Sega - It's more than just Sonic Autism

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SEGA says it canceled Super Game and will focus less on Games as Service​

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>tfw SEGA is smarter than Sony
:stress:
 
>tfw SEGA is smarter than Sony
SEGA have proven themselves to be smarter than anyone else in the industry by canceling Hyenas before launch.

Mind you, they still burned $100 million on it, and let it continue being developed until it was nearly ready for launch, but they at least had enough acumen to realize all they were going to do was lose more money on the tranny game.
 

SEGA says it canceled Super Game and will focus less on Games as Service​

1778621673836.png
>tfw SEGA is smarter than Sony
SEGA being smarter than Sony was proven when it Cancelled Hyneas.

I'm still waiting on the new games for dormant franchises that were shown a while back.

Golden Axe and Streets of Rage doesn't look great (looks way too early) but I'm willing to give it a chance since the Shinobi game was Amazing.

I wonder if "Crazy Taxi" was their super game. Since it was theorized that it was going to be a live service multiplayer game. But that just doesn't feel right, it feels like it should have been a PSO3 (God NG sucks) or something bigger, (probably was a battle royal/extraction shooter).
 

SEGA says it canceled Super Game and will focus less on Games as Service​

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>tfw SEGA is smarter than Sony
:stress:
I kind of wish we get to find out what this super game was in the future. Like they almost spent 1 billion on it, so it got me wanting to know what the idea was that made sega feel like it was worth putting so much money into.


Was it like another fps, hero shooter, an rpg, etc?
 
An interview with Mike Fischer, the former Product Manager at Sega of Japan and VP at SoA.
Sega-16: The current Sega of America and Sega Europe CEO, Shuji Utsumi, has that Sega is not a retro company and that they should respect old intellectual properties, but that the developers should also think about innovation each of their products. You’ve had long tenures at Sega during its heyday. You’ve also been at companies in the modern era like Square/Enix, Microsoft, and Amazon. Looking back at what Sega does well and what they don’t do well, how would Sega be able to do this? Do you think Utsumi can bring the Sega of old to a new audience, a modern audience?

Mike Fischer: I think there are two components to to any kind of success in business. There’s strategy and leadership. Strategy is knowing what to do and and leadership is driving a team to accomplish that. Honestly, I think strategy is the easy part and getting it done is the hard part, right? I think Xbox is a great example where I thought people would disagree. I thought that Phil Spencer’s strategy for Xbox was great, but in spite of all that time and all that money, they never made a game after Halo and Gears of War that were just must-have games.

The interesting thing about Sega is I really do think that Shuji is the right leader for the team. I’ve known Shuji on and off for many years. We’re not close, but I’ve engaged with him when he was at Disney and when he was at Sega. The thing about Shuji is that he is very smart. He’s got a great strategy, but he’s also a leader. He’s very thoughtful. He’s a tough son-of-a-bitch. I think folks like Irimajiri and Sato-san were, if anything, maybe a little bit too gentle and a little bit too kind – not Shuji’s problem. He is tough and strong enough to make this elephant dance, and his philosophy is, “Yes, we do have a legacy that we’re we’re proud of, but we can’t just recycle that nostalgia.” I heard through a friend still at Sega that he actually had people watch the Console Wars documentary about how they turned around the company to give people a sense of urgency that they need to do it again. So, I’m pretty confident in that.
 
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