. The bear was hungry, and chased the preacher.

The preacher stumbled over a root and twisted his ankle. As the bear reared up over him, the preacher then raised his hand and said "LORD! Make this bear a good Christian!". The bear halted a moment, blinked its eyes. It then sank to its knees, clasped its front paws and began to pray.

"Heavenly Father, I thank you for this meal which I am about to receive..."
Which is, just because someone is on your "side" doesn't mean you are necessarily friends or natural allies. Per capita, there are just as many autistic mutants lurking in the shadows on KWF as there are austistic mutant trannies on Buttsky. When they get booted from the game for autistic behavior they probably more likely to leak the gangsigns to the trannies as the trannies are discover them for themselves.

Of the tech, yeah Fantasy Grounds has the problem that even if you're protected, every player is sharing their IP unless they also take precautions as it's Peer to Peer. And that can also impact performance on everybody as I understand they're all talking to each other so a mesh of 5-6 nodes all via VPN, makes it the less preferred option. Roll20 is basic crap anyway, used a couple of times as a player and meh. I think Foundry would be where it's really at, like you say.
Or I guess inside workers in Amazon misusing their access.
That is the real liability. I am not worried about CIA glow niggers using their gibsons to break the encryption on my secret Niggerdeath darkweb TOR node. I am worried about some screeching tranny getting a computer janny to check the account file and getting payment data, despite this being against company policy.
And even with all those precautions, your VS is still in a data center you have to connect to and pay for, that's going to leave a trail.

And since I'm not gay, I am not dealing with buttcoin.

If I won the lottery and had true fuck off money I wouldn't give a shit and would start up www.niggerdeath.game but I'm not at that point.

Its a fuck ton of hoops to jump through for something that might not materialize not because of tranny glowniggers but because "Shit I have something else going on Thursdays, sorry can't make it".

A lot of the original posts were deleted so I don't have a good link at hand but the gist is that some YouTube gaming group approached Roll20 about a sponsorship and were told by the owner "I don't need five more white guys" before rambling about how proud he was to sponsor a black woman gamer. There was nothing weird about this group, they weren't a bunch of skinheads or anything, they just happened to be white.
Yeah I remember that scandal going down and me just saying "I knew they were worthless fags when they fucked over their original KS backers, nice to have added confirmation though."
 
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I also prefer IRL gaming but I've had a real hard time getting people for the past couple moves
Are you having trouble getting regulars together or having trouble finding groups at all?

I'm fortunate that my IRL gaming options have expanded fairly dramatically minus significant life changes and that unless something terrible happens I'll have people locked in for TTRPG adult roleplay autism therapy until the cows come home. Some are even open to different games that aren
t the WGRP™!

When I think about how people get added to gaming groups though it seems like a lot of "oh someone can't make it today, can so-and-so fill in?" and "I'm playing this game, any interest in coming out on Saturday?" which is a round-about way of saying that I guess most of my IRL games are generated via human networking and not instantly saying no to unfunny, flaky losers.

The idea of seeking groups online or sidling up to conventions and comic book shops on game nights feels nightmarish to me but if you've got no nodes to find groups, let alone ones you wan to play with, what else are your options? Online really isn't the same.
 
The idea of seeking groups online or sidling up to conventions and comic book shops on game nights feels nightmarish to me but if you've got no nodes to find groups, let alone ones you wan to play with, what else are your options? Online really isn't the same.

You can go old school and put up a flyer in a game store. Gives shyer people a chance to mull it over, and you will have some time to compose yourself when you finally encounter humans in the real world open to something other than The World's Greatest Game.
 
I really need to take the kiddie gloves off.
my players thought they could talk the monster down on the recent session. I didn't feel like having the very obviously evil monster attack them when they were so adamant on talking it down for some reason. So I had it joining them to watch the party closer behind the scenes waiting for the perfect time to deliver a killing blow later.
Thinking of it now, that is way more manipulative than simply attacking them on the spot.
Update. It escalated. Not because of their stupidity, but because of two out three players treating it as a video game. Also the evil monster didn't even get them.
Cutting the unnecessary details, they meet an monster hunter npc. Then they went "okay bye" on him after his introduction. They probably thought he would attack their 'pet' hanging outside, but one player character (I'll call him Smarts from then on) wanted to continue the conversation. He got outvoted by the rest.
More traveling, and they reached to a train that leads to their destination. Since they will be traveling to a different land that have their own laws, I conveniently placed a sign that have their rules and have the NPCs (even monster hunter guy) emptying ammo off their weapons. Smarts noticed all this and followed suit. The other characters scoffed at this and basically went "we can pay off our crimes". Unfortunately, they have to leave off obviously evil monster behind.
Smarts went to his own labeled car because of his class. He knows this because he read the sign, so wouldn't think of racism. His class is destructive, so its more about safety than anything else. He is also surrounded by other NPCs that are the same class so he won't feel alone and in case I feel like using some of them in the future. monster hunter guy is also here. Smarts decided to sleep off the rest of the trip since it will be a half a day trip, so he will give monster hunter guy some peace and talk to him later.
The other two players go to their passenger car. They then see a monster. If they read the sign or listened to Smarts, they would have known this is a passenger. But they didn't. So they attacked him. All the other passengers fled in fear to the other cars. Train security activated the blast doors on each car. The players keep ripping off the train hull from their attacks. I didn't give them an "are you sure" before all this exploded because I lost track of how many times I repeated variations of 'the interior is fragile' and they ignored Smarts. They basically Leeroy Jenkins through all this.
Monster dead, the two are on low hp, and the train car is mostly gone.
I almost thought about giving them a death from car implosion but that will make them die heroes. The amount of their crimes also alerted the city watch. I planned to make them rot in jail for life, and they can't pay it off.
Somehow, they thought the whole thing is a trap. So they wanted to throw down bombs. They failed their rolls.
So Smarts is left in a new land without his party, clueless how they died.

The players went to me mad that their characters died. Complaining that '[monster hunter guy] should had saved them'. How the fuck would he know what was going on over there? The two didn't talk to him. The blast doors canceled out noise. More '[NPCs] should have saved them'. How would the NPCs know what they are doing? Why would the NPCs save them? What would be the reason for the NPCs to save them if they knew of the stupidity? Why do the players want the NPCs to be omniscient?

Smarts' player on all that? "Thinking on it now, I feel like I dodged a bullet leaving that other monster". Funny dude.
 
I remember that. Not the clash but setting it up. I was very tempted to join but in the end declined due to PL'ing risk. Shame to hear it didn't pan out.
Well, it's a natural result of having different priorities in role play. I am in it for a fun story and to play an interesting character, but apparently some people just want wish fulfillment and their "world", which is not what I am about. Just write a short story if that is what you are after.
Has anyone ever tried to write a setting featuring some of the more prominent lolcows?
Closest I have gotten is written out some Shadowruns where the targets were thinly veiled copies of one. Funniest was Liz Fong Jones expy that was an elf poser instead of a troon and the PCs would be hired by Lunar, a sysad of Shadowlands.
 
Has anyone here played Delta Green? I've never played a TTRPG in my life but I randomly got recommended a jewtube video going over it and it peaked my interest since I love X-Files and spooky spy shit. Is it something a newcomer to TTRPGs could actually get into or is it niche to the point you need to already have a circle of TTRPG people you know?
⏰, but if you're considering running it I'd look at some of the shotgun scenarios; possibly consider tacking one on to a module, e.g. Metamorphosis is a great one to add to the end of a night at the opera.
Recently I ran "Take the A-Train," and the boys in F-Cell decided pretty quickly that the mysterious person on the extradimensional subway phone was telling them the whole truth, so they went right ahead and fed a subway passenger to the gnawing mouths in the shadows. It did get them to Euclid Avenue station, with only one bout of temporary insanity.
 
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