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- 31 de Ene, 2015
Tell him it's only for Fans of JKR and HPLWe spotted a troon in the wild. God I am desperately praying one of these things doesn't want to be invited to my group. Have no idea how to handle that situation.
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Tell him it's only for Fans of JKR and HPLWe spotted a troon in the wild. God I am desperately praying one of these things doesn't want to be invited to my group. Have no idea how to handle that situation.
It also has the best random encounter tables for no god damn reason. The Outsider table was a godsend for the Planescape campaign I ran.You also can always dig into the Frostburn setting splat that 3.5 had for inspiration. A good chunk of that deals with icy magics, conditions, monsters and creatures, and even religions
<PTSD from hatefully-spiteful RNG hidden under bright pastel coating intensifies>100% OJ
I've had this idea for a really gonzo 5E one-shot kicking around in my head for a while that me and a friend made (but never ended up running it with her group, because we just kind of separated), about spelunking through the ruins of a super-advanced civilization that's been overrun with actual robots and stuff. Now that I've found some local guys to hang out and play with and thus have the opportunity to actually run this idea, I've been thinking over it again, and came to the conclusion that I should allow Artificer for this one because it just thematically makes sense.
The problem is that I don't know how Artificer plays in D&D. I know a little about how it plays in Pathfinder after observing my friend play it, but when it comes to the D&D iteration I don't know zilch. Does anyone in the thread have experience with how it plays and if I should/shouldn't allow it?
I always shill MapTool but thats a steep learning cliff.Anyone know of any good ways to play tabletop online?
The only ones i know of are RPG engine, tabletop sim, and 100% OJ.
I play on table top simulator, mostly because all my friends do. If you like going through steam workshop and finding minis and stuff you can get pretty involved. Or you can make little standees with pictures and use the paintbrush tool to draw dungeon maps if you want to make it really simple, which is what I do when I run.Anyone know of any good ways to play tabletop online?
The only ones i know of are RPG engine, tabletop sim, and 100% OJ.
Like @Ghostse said, maptool is free, right there, and very powerful but requires you to put in some time learning it (more than most).Anyone know of any good ways to play tabletop online?
The only ones i know of are RPG engine, tabletop sim, and 100% OJ.
Fantasy Grounds is another one people like but they have some "sort of scummy but not to the level of some of the TT asshattery"; specifically they sold "life time licenses" for fantasy grounds and then the devs sunsetted Fantasy Grounds (now Fanatasy Grounds Classic) for Fantasy Grounds Unity so you had rebuy your licenseLike @Ghostse said, maptool is free, right there, and very powerful but requires you to put in some time learning it (more than most).
Foundry is a "buy once" thing and has semi-built in support for 5e.tools via something called Plutonium or whatever but what is fascinating is that if you connect them you basically run any fucking adventure you want because it just goes and sucks up everything necessary to do so from 5e.tools. There are tons of mods for it and it's quite user-friendly (compared to MapTool).
Roll20 is the retarded step-child of the group but I hesitantly recommend it because it's simple (retarded), everyone knows it and it's simple to access it, and does the bare minimum of what you ask it to. The sad truth is that most people will default to it because it is very easy to set up and go with but it really is ugly and stupid.
This is the only correct answer when asking about VTTs.I need to stop being a bitch and learn maptool.
Interesting rant. For curiosity's sake, what are your thoughts on multiclassing?Most sci-fi and a number of modern systems don't really need classes like fantasy does because the narrative framing is not "you were assigned this lot in life at age 6 and have spend the vast majority of your life preparing for it" vs. Sci-Fi/Modern "IDK I went to college for 4 years and maybe half way through switched life path".
It general, its for munchkin fags with carve outs for:Interesting rant. For curiosity's sake, what are your thoughts on multiclassing?
And that's my kinda hole I'm in. I've sunk a lot of time and energy into Roll20, it feels simple and lightweight enough for me to run on anything and easy to get people to use. I feel a bit sunken costs at this point, I have so much invested into it, I'm not sure how to convert it out of Roll20 and I don't know how to export my r20 content, maps, characters, NPCs, audio, and the works over elsewhere without having to start all over.Like @Ghostse said, maptool is free, right there, and very powerful but requires you to put in some time learning it (more than most).
Foundry is a "buy once" thing and has semi-built in support for 5e.tools via something called Plutonium or whatever but what is fascinating is that if you connect them you basically run any fucking adventure you want because it just goes and sucks up everything necessary to do so from 5e.tools. There are tons of mods for it and it's quite user-friendly (compared to MapTool).
Roll20 is the retarded step-child of the group but I hesitantly recommend it because it's simple (retarded), everyone knows it and it's simple to access it, and does the bare minimum of what you ask it to. The sad truth is that most people will default to it because it is very easy to set up and go with but it really is ugly and stupid.
I outlawed multiclassing because it was ridiculous. It was really OP for munchkins early on. However, it was crap because it was virtually impossible to develop characters XP-wise. Great, so you have an awesome fighter/magic-user/thief. But that retard character is still level 1 while the other characters are level 3.It general, its for munchkin fags with carve outs for:
- the game being about intentionally creating OP PCs (gestalt) or wacky builds
- when you are trying to model an archetype that simply trying to bend an existing class to fit doesn't work and/or Prestige Class sort of stuff.
- When you want to actually convey a story about a character or NPC and not just juice stats
Can you sell me on Maptool?
It's not ridiculously OP, but it's a very versatile class that, if played well, can definitely throw a wrench in the works for any plans you might have as a DM. The ability to fabricate magic items (even though it's a limited selection) can make things a lot easier for the party, not to mention the other infusions that can provide various useful buffs. If nothing else, being able to craft a bag of holding at level 2 is always good. As they level up, they get expertise with tools (generally useless except for thieves' tools), the ability to add their INT mod to ability checks or saves, the ability to store spells in items that anyone can use, and more magic item attunements. Subclasses vary, from slinging potions to summoning cannons to having a robot pet to being magical Iron Man.I've had this idea for a really gonzo 5E one-shot kicking around in my head for a while that me and a friend made (but never ended up running it with her group, because we just kind of separated), about spelunking through the ruins of a super-advanced civilization that's been overrun with actual robots and stuff. Now that I've found some local guys to hang out and play with and thus have the opportunity to actually run this idea, I've been thinking over it again, and came to the conclusion that I should allow Artificer for this one because it just thematically makes sense.
The problem is that I don't know how Artificer plays in D&D. I know a little about how it plays in Pathfinder after observing my friend play it, but when it comes to the D&D iteration I don't know zilch. Does anyone in the thread have experience with how it plays and if I should/shouldn't allow it?
It's been a while since I DM'd, but I'd also ban it for the same reasons. If someone specifically asked me about it, I'd have to assume they were trying to pull some munchkin shit that I wouldn't want to deal with. Even if they took the time to come up with a decent story reason for why they're suddenly taking a break from their usual class for a level or two, I'd still say no because the munchkin shit they'd actually be doing it for would then force me to make encounters way more challenging so they didn't just steamroll it, only to then end up making the rest of the party suffer as their attacks do nothing in comparison.I outlawed multiclassing because it was ridiculous. It was really OP for munchkins early on. However, it was crap because it was virtually impossible to develop characters XP-wise. Great, so you have an awesome fighter/magic-user/thief. But that retard character is still level 1 while the other characters are level 3.