Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

I was interested in Lancer, but reading some of your guys comments is discouraging on it. What mech ttrpgs would you recommend? Especially one that has good customization and "out of mech" situations as well.
 
I was interested in Lancer, but reading some of your guys comments is discouraging on it. What mech ttrpgs would you recommend? Especially one that has good customization and "out of mech" situations as well.
It depends on what you want out of your mech game. Something highly tactical that rewards careful customization and planning, or something more focused on the story and the characters?

First thought: The Mecha Hack, if you're into OSR.
 
It also depends on how crunchy you want the game to be, because you can actually play a mecha game with Exalted and the Storyteller system; that setting does have magical gundams that can fight heroin pissing dinosaurs. But if you want something firmer, stuff like Mekaton comes to mind. RIFTS I know has mecha too if you really don't mind having to fiddle with it since getting a good sheet for it's a bitch.
 
It depends on what you want out of your mech game. Something highly tactical that rewards careful customization and planning, or something more focused on the story and the characters?
My ideal game would have a good mix. More focused on a freedom of customization, I'd like to see what unique mechs players come up with. It looks like Mecha Hack leaves the mech designs fairly open to player choice? At least what I gathered from the character sheet.
You can also go for the old classic: Mech Warrior,
This was one I had thought of. Stylistically it's what I want, I prefer the more western style of mechs. It's definitely one I'm interested in.
 
I really need to take the kiddie gloves off.
my players thought they could talk the monster down on the recent session. I didn't feel like having the very obviously evil monster attack them when they were so adamant on talking it down for some reason. So I had it joining them to watch the party closer behind the scenes waiting for the perfect time to deliver a killing blow later.
Thinking of it now, that is way more manipulative than simply attacking them on the spot.
You did God's work.
 
I really need to take the kiddie gloves off.
my players thought they could talk the monster down on the recent session. I didn't feel like having the very obviously evil monster attack them when they were so adamant on talking it down for some reason. So I had it joining them to watch the party closer behind the scenes waiting for the perfect time to deliver a killing blow later.
Thinking of it now, that is way more manipulative than simply attacking them on the spot.
Killing blow? No no no. You can't do something so mild to them as just killing them.
You need to not just twist the knife, you need to stomp it into their ribs.
Youneed this evil monster to commit the most egregious and unforgivable sin if you wish your player to learn from this.
You need to....Have the monster steal their loot & gear.
 
I really need to take the kiddie gloves off.
my players thought they could talk the monster down on the recent session. I didn't feel like having the very obviously evil monster attack them when they were so adamant on talking it down for some reason. So I had it joining them to watch the party closer behind the scenes waiting for the perfect time to deliver a killing blow later.
Thinking of it now, that is way more manipulative than simply attacking them on the spot.
No no no you did the right thing.
Your players need to learn that most monsters are not their friends.
Hell even the girls at my table know better than to try and domesticate anything that generally wants to kill them most of the time.
 
The guy who owns Pinnacle (Deadlands, Savage Worlds, etc) is officially a chud for not having a "murder of my political enemies is good, actually" opinion. Curious to see what comes of this, especially since they have the new Kickstarter in the pipeline.

mcGmvsg (1).webp
 
Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
 
The guy who owns Pinnacle (Deadlands, Savage Worlds, etc) is officially a chud for not having a "murder of my political enemies is good, actually" opinion. Curious to see what comes of this, especially since they have the new Kickstarter in the pipeline.

Ver archivo adjunto 7915447
Kinda surprising take from the same faggot who retconned Deadlands entire setting because muh Confederacy makes niggers and faggots sad.
 
Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
What you're describing was a feature of older games called "domain play."

Braunsteins also have this element.

As for modern games, to my knowledge it's a critically underserved market.
 
Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
Sounds like as @Blarmed&Dangerous said, Domain Play in D&D. ACKs probably has something up that alley.

Addtionally, as much as it physically pains me to say this, look at some (sigh) BroSR campaigns for ideas. If you are going to have players compete and not cooperate you are going to be rigorous and utterly anal about time keeping. You don't need - and SHOULDN'T - go to retarded ass 1:1 time but you need to make sure everyone's perspectives advance on the same 'tick'.

The guy who owns Pinnacle (Deadlands, Savage Worlds, etc) is officially a chud for not having a "murder of my political enemies is good, actually" opinion. Curious to see what comes of this, especially since they have the new Kickstarter in the pipeline.

Ver archivo adjunto 7915447
He has already apologized and if he wasn't a fucking spinless, sackless cuck he would be learning why you never apologize. But he's a libtard faggot, he's just learning to keep groveling and hope thye find someone more kick worthy.
 
Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
As for modern games, to my knowledge it's a critically underserved market.
Blades in the Dark, for all it crawled out of PbtA slop, does have a mechanic for this. It's basically gangs that the main thieves accrue as their runs do better. It's the only modern RPG I know that does this even slightly well.

Other than that just like use Kingdom Builder for Pathfinder/DnD, or like... hirelings. Older editions in particular are well known for this, because it was expected for you to become landed nobility, running a research lab for sorcery, running a chapel, or being head of the Thieve's Guild or Bardic Circle once you got strong enough.

I know a Border Prince Warhams Fantasy RPG campaign I was a part of lead to me becoming a landed knight under the main honcho; had a nice fortified chateau and a small levy of skilled dragoons (bowmen who got around on horseback) as my retinue. The norscan merc also got a band of essentially Varangians, the wizard man got his hands on arcane tools, and others got neat shit too. Dawi managed to run a small hold of smiths before it ended. Speaking of, ASOIAF by green Ronin does this via house mechanics and having land.

If you can't stand DnD, Ars Magica does this with the Grogs. Wizards need to stay in their weird nerd cave due to the paranoia their existence brings about them, so they use menials to handle it.

And you honestly can homebrew this anyways with a lot of systems.
 
He has already apologized and if he wasn't a fucking spinless, sackless cuck he would be learning why you never apologize. But he's a libtard faggot, he's just learning to keep groveling and hope thye find someone more kick worthy.
Why don't we just contact them and voice our disappointment on how he's now ok with murder?
 
What mech ttrpgs would you recommend? Especially one that has good customization and "out of mech" situations as well.
I've struggled to find this as well. Bounced off Lancer for the reasons you likely already read.

So far, the best game I've found for mechs is Tiny Frontiers 1e. Though I recommend you get 2e, Mecha and Monsters, and other Tiny d6 games via piracy if you can.

Here's why.

The game is a little too basic for lengthy campaign play. However, mech customization is choosing three feats from a list of about 30. It plays well enough to get your fix for a few games without getting bogged down with minutia. You can run 1e like this if you want.

"Mecha and Monsters" expands on it greatly with different weight classes and specific sub-systems for mechs, and even includes vehicles, but is missing the out of cockpit stuff and is focused on kaiju.
"Revised" is basically 2e, but cuts the mech stuff entirely and was poorly edited. But fixes some of the sci-fi stuff.
Other tiny d6 games are basically a reskin with overlapping abilities, but might help if you want a less space opera feel.

Any recs for games where players have more agency over the world? They don't necessarily have to be business magnates or reality warpers, could be just store owners or local gang leaders with their small lot of the world and NPCs to control and develop. Bonus points if they don't have to be in the same group and can plot against eachother.
Not one I've played, or even read fully, but look into Free Leagues Year Zero Engine stuff. They have rules for building a base or town, depending on setting.

I'm told the DnD 24 DMG has great building rules, but I've not read those either.

Why don't we just contact them and voice our disappointment on how he's now ok with murder?
Because they're woke, but only half committed to the cause. They destroyed their most popular setting in order to bend the knee to woke. They will bend the knee to whoever is most vocal.
 
Because they're woke, but only half committed to the cause. They destroyed their most popular setting in order to bend the knee to woke. They will bend the knee to whoever is most vocal.
So you agree that we should say something instead of letting them get bullied by insane cultists that get off to people being murdered? It takes almost no effort and as long as we're firm and reasonable we might just make them see that bending the knee to reddit/twitter is bad for their company.
 
I was interested in Lancer, but reading some of your guys comments is discouraging on it. What mech ttrpgs would you recommend? Especially one that has good customization and "out of mech" situations as well.
The Wares Blade TTRPG is on Kickstarter right now. Can’t attest to how it runs, but it was a 1980’s Japanese ttrpg that’s moderately crunchy from the sounds of it. Might be worth checking out.
 
Atrás
Top Abajo