Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

Any recent game you guys have been looking into recently? Doesn't have to be new but I haven't seen any new ttrpgs worth mentioning lately.
Been trying to get a Burning Wheel game going lately, but everyone I typically run for or play with has been busy
 
but everyone I typically run for or play with has been busy
I'm trying to assemble a party to run DC Adventures - a.k.a Mutants and Masterminds 3ed - but it's kind of hard to align schedules nowadays. At least everyone lives nearby, space is not a problem - just time.
 
Read an article describing a game called "Diaspora" which sounded interesting on paper. Hard science space game where players collaborate creating the planets and their character's backstories. Uses the FATE system and has rules for regular combat, diplomacy, ship combat, and group NPC combat or something along those lines. Again, sounds interesting but then I dug a little deeper, it was in the same vein as an Evil Hat game (already a massive red flag, should have already figured since it uses FATE) called Spirit of the Century.
Never played it but it read like someone asked a Redditor what pulp fiction was so that turned me off, but Diaspora was made by different people (published or associated with Evil Hat) so surely they're not cut from the same exact cloth?
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Not sure how you can take such a statement and turn me off with it but given what the people who typed that usually believe in and even look like, they make the supposed fascists (anyone who disagrees with their usually deluded way of life) look appealing. Not sure what I expected from anyone associated with Evil "we're taking Lovecraft's work while bashing him and also buy our book about lesbians" Hat.
Unrelated note, I took a peak at the "rankings" on DTRPG and I swear the "copper" rankings look more interesting than the "Adamantine" ones, which is the best selling rank. Then again, the more popular something is the more you come to realize it was boosted by niggercattle.
Was it made by the same person who made Mouse Guard? I hear it's very rules heavy, more so than Mouse Guard.
 
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Hard science space game where players collaborate creating the planets and their character's backstories.
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If the players are creating a lot of the setting then wouldn't there being a supply of fascists to beat up mean your players wanted some fascists in the setting? I want to be optimistic and assume they don't think physical rpg books happen to be great at hurting people more so than conventional self defense options. The alternative of course is them endorsing the idea of creating propaganda. I would like to think that far into the future when faster than light space travel is common-place people will have matured beyond 2020s culture war thinking, and new interesting obstacles and philosophies will be the state in which people live their lives within. That is unless they want to make callbacks like Futurama having a bunch of 20th/21st century celebrities and politicians with their heads preserved in jars.
 

I'm really annoyed by modern rulebook writers who go on and on about how the GM and the players are the ones who really control the game. Free League does this so much with the character creation section of v4 of Twilight 2k that they undermine the character creation process by saying repeatedly that you can ignore all this and apply your own ideas. No shit I'm in control, you stupid faggots, now get on with it!
 
Any recent game you guys have been looking into recently? Doesn't have to be new but I haven't seen any new ttrpgs worth mentioning lately.
I don't know if it's recent enough but I had a deep dive on some games to the point where it pissed off the thread.


Not a RPG itself, but a tabletop skirmish wargame with campaign rules has been my obsession as of late. One Hour Skirmish Wargames. Generic title. But the game is interesting and looking forward to trying it. The sister book, Sci-Fi Skirmish Scenarios, is also good. There is a fantasy and ancient rule book as well.

Basic summary. The game is played with cards instead of dice. You shoot a guy, you each flip a card and highest wins. Things like dead shot and bruiser result in drawing extra cards and picking the highest.

I won't go into all the rules, but the way of handling downed models is interesting. When shot, the character is down (melee makes them a casualty), at the end of a turn you draw a card, red means they're a casualty, black they stand up. After the game, casualties draw another card to see if they dead or if they get better. There is a lore explaination for this. Down could be minor injury, taking cover, etc. While casualty could be to injured, ran away, bled out, passed out, etc. And the final "dead" characters can be PoWs, MIA, deserters, etc.


For RPGs, Nimble got it's 1.0 release, but not had a chance to get it or play it.

This isn't going to go over well, but looking at internet RPGs has me seriously considering DnD 5e and Pathfinder 2 again.

But time is the big issue atm, and when people come to me with the usual ideation, it's usually soft concepts that don't have a lot of crunch to them. eg. A lethal company like RPG (never played it). A hyperboria setting with ray guns and loincloths (I don't know hyperboria as a setting, only that there's an RPG of the same name.) Broad character concepts like "ninja".
 
I'm really annoyed by modern rulebook writers who go on and on about how the GM and the players are the ones who really control the game. Free League does this so much with the character creation section of v4 of Twilight 2k that they undermine the character creation process by saying repeatedly that you can ignore all this and apply your own ideas. No shit I'm in control, you stupid faggots, now get on with it!
Oh yeah, Free League is notorious for crap like that. See my review/critique of Vaesen back in this thread somewhere. It's endemic though. I'm so sick of games lecturing me about everyone is equal and shared agreements and crap. Everyone is not equal. I am the GM. I am in charge. I get to decide who to kick out of the game or whether something is included or not.
 
Any recent game you guys have been looking into recently? Doesn't have to be new but I haven't seen any new ttrpgs worth mentioning lately.
I was curious about Single Player Mode for cyberpunk red. I heard Cyberpunk red wasn't as good as 2020, except for hacking. This would be one way to find out.
 
I wonder what the youtube algorithm will show me that will satisfy my dnd interests!
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Did you find Gamers On Gamers' alternate YouTube account? He looks like Dave Simpson after transitioning. For those who don’t know, David Simpson is someone people found on the Charlie Kirk assassination thread. David Simpson makes video rants decrying right-wing cancel culture after getting kicked out of D&D groups for threatening members' girlfriends for liking Harry Potter. He has a history of making terrorist threats and celebrating political assassinations of conservatives online, yet YouTube and Facebook are still giving him a free pass. He’s one of the lulzcows people suspect might end up being a spree shooter like Randy Stair.
 
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Did you find Gamers On Gamers' alternate YouTube account? He looks like Dave Simpson after transitioning. For those who don’t know, David Simpson is someone people found on the Charlie Kirk assassination thread. David Simpson makes video rants decrying right-wing cancel culture after getting kicked out of D&D groups for threatening members' girlfriends for liking Harry Potter. He has a history of making terrorist threats and celebrating political assassinations of conservatives online, yet YouTube and Facebook are still giving him a free pass. He’s one of the lulzcows people suspect might end up being a spree shooter like Randy Stair.
Link?
 
One Hour Skirmish Wargames

I've played One Hour Wargames, which uses dice and seems like it would be useful when major battles need to be gamed but only one or two players would actually want to participate. Large scale warfare is something that no one has been interested in since what, the Battlesystem for 2e D&D?

(I was so stoked when I went through 0e for the first time and realized that you could game out an entire medieval fantasy war that zooms in and out from individual parties using the rules in a few short booklets... no one else gives a fuck. More Thirsty Sword Lesbians, please!!)
 
I'm really annoyed by modern rulebook writers who go on and on about how the GM and the players are the ones who really control the game. Free League does this so much with the character creation section of v4 of Twilight 2k that they undermine the character creation process by saying repeatedly that you can ignore all this and apply your own ideas. No shit I'm in control, you stupid faggots, now get on with it!
"Feel free to use this module in any way you see fit. Change the setting, change NPCs, change monsters. Even use it to steal a few ideas to use in your adventures!"

I've played One Hour Wargames, which uses dice and seems like it would be useful when major battles need to be gamed but only one or two players would actually want to participate. Large scale warfare is something that no one has been interested in since what, the Battlesystem for 2e D&D?

(I was so stoked when I went through 0e for the first time and realized that you could game out an entire medieval fantasy war that zooms in and out from individual parties using the rules in a few short booklets... no one else gives a fuck. More Thirsty Sword Lesbians, please!!)
I vaguely recall Savage Worlds having mass battle rules, made in such a way that heroes and NPCs are stand alone characters. Iirc it was incredibly basic. Like units being blobs of HP and you remove the difference, with bonuses for flanking, elite troops, etc.

But 100% agreed on no one giving a fuck. I loved equipment wasteage rules in C&C, but no one cares.

For what it's worth, I do somewhat understand. I've ranted before how I don't care about reams and reams of worldbuilding backstory bullshit about this empire was led by this guy and fought a war against those guys, then his son inherited the throne and signed that treaty.

Another I don't care for is magic systems. Be it spheres or ritual or elemental or vancian or wards whatever the fuck. It's all just overcomplicated nonsense that boils down to "how do I cast fireball", and usually it does little but add extra steps. Spheres 5e was the worse. A friend really wanted me to run it, talking at length about all the cool characters he can make. But I'm not reading 400+ wheels, circles, and spheres and figuring out how they all combine and buff each other, just so they can be a guy that shoots fire from his hands. A character that could easily be achieved by playing a wizard and taking the fire spells.
 
Dice Scum is revisiting Cthulthutech with it's recent 2nd edition. The focus is entirely on Guyver-esque Shadow War between the Eldritch Society and the Chrysalis Corporation. Hopefully it will be - oh god, the player's handbook is over 600 pages! And they've added Catgirls from Ulthar as a playable race!

 
Dice Scum is revisiting Cthulthutech with it's recent 2nd edition. The focus is entirely on Guyver-esque Shadow War between the Eldritch Society and the Chrysalis Corporation. Hopefully it will be - oh god, the player's handbook is over 600 pages! And they've added Catgirls from Ulthar as a playable race!

https://youtube.com/watch?v=nJgEFkNxtxk
It also has a very funny intro that I came to laugh at.
 
"Feel free to use this module in any way you see fit. Change the setting, change NPCs, change monsters. Even use it to steal a few ideas to use in your adventures!"

Imagine that on every page in B/X.

For what it's worth, I do somewhat understand. I've ranted before how I don't care about reams and reams of worldbuilding backstory bullshit about this empire was led by this guy and fought a war against those guys, then his son inherited the throne and signed that treaty.

LotR, 40k, and Game of Thrones have conditioned people to expect lots of "lore." Even though they don't want to engage with it, it looks good when you have an atlas and two or three splatbooks next to you at the table when you're running a ten room dungeon crawl.
 
LotR, 40k, and Game of Thrones have conditioned people to expect lots of "lore." Even though they don't want to engage with it, it looks good when you have an atlas and two or three splatbooks next to you at the table when you're running a ten room dungeon crawl.
It's also useful since it gives you a lot of settings and can get you fans depending on how you do it. A big reason the World of Darkness did so well, as well as Shadowrun, was because they did setting splats in areas with pretty decent fan groups. It's useful for new GMs which is the dynamo and lifeblood of the hobby since they're the ones dumb enough to run.
 
I was curious about Single Player Mode for cyberpunk red. I heard Cyberpunk red wasn't as good as 2020, except for hacking. This would be one way to find out.
I heard literally everything after the original 2020 was dogshit, with Red targeting nignogcattle, but let me know what you think if you decide to try it.
David Simpson makes video rants decrying right-wing cancel culture after getting kicked out of D&D groups for threatening members' girlfriends for liking Harry Potter.
They'll never let it go, they are incapable of letting people like the wizarding world of Harry Potter because of something the author said, which you'd never know unless you were terminally online. What did he even say?
Oh yeah, Free League is notorious for crap like that. See my review/critique of Vaesen back in this thread somewhere. It's endemic though. I'm so sick of games lecturing me about everyone is equal and shared agreements and crap. Everyone is not equal. I am the GM. I am in charge. I get to decide who to kick out of the game or whether something is included or not.
This one?
 
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