Sony hate thread

In fairness, there would be SOME expectancy that online services would eventually retire due to age, limited functionality or inactivity. In the PS2 days, Sony did not have a curated only ecosystem then. They had that Online Broadband Service thing, but that was mainly dependent on the developers directly than Sony.
Oh I agree, especially regarding how it was entirely up to the game devs/publishers for the ps2 since there wasn't any PSN at the time. But with the ps3? The writing was on the wall at release that Sony was eventually going to pull the trigger and shut it down, there's just no way that wasn't going to happen. And them ending it in 2017, is still a decade after they discontinued the hardware.

Being outraged now about something that was obviously going to happen if you paid attention 2 decades ago is silly. Again, Sony still sucks but this shit should not be a surprise. This is in fact an even bigger problem than what SKG is trying to prevent, as SKG is focused on the services for one game at a time, with Sony, Microsoft, and Nintendo it's effectively a system wide off-button. And even if you've already got the stuff installed locally on your PS3, if the HDD craps out you won't be able to re-download it without having to resort to piracy which is of course bullshit and not how any of these pieces of hardware or software were actually sold to the public.
 
But with the ps3? The writing was on the wall at release that Sony was eventually going to pull the trigger and shut it down, there's just no way that wasn't going to happen.
When did that speculation occur? I'm aware that Sony exclusives have a limited shelf life for online multiplayer since SOCOM.

And even if you've already got the stuff installed locally on your PS3, if the HDD craps out you won't be able to re-download it
I know that the clock battery on either the PS3 or PS4 is somehow tied to purchase verification. If that goes out, your digital purchases cannot be verified.
 
When did that speculation occur? I'm aware that Sony exclusives have a limited shelf life for online multiplayer since SOCOM.
November 2006. You didn't get a PS3, boot it up, login, make the account, etc. and then realize very quickly that Sony was eventually going to shut down all of the online functionality at some point? Or that it was even more obvious with the PS4 when it clearly wasn't just that they ported the OS and client services to the new hardware? It was never a matter of "if", it was always a matter of "when".

I know that the clock battery on either the PS3 or PS4 is somehow tied to purchase verification. If that goes out, your digital purchases cannot be verified.
Yeah, and that's shitty too(I believe it was the PS4 that did that). But it's also not the only hardware to do it(there's some old arcade hardware that used to do this, and people have since figured out how to bypass the battery to replace it before it dies). But even if the battery lasts forever, or you replace it ahead of time, it still becomes a useless box the moment Sony shuts off the online services for it and you didn't already have the games downloaded. Nintendo themselves have already done this a couple of times now with handhelds, Sony isn't even starting this.
 
This one what? Cloud services have always been "someone else's computer" that they can shut off at any time. I don't understand how someone could have setup a ps3 when it launched and not realize how that would still apply.

If you're asking me when the entire world opened up their eyes and realized this is a problem, I couldn't tell you. But the general public is a bunch of fucking retards that never put any consideration into shit other than "magic entertainment box turn on and play games" until suddenly it doesn't.
 
I don't understand how someone could have setup a ps3 when it launched and not realize how that would still apply.
In retrospect, PSN launched in the mid-2000s to compete with Xbox Live. PlayStation Network was rudimentary by comparison since game developers needed to provide their own server backend for online multiplayer. (Although now, that's potentially an unintended benefit for game preservation since it would be easier for skilled people to create revival servers where you'd just need to change your console's DNS server settings.)

I won't disagree that Sony's PSN backend is clumsy compared to Xbox Live. It took them years for them to implement a name-change system, but that broke older games since they didn't fully account for that. PS3s are more susceptible to hacking compared to Xbox Live.
 
In retrospect, PSN launched in the mid-2000s to compete with Xbox Live. PlayStation Network was rudimentary by comparison since game developers needed to provide their own server backend for online multiplayer. (Although now, that's potentially an unintended benefit for game preservation since it would be easier for skilled people to create revival servers where you'd just need to change your console's DNS server settings.)

I won't disagree that Sony's PSN backend is clumsy compared to Xbox Live. It took them years for them to implement a name-change system, but that broke older games since they didn't fully account for that. PS3s are more susceptible to hacking compared to Xbox Live.
Xbox live is the same problem. It's a cloud service, and making purchases on and relying on a cloud service that you have no control over and may not be able to even re-download your legit purchases years later is always an issue no matter what the platform is. Even larger companies like google aren't immune to this, as we saw it happen with Stadia and their dozen customers. Amazon did the same thing with Luna, even Discord had themselves a shitty online game store at one point and then dropped it.

There's nothing obligating these companies to keep these services perpetually running to ensure their paying customers retain access.
 
here's someone's edit of him talking while debunking a shit ton of what he said about the game
Yeah this nigger needs to hang by his toes.


In further thoughts towards sony itself, there's no way the PS6 will be less than $1000 at launch. The only real question is, will they dare to go for $1200 for a disc driveless system that probably has 500Gigs - 1TB in space.
 
In further thoughts towards sony itself, there's no way the PS6 will be less than $1000 at launch. The only real question is, will they dare to go for $1200 for a disc driveless system that probably has 500Gigs - 1TB in space.
Well, they DID release the PS3 for $599-699 in 2006. I wouldn't put it past them to repeat history like that.
 
Well, they DID release the PS3 for $599-699 in 2006. I wouldn't put it past them to repeat history like that.
Repeat history thrice. Because I remember the PS5 caused drama for its price too back when it released. Not to the same scale mind you, but mainly because they were charging like a hundred extra bucks for a disc reader. Which is hilarious in hindsight.

People going "who could have foreseen this" about Sony ditching discs when the base PS5 didn't have a disc reader at all.
 
Valve normalised lootboxes in the west
No, that would be EA, who went so far as to describe them as "surprise mechanics" to fucking Congress in their efforts to legalize gambling for children. Kindly revise your revisionist history as you continue to worship Sony, thanks.
 
No, that would be EA, who went so far as to describe them as "surprise mechanics" to fucking Congress in their efforts to legalize gambling for children. Kindly revise your revisionist history as you continue to worship Sony, thanks.
This ^ Valves loot boxes in team fortress and later counterstrike have always just been cosmetics only that didn't effect gameplay. They also have the community market so people can skip that shit if they wanted to, though obviously like all markets it's volatile.

EA were the ones who started adding everything and the kitchen sink into loot boxes. Though I'd actually argue that Overwatch made loot boxes popular in triple a games.
 
When did that speculation occur? I'm aware that Sony exclusives have a limited shelf life for online multiplayer since SOCOM.


I know that the clock battery on either the PS3 or PS4 is somehow tied to purchase verification. If that goes out, your digital purchases cannot be verified.
Christ do I miss the SOCOM series
 
I know during the PS3 era that the company let the US arm control the place and it led to a bunch of terrible decisions. Is that still the case or did Japan take back control?
No, and it's never going back to Japan. Playstation Japan fucked up things really badly with the PS3 gen and the terrible design of the system's architecture and dev tools resulted in Cerny taking over console design duties. PS3 only ended up not being a colossal flop because the western side managed to get some wins in and also massively improved the dev tools with better libraries to streamline leveraging the system's weird architecture for games (plus they got a lucky break with Xbox shitting the bed right as they salvaged the PS3).

The Japanese studios have all either been eliminated or downsized and there's not enough free dev talent in Japan to reconstitute them at a price Sony would be willing to pay.

It's more likely that Playstation moves to China than returns to Japan at this point, although that's also pretty unlikely.

People who long for a "GLORIOUS RETURN TO NIPPON" from Playstation are delusional. The conditions that made Playstation Japan great in the 90s and 00s simply don't exist anymore. Consoles are no longer specialized hardware with unique gimmicks and selling points. Even the Switch 2, the most unique of the consoles on the market, uses commodity Nvidia hardware with a Vulkan-like graphics API and for most devs the only real difference is pressing a special "compile for Switch 2" button on their game engine of choice to get a PC game working on the system. The Japanese game industry, while still strong, isn't a leviathan trouncing everything in its path (and I say this as someone who plays 90% Japanese games).

There's a thousand things I could say on this topic but in the same way that boutique computer game studios of 90s America can't exist in our current economy, the same thing is true for the golden age studios of Japanese gaming. The world doesn't function the same, fixed costs like real estate make it really hard for groups of like-minded devs to come together and take risks, and investors aren't interested in giving you money for anything that isn't the most evil rent-seeking slop imaginable. This is true in Japan as it is in America (and also why China's gaming industry is like 90% gacha slop).
 
Sony fanboys, even without the soy, have always been the most insufferable people I have ever encountered on the internet. If they're not busy mindlessly sperging out about how the Xbox got final fantasy, they go on how their games are just "so sophisticated" and more elevated than any of the "peasant" games they come across. So it isn't surprising that Sony got infused with copious amounts of Soy. They already have a reddit-tier mentality that is highly susceptible to soy. It was just a matter of time.

Chad warden is still ballin though.
 
and also why China's gaming industry is like 90% gacha slop
And the really funny thing is that the gacha/mobile market is equally as brutal.

I read an article recently where a studio said they needed to pay something in the ballpark of $1,000,000 a month just on marketing and engagement to lure people into their skinner box.

There's simply so much trash on these platforms that no amount of natural engagement, reviews by journalists, word of mouth etc. can help you stand out in a sea of clones.

Only games with obscene marketing budgets and backing by big corporations manage to stand out, and you can see how brutal the competition is getting, ZZZ's main selling point to attempt to stand out is shitloads of money being spent on bespoke and highly fluid animations for all characters.
 
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