Tabletop Roleplaying Games (D&D, Pathfinder, CoC, ETC.)

I've got another character creation question for DND 5e; apologizes, but I've been having some issues on my end that prevents me from really being able to sit down and character craft as much as I want. We've got a new campaign coming up; this one is going to be Lovecraft/Cosmic Horror-themed, with our group of four + an NPC tracking down a cult on a mysterious and abandoned island. We were going to be a bit more story-focused this time around, focusing on the horror aspect of what we're fighting and the overall danger of the cult. Currently, our group is consisting of:

- Warlock: Great Old One pact - Ex-cultist character, his player is a huge horror fan.

- Rogue: Archetype currently unknown - Player was going for a sort-of "assassin/survivor" vibe.

- Paladin: Archetype currently unknown - A new player for our group, he's got a love of classic "knight in shining armor" characters, and REALLY enjoys playing heroes.

- Myself

- NPC Cleric: Knowledge Domain - A private investigator of sorts, that hired our group to help them investigate the island.

With that said; I'm not quite sure as to what I should be going for myself. Like, we've already got a Paladin and Cleric in the party, which is what I usually played, so I'm wanting to branch out a bit.

I've done a few sessions since I last asked for help, and I've found that I usually try to avoid combat entirely; I don't like to have to fight unless it's needed, and I prefer to either sneak around or ambush opponents when I can. I prefer high mobility classes, good for dodging and getting around quickly, as well as just general exploration and travel. Ability-wise, I prefer being a generalist; something with good options for as many situations as possible, such as melee and magic, that sort of thing. Weapon-wise, I prefer swords; one-handed or two-handed, they're my favorites.

I was thinking about going as a College of Swords Bard, as it does seem like it's got what I'm looking for; good selection of abilities and whatnot. What do you guys think? Should I go for a Sword Bard, or something else? Any suggestions?
 
With that said; I'm not quite sure as to what I should be going for myself. Like, we've already got a Paladin and Cleric in the party, which is what I usually played, so I'm wanting to branch out a bit.
Honestly, you're probably set for skills, and between the Cleric and Paladin more than enough divine magic. Warlock's probably got the Arcane stuff handled, so... try a Dex-based Fighter. Your party's going to need someone with athleticism since there's probably going to be some Tomb Raider-y traversal issues, and the Champion archetype gets some neat stuff there regarding proficiency bonuses and jumping. And its hard to go wrong with a rapier and a longbow as weapons. I don't recommend Eldritch Knight considering its INT-based and you need to spec specifically for it.

An alternative would be the Kensei Monk archetype. I've heard some things about it that aren't great, but if I'm reading the rules right you get to take a Longbow and a Longsword as your Monk weapons to start, and that's versatile as all hell. At least it isn't Arcane Archer!
 
I’m genuinely starting to wonder if I should just give up on this hobby.

For one thing, literally everything is turning political. It wouldn’t even be as bad if they weren’t mostly left wing drivel written by overweight manchildren.

But then the few times I do find a system that’s both good, interesting, and apolitical, I want to run it. The problem is that all my friends are leaving the state, save 3 (soon to be 4, only to be 3 again). And whenever I try to introduce, say, OSE, Sword World, or Castles and Crusades, everyone’s magically busy.

Online games are out. I get no privacy in my room, so I’ll have to deal with my sub-100 IQ sister and her sub-80 IQ boyfriend acting like special ed children while I enjoy a hobby a normal adult enjoys. And play by post games never last either. They always crumble like wet toast after a couple sessions, maximum. Not to mention, actually finding peoplr is a gamble.

And IRL games with randos are even worse. With online games, you can just find a server with no troons and find games, and already a plurality of the problem players are gone. Irl, you have to find a way to vet people without giving away that you’re avoiding troons. Once they catch a whiff of it, you’re on everyone’s shit list.

That’s if you can even find a store to begin with. There’s almost no FLGS in my area. Every time I look on google, it lists every store near me- the vast majority being in New York City. And no, I’m not paying 15 dollars each week to go to one of the worst cities in the country.

How are you even supposed to play a game with all the horseshit going on in the hobby? I just want some kind of white pill for not just this hobby, but literally any hobby I have.
My dude you're not completely in the wrong

But no matter how bad the SJW dog poop Canon lore is the point is to find friends to play the game with

Ignore the bull crap that is in modern day gaming, find folks who you can stand, make a friend group and hang out away from all the weirdos, maybe put up an add at the games hops that overcharge ya to find people that might be like-minded.

My hubby and I have a friend group that I can call gay as a slur for fun and make em laugh about sexists and femenazis. We play dnd and just ignore all the "lore changes" that wotc think thy made: just because you say a thing it isn't going to erase the past duh... I'm rambling perhaps, all I am getting at is:

Don't let a bunch of freaks tell you what you can and can't do in your own damn escapism game, find a few friends with similar ideals and similar game tastes and enjoy the game : )
 
Don't let a bunch of freaks tell you what you can and can't do in your own damn escapism game, find a few friends with similar ideals and similar game tastes and enjoy the game : )

I'll say it again:
This is all well and good for established groups to just ignore Woketards of the Coast making Pelor Gay.

But one day you're going to need to find players, or move and need a new group. And you'll discover the space overrun with Trannies, Faggots, and Furry coomers.
 
I'll say it again:
This is all well and good for established groups to just ignore Woketards of the Coast making Pelor Gay.

But one day you're going to need to find players, or move and need a new group. And you'll discover the space overrun with Trannies, Faggots, and Furry coomers.
Sure? What's your solution, though?

Because we shouldn't surrender the field to these freaks to begin with, and the only way we can do it, short of buying majority shares on Hasbro, is to foster the kind of community we want to see. Which is what the poster you quoted was talking about.
 
I'll say it again:
This is all well and good for established groups to just ignore Woketards of the Coast making Pelor Gay.

But one day you're going to need to find players, or move and need a new group. And you'll discover the space overrun with Trannies, Faggots, and Furry coomers.

Like Corn Flakes said, I do not plan on just quitting at a game (or hobby or anything really) for the few weirdos that would love to see me out of it: make a new group, find new folks who you get along with and who get along with you. Ignore the loosers who would ruin the game or anything else of value haha

I hope I'm not just repeating myself but if I wasn't clear, here's to a second try: "woketards of the coast" CANNOT change the past, the game we love still exists; you just gotta find people that you like in order to enjoy it with. Even if you have to move , or if your friends are gone and you need to find player's, it will probably be worth the work to keep playing with people you can stand, it's worth the shot ❤️
 
Sure? What's your solution, though?

Move to systems and lore that doesn't cave to Trannies or suck the girl dick. Deny them not just your wallet but fight their take over of the mind space.

But people acting like this NBD "just keep playing with the group you've been playing with for the past decade like me" irritate me.
 
Sure? What's your solution, though?

Because we shouldn't surrender the field to these freaks to begin with, and the only way we can do it, short of buying majority shares on Hasbro, is to foster the kind of community we want to see. Which is what the poster you quoted was talking about.
Yeah the time to "not surrender to these freaks" was like years ago. Probably 4E. Waaaaaay too late for that.
 
Move to systems and lore that doesn't cave to Trannies or suck the girl dick. Deny them not just your wallet but fight their take over of the mind space.

But people acting like this NBD "just keep playing with the group you've been playing with for the past decade like me" irritate me.
That is the definition of surrendering the field. "Just scurry off to the games nobody plays and let these people be the face of your hobby."

And if you don't like the idea of finding/creating your own group then you must have forgotten how we used to find groups back before people started thinking Roll20 was the only way to play RPGs. "Find a group" and "make your own group" were the de-facto standard ways to get into RPGs since the fucking 80s, and they still work to this day. If you want to play 5e without getting bogged down in the bullshit or dealing with the Roll20/Critical Role spergs, find some newbies and teach them how to play your way. That's what you do. I've got a guy in my own group teaching his friends on Discord how to play Pathfinder 2e because nobody in the group was interested in playing it. Don't have people around you? Go find a community of like-minded nerds and ask if anyone would be interested in rolling something.

Maybe it's because I've helped my GM with so many intro/demo games but I just don't get why people are so fucking anxious about going after new people and teaching them how to play. Presumably if you're teaching someone you would have already vetted them for tranny/furry/whateverthefuck bullshit, and if they're new to the hobby they wouldn't be tainted by CR either. Sure, it's effort... but that's how the hobby propagates itself. And say what you will about the trannies: they're more than willing to teach all their friends in striped socks how to play DnD just so they can drag them into their Magical Realms.

If you wanna bitch about Wizards of the Coast, by all means have at it. I'll join you. But don't pretend they have any control over how people play the game. They can push as hard as they want and release as many rainbow-themed settings as they can afford, but you can still gather a group of deplorables to murderhobo your way through all those highly diverse settings if that's your thing. Or play a party entirely composed of straight white people killing armies of savage and cruel orcs, while a voluptuous sorceress wearing only five belts as her outfit flings fireballs from the backline. It's your fucking game, nobody can stop you teaching other people to play it like you do.
 
There's a reason they're trying to make 6e totally proprietary and trying to force you to stay reliant on their services. It's also why they're committing to making stuff like R20. Their goal is likely to force you onto their services. I'd not be shocked if this bites them in the ass.
 
There's a reason they're trying to make 6e totally proprietary and trying to force you to stay reliant on their services. It's also why they're committing to making stuff like R20. Their goal is likely to force you onto their services. I'd not be shocked if this bites them in the ass.
I actually hope they make the attempt because I think it will have the unintentional outcome of creating a ghetto for the CR crowd and the annoying freaks that people ITT have been discussing. Those kind of people are rabid consoomers, so they will refuse to play anything except WotC's latest product/service. The rest of us just want to enjoy the hobby and play what we want, how we want, so we'll just keep doing what we've been doing. Anyone looking to play in person, or just play anything that isn't directly curated by WotC, aren't going to be nearly as likely to encounter freaks and trannies. We could have two self-selecting ecosystems of players that no longer overlap.
 
I actually hope they make the attempt because I think it will have the unintentional outcome of creating a ghetto for the CR crowd and the annoying freaks that people ITT have been discussing. Those kind of people are rabid consoomers, so they will refuse to play anything except WotC's latest product/service. The rest of us just want to enjoy the hobby and play what we want, how we want, so we'll just keep doing what we've been doing. Anyone looking to play in person, or just play anything that isn't directly curated by WotC, aren't going to be nearly as likely to encounter freaks and trannies. We could have two self-selecting ecosystems of players that no longer overlap.
The CR crowd and slaves of WotC are at least half of the community now, and if they completely retreat to Hasbro's online walled garden, actual physical tabletop gaming will fade away and become something like the CB radio hobby crossed with Gab.
 
And if you don't like the idea of finding/creating your own group then you must have forgotten how we used to find groups back before people started thinking Roll20 was the only way to play RPGs. "Find a group" and "make your own group" were the de-facto standard ways to get into RPGs since the fucking 80s, and they still work to this day.
No they don't. And arguably never did.

If you live in a big city or some kind of nerd rich environment, maybe, but I tried for years to get a game of DnD going before a friend eventually let me join his group. Once I was in it was easy to find like minded people for a while, but that disappeared after the OGL scandal.

In the UK, most traditional gaming places are Games Workship, and they only cater to Warhammer stuff. The few non-games worshop nerd places are closed now, and while there are a few I've not checked since covid, I don't have high hopes.

These days it's the remnants of those old groups that occasionally meet on Discord and play via VTT. It's an obviously dwindling pool though.
 
There's a reason they're trying to make 6e totally proprietary and trying to force you to stay reliant on their services. It's also why they're committing to making stuff like R20. Their goal is likely to force you onto their services. I'd not be shocked if this bites them in the ass.
WotC's higher management has been seething about players owning their books since 3e took off. They've always had an eye for TTRPG as a service, but only now the infrastructure and the zeitgeist are there for them to make their play.

But with what we've been seeing from their efforts (AI GMs, ultra-high system requirements for their proprietary VTT, etc), it's most likely going to bite them in the ass no matter what.

No they don't. And arguably never did.

If you live in a big city or some kind of nerd rich environment, maybe, but I tried for years to get a game of DnD going before a friend eventually let me join his group. Once I was in it was easy to find like minded people for a while, but that disappeared after the OGL scandal.

In the UK, most traditional gaming places are Games Workship, and they only cater to Warhammer stuff. The few non-games worshop nerd places are closed now, and while there are a few I've not checked since covid, I don't have high hopes.

These days it's the remnants of those old groups that occasionally meet on Discord and play via VTT. It's an obviously dwindling pool though.
Looking/making your group is how things worked. I'm not saying it was perfect, I'm saying that it's how we did it and how the hobby sustained itself for literally a generation. Word of mouth and keeping an eye out for weird people rolling dice. Unfortunately, RPGs are multiplayer games. If you're in a situation where you don't have access to people, you're going to have a bad time. That's not a recent thing, it's an inherent element in the system. It's like complaining you can't find anyone to play paintball with in the backwoods of Oklahoma. Well, no shit. You're gonna have to drive a couple of hours to get a good game in that situation.

On the other hand, we do have the internet now and unlike paintballing TTRPG is an entirely abstract game. And my point was that while the troons and the furries and all those faggots out there almost universally gather over the internet, so can we.

I'm on a handful of gamer/nerd discords, most of them between 100-200 members. The general political vibe in those is apolitical center to center-right with the occasional far-left/right outliers sperging at each other in the containment channels. In most of them there are RPG groups that have formed in those servers, and in literally all of them you have people talking in the RPG/tabletop gaming channels about starting out their own groups or looking for advice on how to GM and how to teach new players. Hell, my little brother, who never really cared for my collection of RPG books before I left home for college, recently came asking me for tips because one of his coworkers was starting a game and invited him.

Yes, VTT-based groups are step down from face-to-face around-the-table groups. But they're still RPG groups. And those are still being made (and disbanded) just like they've always been. It's really not that hard to find people to play with (and again, presumably if you're playing with people from a community you're active in, Discord or otherwise, you have already vetted them ahead of time) if you're willing to go where the people are. Of course, this works better if you're trying to play what people want to play. D&D or Pathfinder. Vampire in a pinch. One of the Star Wars games if you find the right nerds. But if you're looking for a group to play your own entirely clown-themed Lovecraft-inspired Mouseguard homebrew you may be out of luck.

Again, RPGs are multiplayer games. You need to find the crowd. That's why the hobby blew up and the casuals flooded. It wasn't just because of CR or WotC's woke shit, it was because digital communities became more and more common, simple VTTs like Roll20 became a thing, and these communities' favored platforms (Discord, for example) offered seamless voice chat instead of having to putz around getting TeamSpeak or Vent to work. The barrier for entry was lowered at the same time as the games became more visible in pop culture, and so more people could get in. But the more old-school players bow out, the less likely it is that these new people who aren't CR acolytes will find good groups to play with.

I'm not saying everything is hunky-dory. A single game dominating the ecosystem like that is bad news to begin with, even worse when it's produced by a shitstain of a company like WotC. But acting like Tolkien elves wallowing in ennui as the sun sets on their world, ready to sail away and never return is stupid. The hobby isn't dying, and we can address most of the problems that concern us directly by doing what we're always done: looking for people and vetting players.
 
Última edición:
No they don't. And arguably never did.

If you live in a big city or some kind of nerd rich environment, maybe, but I tried for years to get a game of DnD going before a friend eventually let me join his group. Once I was in it was easy to find like minded people for a while, but that disappeared after the OGL scandal.

In the UK, most traditional gaming places are Games Workship, and they only cater to Warhammer stuff. The few non-games worshop nerd places are closed now, and while there are a few I've not checked since covid, I don't have high hopes.

These days it's the remnants of those old groups that occasionally meet on Discord and play via VTT. It's an obviously dwindling pool though.

Yeah I've been in this position and it sucks. I pretty much have only played online, though there is a good game store near me these days.

As a player it's really rough. I've been fairly lucky in that the games I've managed to find online have been pretty good overall. Only ever ran into a couple of problem people. The best advice I could give is just keep looking. There's plenty of relatively normal people in the hobby. It's just a matter of finding them.

As a DM I would like to say it's easier, but truthfully I wouldn't really know. I generally don't go looking for players online at all, all but one of my players (my sister) I met playing in another game. This truthfully might be the root of the issue though. I can't imagine I'm the only person that chooses to operate this way. Keeping the pool of potential new players closed off to friends of friends.

Maybe it's because I've helped my GM with so many intro/demo games but I just don't get why people are so fucking anxious about going after new people and teaching them how to play. Presumably if you're teaching someone you would have already vetted them for tranny/furry/whateverthefuck bullshit, and if they're new to the hobby they wouldn't be tainted by CR either. Sure, it's effort... but that's how the hobby propagates itself. And say what you will about the trannies: they're more than willing to teach all their friends in striped socks how to play DnD just so they can drag them into their Magical Realms.

For me at least it's more the vetting bit that I don't really want to do. It just seems like a pain in the ass and as someone who already has a couple groups going it's just more convenient to pull from that. But I think you're right, if you're in a position be the person to teach a better way maybe you should. Maybe I should try be a bit more open to bringing in new people into my games. Heck maybe we all should.
 
As a DM I would like to say it's easier, but truthfully I wouldn't really know.
Those years I struggled to find a game, I was a player looking for a DM, at some point I decided to be the DM, but I got into a game as a player. Odd that.

Being a player it's a string of "we're full", but as a DM it's people saying they want to play, me saying I'm looking to run a game, only for them to quickly make a bunch of excuses and drop the topic.


What makes this process frustrating as a DM is the high flake percentage and all the time wasted. Herding cats and making tough choices about who to cut if there's no way to get the schedules to line up, choosing systems, preping the adventure, writing Gazeteers players demand then never read, rolling characters and integrating backstories, designing maps and encounters, only for one guy to turn up, one to be late, and the rest failing to turn up at all. This leaves me in an awkward position where I basically ask the only player if he wants to play solo, which the answer is usually no because it feels awkward. That happened with my halloween game this year.

Even if 4 out of 5 people do show up, there's a good chance they'll refuse to play so 5 doesn't miss out, but 5 has no intention of showing. So we wait an hour or two for them to realise this, by which point nobody wants to play any more.
 
We've got a new campaign coming up; this one is going to be Lovecraft/Cosmic Horror-themed, with our group of four + an NPC tracking down a cult on a mysterious and abandoned island.
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First, Hasbro banned witches and druids from Dungeons and Dragons around Halloween. Now Hasbro banned the word insanity around the time of the new Lovecraft setting. Can 5E even get any gayer?
 
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