Souls Thread: Dark Souls, Demon Souls, Bloodborne

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Well you can mod the ds2 movement with pretty basic fixes to play more like ds1 and 3. No clue why they never fixed in in scholar, they had playtesters I assume.
 
The lack of transparency is really what's setting off the red flags for me. If this was something actually life saving, the dumb fuck would just say so since that makes the pity donations flow in that much quicker.

EDIT: I sure hope none of these lovely people regret their decision to support a stranger with an unspecified medical issue over the internet.
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Can someone ask Zullie directly? I'm not in any of those communities. Future medical expenses says they're booking an operation to me.

Well you can mod the ds2 movement with pretty basic fixes to play more like ds1 and 3. No clue why they never fixed in in scholar, they had playtesters I assume.
Modding Dark souls 2 into the other engines would spoil it. All of these games have unique engine quirks and pacing. Once you speed up Dark souls 2 into Dark souls 3's pacing nothing is a challenge any more. Stamina is so important in 2 and irrelevant in 3, BB and ER. As soon as you remove that balance you end up with a different game.

There's a lighting improvement mod that makes the game look way better. I want a mod that fixes enemy placement scholar broke.
 
Are there any good mods for the games in gameplay aspect? Everytime I see a mod by some dumbfuck youtuber it's like a joke on how the fanbase is absolutely retarded to prove how good they are.
No. Absolutely none unfortunately. Even Daughters Of Ash, the old praised ds1 mod is absolute cancer and has many design choices that are insufferable. The developer of DOA claimed it was a mod that was "closer to what fromsoft intended" while having enemy spam up the ass lol. It haphazardly implements cut content but as you'll see it was CUT FOR A REASON. THE FLYING WYVERNS DO NOT WORK WELL WITH THE BASE MOVEMENT SET THE PLAYER IS GIVEN. Nothing comes close to From's design. All we have are lousy remixes and faster paces. Makes me wish From gave us mod tools or all their tools so I can just start making cooler shit myself within less than a year. Middleware gets in the way of that though.
 
Can someone ask Zullie directly? I'm not in any of those communities. Future medical expenses says they're booking an operation to me.
Best case scenario: Zullie is just an autist who doesn't understand how important it is to be transparent, I've never seen e-begging for vague medical expenses ever going well in the long term, but I'll be happy to be wrong.
Daughters Of Ash, the old praised ds1 mod is absolute cancer and has many design choices that are insufferable.
Thanks for reminding me that they put the Demon Firesage into the Painted World's circular tower, that shit made me realize the mod wasn't worth playing.
 
Speaking of which, someone just released a video about it:
https://youtube.com/watch?v=e19OMrxV0m0
It's pretty amazing how fucking ugly the remaster was, not even design was but simple oversaturated phone game visuals. I don't know how much the arguments in the video were factual considering Demon Souls (at least from my memory) also had a lot vague lore, and fans are still in the copium phase of Miyazaki being incapable of doing any wrong and it must be someone else having shit decisions.
 
It's pretty amazing how fucking ugly the remaster was, not even design was but simple oversaturated phone game visuals. I don't know how much the arguments in the video were factual considering Demon Souls (at least from my memory) also had a lot vague lore, and fans are still in the copium phase of Miyazaki being incapable of doing any wrong and it must be someone else having shit decisions.
I get the butt-hurt over the visuals being changed but I do welcome the gameplay enhancements and 60 FPS. I'm surprised but also not surprised that Sony still hasn't done a PC port.
 
Any update on Zullie cutting off his goolies?

I get the butt-hurt over the visuals being changed but I do welcome the gameplay enhancements and 60 FPS. I'm surprised but also not surprised that Sony still hasn't done a PC port.
Wait a few more years. While it's the only PS5 title any one cares about it needs to stay on their system. When the PS6 hits it will jump ship.
 
I thought it was a janky POS MAGIC!.
Fixed that for you!

A thing I've noticed in the years is that nostalgia kind of turns jank into "magic". If you manage to trudge through something that is kind of ass but get a good payoff from it, you will instantly forget how fucking annoying it was and remember it more fondly. I had that sensation with DS2 Scholar where I played the whole thing, then later learned that DS2 is considered the black retarded sheep, thought everyone was being too harsh, then replayed it for a chunk and thought to myself "yeah, I see where people are coming from more...". For context, I went into DS2 after finishing 1 and the DLC, no other From game in my backpocket.

I didn't play Demon's Souls when it originally came out, I have given it a few tries on emulation but have only gone through like... probably a quarter of it? The lack of bonfires is what really is filtering me out. I do think it has a strange atmosphere that is very enticing, but Dark Souls did it better and well, I played that first. So when I play Demon's Souls, I just see prototype Dark Souls with more jank and weird experimental design decisions.

On the remake debate. I have seen the videos and I agree that this is a retard without artistic vision thinking he can make things prettier than someone that had actual intent on the artistic decisions. The game looks pretty as fuck and seems to have top tier performance. But it doesn't "get it". And this is coming from a Demon's Souls outside, I can only dread how much I would feel bluepoint would butcher Bloodborne when I'm properly invested on that one.
 
Última edición:
So when I play Demon's Souls, I just see prototype Dark Souls with more jank and weird experimental design decisions.
This. 100% my exact thoughts when playing Demons on an emulator. Dark Souls 1 is rough around the edges but holy fuck, Demons is like an Alpha build of that game.

Ideally, a Demons Souls remake comes to PC and super autists mod it and restore the art direction and music.

I also loved Dark Souls 2. If I had to rank Souls games it would be: 3, 2, Elden Ring, 1, (haven't fully played Bloodborne but did like what I played in ShadPS4), Sekiro, ............. Demons. I fucking HATED Demons Souls.
 
I also loved Dark Souls 2. If I had to rank Souls games it would be: 3, 2, Elden Ring, 1, (haven't fully played Bloodborne but did like what I played in ShadPS4), Sekiro, ............. Demons. I fucking HATED Demons Souls.
Mine would be... 1, Sekiro, BB, 3, ER, 2 and DS

1 made me come back to gaming and I still find it's atmosphere and sound design incredibly enchanting, just the echoy sound of gathering souls is great.

Sekiro I loved with how tight it was and I did 3 playthroughs in a row with how in love I was with the mechanics once they clicked.

BB is just pure fucking style and I think it has the best balance of aggression of player and aggression of enemies. Really looking forward to replaying it once emulation is in a better spot.

3 was kind of derivative but I loved how it played and it has my favorite boss moments in the whole series, Gael, Nameless King, Sister Friede were all exhilarating.

ER I loved the exploration even though the bosses were starting to kill my patience where I would usually be a hardass about beating solo and without jank, but I ended up just using clone slime and rivers of blood for most of the endgame gauntlet.

2 is this low, but not because I consider it shit, when I initially played it I had a blast with it and the DLC (if we ignore the shitty multiplayer area/boss in each one) is some of the best in the whole souls series,. but somebody has to go near the bottom.

And well, Demon's souls last since it filtered me enough that I wasn't willing to fight through it, that I was willing to very slowly go through Amana with a bow snipping every single motherfucker that could cast a spell, but I can't be assed after X failures to try and keep attempting Upper Latria should speak to my enjoyment.
 
Demons is like an Alpha build of that game.
In many ways it is. I'd argue that most mechanics DS1 iterated upon were imo improvements.
replacing grass with estus
replacing hyper armor with poise
adding mid roll
splitting fire magic into pyromancy
replacing body/soul forms with hollow/human
replacing luck with soft humanity
unlimited carry weight and the bottomless box instead of Stockpile Thomas
bonfires instead of archstones facilitating world interconnectivity and ease of travel
replacing MP with cast amounts
the loss of world and character tendency. getting gravelorded isn't the same
the loss of nuclear bombs like Yurt. Lautrec doesn't come close
There are probably a couple I'm not remembering.
 
Demon's is the best, both of them, with DS1 being a close 2nd simply because it's just a more refined Demon's Souls without janky World Tendency(that was actually pretty fun when you figured it out and added some nice variety).
If Demon's wasn't the best they wouldn't still be puppeting its corpse around and dressing it up in new clothes hoping you don't notice the bones.

But nah, I do like Demon's the most with DS1 being a very close 2nd. As much as I like the other souls games and Bloodborne, none of them have that X factor for me that Demon's and DS1 do.
 
I'd say that DS1 is better than Demon Souls but mainly on a better gameplay experience. Demon Souls has the best atmosphere with how brutal some stages are. If you play Dark Souls first it will probably taint your experience of Demon with QoL.

Maybe Bloodborne beats them both but it really depends how much you like the Van Hellsing/Lovecraft aesthetic.
 
Thanks for reminding me that they put the Demon Firesage into the Painted World's circular tower, that shit made me realize the mod wasn't worth playing.
Ironically, Firesage was a boss in Ariamis originally and was ice themed. His internal name is still "snow demon" or sth to that effect. That's why he doesn't do fire damage and is weak to fire despite being a literal flaming demon. So the mod seems to be referencing that bit cut content.

Difference is, the boss was in Priscilla's arena and was obviously not on fire at that point.
 
replacing MP with cast amounts
I actually like this system a lot more than MP. It helped to balance out the bigger spells from the smaller ones (especially in DS1 when you couldn't just constantly refuel spells like 2) and made it so that picking up the same spells really meant something, allowing NG+ to matter a little more and merchants selling duplicate spells to not just have wasted inventory.

I haven't seen it brought up yet, but it seems like the weapons have been toned down a lot in terms of straight knockdowns. DS1 reached a pretty nice balance of not every single swing from an ultra sending you flying like in DeS, but running attacks and strong attacks still had pancake. The Black Knight Sword would fling smaller enemies across hallways with a strong attack. In DS2 they toned it down slightly, though golf swings were cool. In Bloodborne, everything now had to be fully charged, but at least the Holy Moonlight Sword from the DLC still had a knock back in its claymore mode if you did the follow up swing after its full charge strong attack. In DS3, they didn't allow anything smaller than an ultra have a knockdown unless you used some really shitty weapon arts and the strong attacks on large weapons still had to be fully charged to get pancakes (in a game where strong attacks were not very good). Elden Ring is the same way, though the L2 button is much more powerful.
 
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