Silent Hill

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This was 100% not a Silent Hill game when it started development.

It's just some indie horror that Konami bought and slapped the franchise name on.
It's probably the other way around. The dev is making a horror game, they contact Konami, and Konami let's them use the name for I guess a small fee/percentage of the profit. It's not the first, F was basically that and you had those other shitty games a few years back like that failed Twitch "game" and The short message, I said a while back in this thread around F's release window, that the series has been reduced down to IP prostitution. A franchise anyone can have a go at for a fee, no matter how unrelated it is to the source.
 
For as much as some of you liked Silent Hill F, i sure as hell dont see any of you talking about it anymore (or other places on the Internet for that matter)

Well, my friend, you will see that games have become like modern memes.

We still talk about many old games and memes, because they had a timeless worth that was the backbone of the golden ages that they brought, both involved making gold out of limitation.

Modern ones tho? Even to those that are "perceived" as "good" will quickly fade from even positive discussion in due time. What conclusion can we make? Well, beyond that its all astroturfed nonsense. Simple, games today are content, thats it, while games from the past offered experiences.

Why do you think most modding communities are based around games old enough to drink (or nearly getting there)? Because they were built on strong engines with access to great content to work with, while today nearly all modern games are made on the same fucking unreal engine despite it being notoriously hard to work with, even more to mod it.

Games today just want you to play them, games of old wanted you to experience them and keep something from them with you for the years to come because, hey, why the devs WOULDNT want that to happen?

So really, what is even there to talk about SHF after its controversies died down? Not much, especially when you see that it doesnt have much to say and engage, unlike SH 1-4, that still have things worth discussing to this very day.

It's probably the other way around. The dev is making a horror game, they contact Konami, and Konami let's them use the name for I guess a small fee/percentage of the profit. It's not the first, F was basically that and you had those other shitty games a few years back like that failed Twitch "game" and The short message, I said a while back in this thread around F's release window, that the series has been reduced down to IP prostitution. A franchise anyone can have a go at for a fee, no matter how unrelated it is to the source.

Which is crazy because Dementium from the DS was originally conceived as a SH game

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And yet Konami rejected their pitch

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And I can comfortably say that Dementium 1 and 2 are far more SH esque than F and Townfall combined. A glimpse to what the passage of time and growing apathy does to a company's standards lol

And yes, Im still mad that we havent gotten a Dementium 3 and it seems unlikely we ever will at this point
 
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you had those other shitty games a few years back like that failed Twitch "game" and The short message
I forget about those things every fucking time lol. Christ almighty, thinking back to that twitch shit, that was so ASS dude lol. Seriously, remember that shit? What a beautiful train wreck, they really have been niggering shit up for a while now haven't they? Hey maybe larry fink esg gibs is the only reason the series is still running. Or it's a tax write off for Konami back in Japan. It's so easy to forget about that twitch thing, Konami just throwing genres at the wall to see what sticks.

I really respect Sato and the OG crew (sans Ito and Yamaoka) because they had the sense and the smarts to understand shit was over, they did what they could with the idea, and moved on. I think they maybe had one more idea like "horror in the daytime" that they wanted to explore, but other than that they knew they could only do so much before it became formulaic and not artistic, so they stopped. Hell, even by SH3 the majority of the brains behind the series were already gone... and by SH4 it was basically just Ito and Yamaoka around.
 
Ito was not involved with 4, but the artist was so good they understood how to make Silent Hill monsters even compared to anything after.

Akira Yamaoka's quality plateau'd with 4 though most of the best tracks aren't even in-game. Even in origins you can hear that dog shit Silent Chill trend happen. Not enough properly creepy, scary, and sorrowful music after 4.

Yamaoka does not understand Silent Hill. He's just there for the paycheck like Ito. All the real artists and minds moved on. But the last of Team Silent had two ideas still, likely formed before and during 4's development.

Daylight horror and shadows game with Texas Chainsaw and Jacob's Ladder car scene in mind, and the likely proper 5th entry that'd repurpose the original darker SH3 script. Those ideas sound better and more refreshing than what we've gotten.

Also a lot of the same team were still there during 4 before they were disbanded. You just don't hear their names because they were random staff and not le epic geniuses you should suck off.
 
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The franchise is, has been, and shall remain creatively bankrupt so long as people insist on the trope of the haunted town being a crucible for the protagonist's sins. That premise is simply not deep, scary, innovative, effective, or entertaining in the way people attempting to leverage this zombie IP fancy themselves capable of achieving. Anything SH-branded outs itself as a turd the moment it does anything to "evoke" 2.
 
The franchise is, has been, and shall remain creatively bankrupt so long as people insist on the trope of the haunted town being a crucible for the protagonist's sins. That premise is simply not deep, scary, innovative, effective, or entertaining in the way people attempting to leverage this zombie IP fancy themselves capable of achieving.
But people, retarded faggots like a quarter of this threads posters will tell you that Silent Hill is about tormented souls.

Silent Hill is about people. It's about a cult. It's about the town itself. It's vague, sounds like bullshit but it really is. It's a perfect storm of ideas influenced by books and films that the first four games ran with, all with different THEMES. In 1 you are a father trying to get back your foster child from a sickening cult, the game is very fun to play, and it's main draw is essentially being like The Mist, Carrie, and some Industrial Symphony I think with the way the town is, a Stephen King and David Lynch adjacent nightmare. You find out that the little girl you've fostered is actually the split soul incarnation of Alessa Gilesspe, an abused and tormented girl who is a burn victim psychic whose nightmares spilled out into the town's spiritual powers and result in this demonic otherworld. You meet her mother, a real bastard. And Dr. Kaufmann, the hospital director. You find out the town was victim to a drug operation in cahoots with the cult which is likely why it's seemingly barren of life. And there's Lisa but play the damn game yourself tbh, this is just a summary. Anyways it all goes to shit, you throw Aglophotis at this godlike host, Alessa, and it turns into a random demon According to the novelization. It kills Dahlia. Kaufmann is consumed by Lisa's manifestation, Alessa is lying there and hands you a new baby which is the 3rd incarnation of herself which becomes Heather in 3. Harry escapes with or without Cybil. Perfect Ps1 game experience.

In 2 you are a widower who succumbs to a potent form of the otherworld left behind after the events of 1 and you face other sinners in the town with their own rich back stories, including one innocent soul who is your potential goddaughter figure. A mysterious manifestation who resembles your late wife interrupts your journey along the way, until she is killed by you. Throughout the game there is still connections to the cult. It is one of gamings greatest achievements in its portrayal of emotions and mature subject matter like loss, grief, and guilt influenced by Crime & Punishment that the remake never had a chance of replacing or replicating.
In the subscenario, it further explores the character of Maria, the wife lookalike and might be one of the perfect DEPICTIONS of what Silent Hill actually is, for such a short slice of Team Silent at their best with horror and emotional storylines.

In 3 you are the daughter of the first game's protagonist. It continues to explore the cult. The father is killed by a monster led by the leader about halfway through, just as you finally make it back home after all the Hell you've been through. This completely changes the already suffocating atmosphere of 3. It becomes a tale of justified revenge. It goes from a nightmare to downright terror, and the game gets bloodier, fleshier, more abstract almost as you progress, it gets darker. You finally kill Claudia, the leader. And what you get is an implication that Claudia is reborn as a baby (missing content possibly because of censorship, or they didn't want to make future storylines for Claudia yet, but it's why Heather suddenly looks back after the fight), and an end to the nightmare, wrapping up the entire trinity's main plotlines.

In 4, somehow they successfully made a game that continues the story and the cult, and even 2 in its own way. Henry is a blanker slate protagonist, but charming in his own way. He appears to be a depressed hikkomori photographer, who took photos of Silent Hill but became a victim to Walter Sullivan, unlike any other game, Walter Sullivan appears to be the main character and theme which makes for one of the most interesting and insane and VISCERAL otherworlds they've ever crafted as a team. You're given a serial killer who's trying to attain godlike cult powers. Walter was a kid who was a part of the cults orphanage and potentially a gifted child like Alessa was, and Dahlia from 1, approached him and convinced him as a kid that he would find his mother if he started a taboo ritual or something if I remember. This resulted in Walter going on a 21 person killing spree to see his mother again. It's pretty horrifying conceptually, and to top it all off he's already dead. The game suffers a bit from the lack of lore on the ghost victims you come across, but their back stories are rich and make the game a lot more interesting when you see their connections to Walter Sullivan. Its not lore obtainable in-game, it's only from the old Silent Hill website which was the Victim Files. Check it out if you like 4. Anyways, you're this awkward man trapped in a literal dreamscape of a serial killer and you meet this hot chick Eileen... idk much else of her character other than her vulnerability, and there's endings revolving around whether you two escape his fucked up vision...

Or the more interesting ending which is the bad ending, where Walter succeeds in his ritual and kills all sacraments. This game is the darkest even by the series standards because it focuses solely on a heretical cult member and ritual. There was a cut blue halo of the sun event, which we learn I think in 3 means an inversion of the cult's signature symbol and is their equivalent to turning the cross upside down. Everything in the game points to Walter and some cult memos focusing on that heretical part we never got to see much of in 1 or 3. Coupled with the rumors of it originally being a spinoff of the series, it feels like a forbidden game almost.

It is the most disturbing game deeply influenced by equally dark and disturbing reads like Coin Locker Babies, but it is the most flawed of the tetralogy. However, I do not consider it to be a black sheep, as it was commercially successful enough for Konami to not give it the shitcan. People have fought for it enough for people to actually try it out instead of letting faggot YouTubers influence their opinions. And sadly, it's the only game you can officially get on GOG as of writing. They were clearly taking feedback from the games shortcomings and were looking to give a more traditional title, that sadly never came.


Everything after 4 is a weak point and does not resemble what the original team built.
PT was interesting but the detractors argue it didn't feel like Silent Hill, which I disagree. It took notes from 4 and the Baby was surreal. I'd take surreal and disturbing subject matter like a cashier the protagonist possibly raped's Baby talking to you, and taunting you with references to a story we'll never know more about, and random but connected strings of mysterious father familicides, over Le Trauma.

People who say PT isn't a silent Hill game never pay attention to the mystery and intrigue of the first four games particularly 1, Born From A Wish, and 4. It may not feel much like one visually but they did a good job with the horror. I don't care if Kojima was a hack, I don't care if the project was never meant to be anything more. The experience is something people STILL FUCKING TALK ABOUT to this day. People are still miffed it's cancelled.

Can you say the same thing about any other entry after PT? No. You can't and you won't.
 
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I propose a deep question to all remakefags on-site.

Why in the Hell would you wish for a remake of 1-4 knowing that Konami and every developer they contact can't even get new entries right? They couldn't even get 2 right, they still have yet to get the rank system back and the best music track that rewarded you for finishing the game. What makes you believe a unique game like 4 could ever be fixed? Even by competent developers it'd be turned into soulless grey sludge and lose its identity amongst the games.
 
Why does Silent Hill 2 remake on PC run like shit? I have no issues in other games and this motherfucker is constantly hitching frames if I turn the camera too fast and the lighting freaks out around hair during cutscenes.

Is there some specific setting to change to fix this shit?
 
Doesn't really understand Silent Hill award.
What do you mean that is literally the point of silent hill, that's why pyramidhead commits suicide at the end of 2 and why the woman asks James if the people look like monsters to him as if to imply every person sees something different.
Everything after 4 is a weak point and does not resemble what the original team built.
Oh that's what you meant, you wanted the plot to advance beyond the psychic nightmare and move the overarching story of the town and the cult forward. Yeah sure I can agree with that. I liked silent hill 4 a lot more than a lot of the recent entries as well.
 

You know, I'll be nice for a change and compliment on the UFO ending of the remake because, really, how could they remake it properly if they dont have Harry Mason? Not only that but PSX Harry Mason. It worked in the original because of the meta of seeing PSX model Harry interacting with PS2 model James and still asking about his daughter (only for the aliens to kidnap James too, kind of acting like a "sequel" of sorts to the UFO ending of SH1).

They went something equally meta by having PS2 model James meeting his PS5 model self, invoking similar feelings of seeing two different graphic models meeting each other. Except they have an original "plot" of OG James telling his Remake self he is a clone and its time to return, leading to remake James getting zapped and taken while OG James stays to look for Mary.

You know what, I dont mind the lack of Harry Mason as they did go for a decent replacement by acknowledging the game's nature as a remake (a clone) and having the OG take his rightful place as the lead of this story. I dont even mind the comic sans text because, again, the UFO endings are meant to be satirical.

But if I had to nitpick, well, the music's timing is all fucked up because it matched what was happening. When it grew intense and dramatic, James should be getting zapped but that happens before the musical cue comes. When the cue does come, OG James is creepily smiling like he is in gmod while giving a thumbs up to the alien, it just doesnt "work" in this context. Its not a big deal but its the small details that get you.

I forget about those things every fucking time lol. Christ almighty, thinking back to that twitch shit, that was so ASS dude lol. Seriously, remember that shit? What a beautiful train wreck, they really have been niggering shit up for a while now haven't they? Hey maybe larry fink esg gibs is the only reason the series is still running. Or it's a tax write off for Konami back in Japan. It's so easy to forget about that twitch thing, Konami just throwing genres at the wall to see what sticks.

I really respect Sato and the OG crew (sans Ito and Yamaoka) because they had the sense and the smarts to understand shit was over, they did what they could with the idea, and moved on. I think they maybe had one idea like "horror in the daytime" that they wanted to explore, but other than that they knew they could only do so much before it became formulaic and not artistic, so they stopped. Hell, even by SH3 the majority of the brains behind the series were already gone... and by SH4 it was basically just Ito and Yamaoka around.

I think SH players really got a glimpse of the understanding that its dev teams that make games and not the company themselves because once Team Silent wasnt behind the series anymore, it went downhill (and this is coming from someone that likes to play devil's advocate with Origins) and it hasnt recovered ever since. And maybe thats ok, we had many many years to reach the "acceptance" stage and get it through our heads that SH was more than just code but combined passion and talent from very specific number of people working together.

Its an important lesson to learn and one a good chunk of gamers refuse to understand.


I propose a deep question to all remakefags on-site.

Why in the Hell would you wish for a remake of 1-4 knowing that Konami and every developer they contact can't even get new entries right? They couldn't even get 2 right, they still have yet to get the rank system back and the best music track that rewarded you for finishing the game. What makes you believe a unique game like 4 could ever be fixed? Even by competent developers it'd be turned into soulless grey sludge and lose its identity amongst the games.

Because setting up emulators is scaaaarrriiuuyyy (:_(

And like, old graphics? Eww, do they want me to use my imagination for this? And to come with my own conclusions and interpretations? Cringe-zoid, am I right?
 
What do you mean that is literally the point of silent hill, that's why pyramidhead commits suicide at the end of 2 and why the woman asks James if the people look like monsters to him as if to imply every person sees something different.
You're having game psychosis. That question scene was from 3, and Vincent said that just to mess with Heather and the player. Those manifestations are real and the same to everyone when it comes to Alessa's Nightmare and the 3 otherworld. It's only in 2 where we get protags who are seeing different things that we see as the player but James does not because this is when the corrupted town power was at its peak, enough to draw guilty souls in ONLY BECAUSE THE STORYLINE AND THEME OF THE GAME IS LARGELY TAKE FROM CRIME & PUNISHMENT, THE NOVEL

It is only fucking Silent Hill 2 where it's tormented souls who come to the town with murky pasts. Every other entry has a different reason and purpose for the otherworld.

Pyramid Head commits suicide for a multitude of reasons depending on the ending you get in 2, it is a literal symbolism of James accepting the truth and Pyramid Head no longer serving his manifested purpose. But it's also an aspect of the suicidal part of James that you see appear as his own corpses. The confirmation that only James sees the bodies that resemble him comes before Eddie's boss fight where their otherworlds overlap and the manifested corpses that don't resemble James that Eddie leaves around are now all James.

Pyramid Head only existed for James. You forgot the stories of Eddie and Angela, which technically are companion characters of 2. You take away the point of 2 when you conflate its narrative about guilty people and an innocent child, and a being that was manifested having it's own will (born from a wish), with the other games and just call it a series that explores psychological trauma and shit. It also explores grief in 2. Cults. Town history, nuanced characters, sickening horror, sex and death in 2 as a main visual theme. Soured flesh.

It's just one part of what made silent Hill an excellent series and it's why I won't accept such a mediocre explanation of what the series is, that's what the Western developers who never understood it thought too, and they fucked it all up, even Origins.
 
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