- Registrado
- 31 de Ago, 2016
You don't need entire books of lore to get something interesting for a tabletop RPG, just good situations to turn into quests/dungeons/npc conflicts. A good example: Final Fantasy Tactics has a bunch of very cool lore right at the beginning of the game that you access through the 'rumors' option at a bar. You take 5 minutes to understand the situation of the continent, and just that small amount of lore is enough for a creative type to design an entire campaign around it. Yes, there are kings' names, a bunch of misterious deaths, names of territories... It's good background.
Compare it with 40k "lore", or the ramblings of a fat fuck who wrote his characters into a corner and is unable to finish his supposedly 7-book-saga... Sure, you can salvage parts of it, but diving in the ocean of bullshit to find the rare pearls takes too much time. I played enough chinese gacha games to understand quantity does not correlate to quality regarding literature.
I am a lorefag, I love deep backgrounds, history, interesting happenings and people... But I never asked my players to read an entire book or memorize my made-up dynasty of emperors to play a game. Hell nah.
Compare it with 40k "lore", or the ramblings of a fat fuck who wrote his characters into a corner and is unable to finish his supposedly 7-book-saga... Sure, you can salvage parts of it, but diving in the ocean of bullshit to find the rare pearls takes too much time. I played enough chinese gacha games to understand quantity does not correlate to quality regarding literature.
I am a lorefag, I love deep backgrounds, history, interesting happenings and people... But I never asked my players to read an entire book or memorize my made-up dynasty of emperors to play a game. Hell nah.