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- 8 de Sep, 2024
I was interested in Lancer, but reading some of your guys comments is discouraging on it. What mech ttrpgs would you recommend? Especially one that has good customization and "out of mech" situations as well.
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It depends on what you want out of your mech game. Something highly tactical that rewards careful customization and planning, or something more focused on the story and the characters?I was interested in Lancer, but reading some of your guys comments is discouraging on it. What mech ttrpgs would you recommend? Especially one that has good customization and "out of mech" situations as well.
My ideal game would have a good mix. More focused on a freedom of customization, I'd like to see what unique mechs players come up with. It looks like Mecha Hack leaves the mech designs fairly open to player choice? At least what I gathered from the character sheet.It depends on what you want out of your mech game. Something highly tactical that rewards careful customization and planning, or something more focused on the story and the characters?
This was one I had thought of. Stylistically it's what I want, I prefer the more western style of mechs. It's definitely one I'm interested in.You can also go for the old classic: Mech Warrior,
You did God's work.I really need to take the kiddie gloves off.
my players thought they could talk the monster down on the recent session. I didn't feel like having the very obviously evil monster attack them when they were so adamant on talking it down for some reason. So I had it joining them to watch the party closer behind the scenes waiting for the perfect time to deliver a killing blow later.
Thinking of it now, that is way more manipulative than simply attacking them on the spot.
Killing blow? No no no. You can't do something so mild to them as just killing them.I really need to take the kiddie gloves off.
my players thought they could talk the monster down on the recent session. I didn't feel like having the very obviously evil monster attack them when they were so adamant on talking it down for some reason. So I had it joining them to watch the party closer behind the scenes waiting for the perfect time to deliver a killing blow later.
Thinking of it now, that is way more manipulative than simply attacking them on the spot.
No no no you did the right thing.I really need to take the kiddie gloves off.
my players thought they could talk the monster down on the recent session. I didn't feel like having the very obviously evil monster attack them when they were so adamant on talking it down for some reason. So I had it joining them to watch the party closer behind the scenes waiting for the perfect time to deliver a killing blow later.
Thinking of it now, that is way more manipulative than simply attacking them on the spot.
This, it is so much less painful to make a new character than to lose all your shit to a rust monster.You need to....Have the monster steal their loot & gear.
Kinda surprising take from the same faggot who retconned Deadlands entire setting because muh Confederacy makes niggers and faggots sad.The guy who owns Pinnacle (Deadlands, Savage Worlds, etc) is officially a chud for not having a "murder of my political enemies is good, actually" opinion. Curious to see what comes of this, especially since they have the new Kickstarter in the pipeline.
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What you're describing was a feature of older games called "domain play."Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
Sounds like as @Blarmed&Dangerous said, Domain Play in D&D. ACKs probably has something up that alley.Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
He has already apologized and if he wasn't a fucking spinless, sackless cuck he would be learning why you never apologize. But he's a libtard faggot, he's just learning to keep groveling and hope thye find someone more kick worthy.The guy who owns Pinnacle (Deadlands, Savage Worlds, etc) is officially a chud for not having a "murder of my political enemies is good, actually" opinion. Curious to see what comes of this, especially since they have the new Kickstarter in the pipeline.
Ver archivo adjunto 7915447
Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
Blades in the Dark, for all it crawled out of PbtA slop, does have a mechanic for this. It's basically gangs that the main thieves accrue as their runs do better. It's the only modern RPG I know that does this even slightly well.As for modern games, to my knowledge it's a critically underserved market.
r/rpg is having a meltdown rn.The guy who owns Pinnacle (Deadlands, Savage Worlds, etc) is officially a chud for not having a "murder of my political enemies is good, actually" opinion. Curious to see what comes of this, especially since they have the new Kickstarter in the pipeline.
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Why don't we just contact them and voice our disappointment on how he's now ok with murder?He has already apologized and if he wasn't a fucking spinless, sackless cuck he would be learning why you never apologize. But he's a libtard faggot, he's just learning to keep groveling and hope thye find someone more kick worthy.
I've struggled to find this as well. Bounced off Lancer for the reasons you likely already read.What mech ttrpgs would you recommend? Especially one that has good customization and "out of mech" situations as well.
Not one I've played, or even read fully, but look into Free Leagues Year Zero Engine stuff. They have rules for building a base or town, depending on setting.Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
Because they're woke, but only half committed to the cause. They destroyed their most popular setting in order to bend the knee to woke. They will bend the knee to whoever is most vocal.Why don't we just contact them and voice our disappointment on how he's now ok with murder?
So you agree that we should say something instead of letting them get bullied by insane cultists that get off to people being murdered? It takes almost no effort and as long as we're firm and reasonable we might just make them see that bending the knee to reddit/twitter is bad for their company.Because they're woke, but only half committed to the cause. They destroyed their most popular setting in order to bend the knee to woke. They will bend the knee to whoever is most vocal.
The Wares Blade TTRPG is on Kickstarter right now. Can’t attest to how it runs, but it was a 1980’s Japanese ttrpg that’s moderately crunchy from the sounds of it. Might be worth checking out.I was interested in Lancer, but reading some of your guys comments is discouraging on it. What mech ttrpgs would you recommend? Especially one that has good customization and "out of mech" situations as well.