Sid Meier's Civilization

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I love the wikipedia criticism section of the franchise.
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Like "The problems of these games up to IV is that they indulge in Eurocentric ideas for gameplay like scientific and social progress and nation and empire building. Instead should be about the Australian Aboriginal experience of History of throwing sticks around and sniffing petrol for 40,000 years."

I guess that's why they felt bad and made the Zulu so good. The Battle of Isandiwana was their greatest 'victory' of the British and had about 1300 British soldiers vs 25,000 Zulu with 5K more in reserve. And the British still claimed nearly 3X more men before they were defeated, and that's the low estimate.
 
Mount Athos, as a complex of twenty monasteries all on one tiny plot of land, should be a wonder.


I think Old World should kick Revelation back to Tier 3 and add Monotheism as a Tier 2 theology and rebrand Monotheism-Polytheism as (some cleaner name for) institutionalized organized religion vs open religion. I've been thinking on its theologies (it's a really profound and clean typology of religion it already has, rare game that feels like its arguing something about faith the way it represents them evolving).

If they ever added Confucianism and Daoism I can imagine Harmony as a Tier 3 that basically interprets maintaining a good world as an ongoing, human-sustained project. Confucianism would be Legalist-Monotheist-Harmony, Daoism would be Mythological-Monotheist-Harmony.

The tiers basically go:
Cultural practice
- Mythology = The faith is rooted in storytelling
- Veneration = The sacred evolves through living tradition
- Legalism = The faith is orthopraxy
Metaphysics of evil
- Revelation (as it exists right now) = Has fuck all to do with problem of evil directly, but the religion contains ongoing prophetic traditions as part of its own self-critique
- Monotheism (my take) = One governing cosmic force, creation is fundamentally good
- Dualism = Contesting forces, evil is a thing in and of itself in battle for creation
- Gnosticism = Creation is a lower evil shade or a perfect higher reality
Telos of humanity/eschatology
- Revelation (as I reimagine it) = No known eschatology, but creation unfolds as an ongoing dialogue between the human and divine
- Redemption = Healing the broken individual and world
- Enlightenment = Seeing through the illusion to achieve the purity that was always there
 
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It'd have a small bump of up to 15-20k players briefly, but it will not salvage its reputation among the wider Civ fans who had just wanted a game where they could play their Civ and grill. Test of Time does nothing to fix the euro boardgame style of doing random tasks for arbitrary win points.
 
What gets me about this game is, why are most leaders brown? Even leaders like Confucius who weren't brown look suspiciously swarthy.
The people making these games, especially in their art departments, are die-hard ideologues. Civ 6 infamously had to redo Seondeok because the Koreans got pissed off over her looking like a Filipino in her reveal video, which Firaxis also hid to try to bury.
 
The people making these games, especially in their art departments, are die-hard ideologues. Civ 6 infamously had to redo Seondeok because the Koreans got pissed off over her looking like a Filipino in her reveal video, which Firaxis also hid to try to bury.
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Old World....
 
Good news! Civ 7's in the running to win the Apple Design Award for Inclusivity!

It's competing against Pine Hearts (a hiking adventure game) and Sago Mini Jinja's Garden (designed for ages 3 to 6, Apple Arcade exclusive).

It's pretty solid competition, guys.

EDIT - OH MY GOD THE CIV 7 ACCOUNT ACTUALLY TWEETED/XPOSTED OR WHATEVER ABOUT IT.
 
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In Civilization 2, discovering Communism allows a civilization to build the United Nations wonder.

:thinking:
It's kind of interesting Civ never played with the idea, to my knowledge, of world segmentation or even just thematically changing the name of the UN equivalent.
Like you could say the Concert of Europe as a diplomatic institution basically IS an earlier League of Nations, then the United Nations, and all the while the Internationals mattered too. Catholicism as a Church and Communism would make perfect sense as mechanics where some civs are more diplomatically integrated than others.
 
It's kind of interesting Civ never played with the idea, to my knowledge, of world segmentation or even just thematically changing the name of the UN equivalent.
Like you could say the Concert of Europe as a diplomatic institution basically IS an earlier League of Nations, then the United Nations, and all the while the Internationals mattered too. Catholicism as a Church and Communism would make perfect sense as mechanics where some civs are more diplomatically integrated than others.
This is actually in Civ 4; the Apostolic Palace gives you a mini-UN for your religion.
 
It'd have a small bump of up to 15-20k players briefly, but it will not salvage its reputation among the wider Civ fans who had just wanted a game where they could play their Civ and grill. Test of Time does nothing to fix the euro boardgame style of doing random tasks for arbitrary win points.
Game is also 40% off right now. Is anyone here brave enough to play the Test of Time update to report back?
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Giving VII another try...

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I'm not a riverologist but I don't think this is realistic.
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The entire map is like this. My civ gets bonuses from river tiles, and my people can cross over shallow rivers easily, so maybe the game made the map just for me.

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Barbarians don't exist, that's a very racist and Eurocentric attitude you have. They're Independent Powers and their way of life is valid and not inferior to yours.

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Now hurry up and "Disperse" those "Independent Powers". It's not colonialism as long as you dress up the language. :tomgirl:
I "dispersed" the barbarians independent free state, but I used an Archer instead of a Medjay and failed the quest, setting back the progress of society by hundreds of years.
 
used an Archer instead of a Medjay and failed the quest, setting back the progress of society by hundreds of years.
Holly shit, who designed this!? Creating forced goals for you is not enough for these faggots, they also dictate how you should approach them? Isn't the whole fucking point of 4x games - to have your own agency?
 
Holly shit, who designed this!? Creating forced goals for you is not enough for these faggots, they also dictate how you should approach them? Isn't the whole fucking point of 4x games - to have your own agency?
This game is still completely antithetical to the sandboxy 'play of how you want' mindset that made the franchise fun and addicting to play in the first place. Hard pass, going to stick with IV and V.
 
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