s&box - Spiritual successor to Garry's Mod.

  • 🇵🇦 Nuestro primer dominio localizado está en español en kiwifarms.pa. Our first localized domain is on Spanish on kiwifarms.pa.
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Do you think the game is gonna suck?

  • Trannies will ruin it.

    Votos: 122 43.3%
  • No.

    Votos: 19 6.7%
  • Yes.

    Votos: 60 21.3%
  • Gmod is better.

    Votos: 81 28.7%

  • Total de votantes
    282

Sound Simulation​

We've overhauled how sound propagates in s&box. This new system adds physical sound simulation, sounds now behave more like they do in the real world.

Under the hood we're using Steam Audio's effects (HRTF, reverb, distance attenuation), but with our own lightweight propagation simulation.
If only there was a sound engine built in to source 2 that had baked and realtime propagation simulation...

Volumetric Fog Jitter Fix and Optmizations​

Our Volumetric Fog uses a novel denoising technique based on traditional AABB-Clamp TAA in a froxel.
If only there was a volumetric fog system built in to source 2...
 
There should be an upcoming game jam for s&box.

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Someone also got banned for making netanyahu clicker which was in jewz organization.

The game and organization doesn't exist anymore.

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Link (deleted): https://sbox.game/jewz/netanyahu_clicker

They prefer games such as femboy clicker on the platform.

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Link: https://sbox.game/femboymartin/femboy_clicker
 
Some of you might remember this earlier post in the thread where a S&Box game maker was working on a ban system to ban a single player who offered honest, constructive criticism. You know, instead of taking the time to actually fix his fucking game.

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Not only would most people think this is a real dick move, but unfortunately for him, his OPSEC is dogshit.

Jordan E. Gomez / Alexis Meow Salazar / StellaWisps / SubwooferX3 /Samboogle
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Jordan E. Gomez (Trans name: Alexis Meow Salazar) was born on June 14, 2002. He works as a programmer and artist for the game dev studio Snoozy Kazoo.
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Running his Steam profile through Steamid.uk reveals a treasure trove of aliases.
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His bold decision to use his legal trans name on his Steam profile led to his Facebook account. From there, searching the SubwooferX3 alias yielded another Facebook account featuring his puppet jester OC and his birth name. His online activity is the same old trans stuff that we have all seen before... other than the Poppy Playtime snuff porn.
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Jordan E. Gomez / Alexis Meow Salazar / StellaWisps / SubwooferX3 /Samboogle
I miss when we had a proper society that would've bullied this kid until he either stopped being a retard or offed himself. Well, maybe not. If they did that they wouldn't be here to make us laugh. What a community Gary is building!
 
Sorry about the lack of posts. I've been kind of busy the past couple weeks and there hasn't been much to cover. The game has been updated again since the last post but it still isn't doing well.
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From the update: it is now harder to access the source code for S&box games. Not impossible, though.

Removed Code Archives​

In previous versions we supplied a code archive with the games. This was kind of like a zip file of the source code for that game. We thought nothing of it, because if you were using Lua in Garry's Mod the code would be right there, and dlls are trivial enough to decompile.

But you guys didn't like that logic, you didn't like that anyone could see your code. So last week we shipped it so we compile your code on our backend and ship a compiled, trusted dll with your games instead. This had the benefit that clients don't need to compile code, so games start faster etc.

This week we removed the code archive completely, so it's never downloaded and never shown to clients. So raw source code should be completely secret now. Unless you choose to open source.

Garry acknowledging that the game in its current form sucks and then attributing it to two random reasons that have nothing to do with why it sucks:

Our Plans​

We know our player experience isn't what it should be. It isn't meeting expectations. Our developer experience is shining star in s&box - but that's not what 99% of people see, they don't get that far.

So our plans are to keep improving the player experience, then do a sale and promotion. We have a few different goals to improve the player experience.

First of all, we need to do Game Jams again. They need to include the player community more. The jams should be aimed at getting players in game to play and vote just as much as they're aimed at developers. We 100% need to avoid the situation we've seen in previous jams where people reveal their game an hour before the Jam ends.

Secondly, we need to improve the Sandbox game. While we've resisted "subscribing" to addons in favour of cloud based runtime spawnable entities, I think we're coming around to the idea of the two systems co-existing. I need to personally spend more time developing and fleshing out the Sandbox Game.

Then we can do a sale and some promotion. We're going to do that once we're happy with the condition of everything. There's no point doing a Rust crossover and getting a bunch of new players that are going to play it once and be immediately turned off.

We think that aiming to do this around Christmas time will give us plenty of time to tweak and polish everything that needs to be done.

More from the "investing" server: a guy correctly acknowledging that you can't criticize stuff via the game's official channels or risk a ban:
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Even the subleddit is slowing down hard, with the time between new posts starting to get closer and closer to being counted in days with the most active one this week being someone dropping a tactical TRVKE on the sad people still using the sub.
I need to vent because the state of this game is just depressing. I launched s&box today hoping to see some cool new stuff, but it's a total desert.

I checked the stats on SteamDB and it’s actually insane:

  • 618 players right now
  • 795 peak today
  • 12,935 all-time peak just 2 months ago.
Losing over 90% of the player base in 8 weeks is crazy. Every time I open the game, it's the exact same low-effort, mobile-style trash games. It feels like a race where "devs" just spam garbage asset-flips hoping to make quick money, while honest and passionate modders get completely screwed.

It’s a huge vicious cycle: No players -> creators abandon the game -> no good modes -> nobody wants to buy a 20€ dead game -> no players.

Who in their right mind is going to pay 20€ to join empty servers? Nobody. Now we're just stuck with a 20€ icon in our Steam library that will probably never recover. We didn't even necessarily need a GMod 2, we just wanted a Roblox 2.0 with way bigger and better possibilities. Instead, we got a ghost town.

To be completely honest, it’s both the devs' and our fault. Facepunch completely messed up the launch and how they positioned the game. Making it paid was a huge mistake. But we, the community, are also to blame. Even with all the amazing tools we were given, most people just got greedy and ruined the game with low-effort AI slop and endless clickers. There actually are some hidden gems in there, but they are either completely outdated because passionate creators lost motivation (which I totally understand), or completely unplayable because there's zero player base and the game doesn't promote them. It's just a damn shame.

Honestly, Facepunch needs to make the game Free-to-Play right now to bring people back, or Steam should just let us all get a refund.

And, as usual, the highest voted comment is somebody thinking comparing the game to No Man's Sky is fair when the two games are wildly different in every way. I dunno why I expect anything different from the people impressed by someone making a more complex paid version of VBA using not-Source 2.
 
And, as usual, the highest voted comment is somebody thinking comparing the game to No Man's Sky is fair when the two games are wildly different in every way. I dunno why I expect anything different from the people impressed by someone making a more complex paid version of VBA using not-Source 2.
I don't think Sean and his crew spent their time kvetching about the critics. That'd be a start for Garry and his crew.

Whenever I see NMS/FF14RR brought up in various redemption attempt discussions, I feel like the comparison has gone completely stale. NMS is 10 years old at this point, and there hasn't really been a case like it or 14 since then. Anthem sure as hell didn't pull it off.
 
Rant time. I am really not a fan of Garry's last note about the current state of the game, so let's break it down point by point.
We know our player experience isn't what it should be. It isn't meeting expectations.
Correct
Our developer experience is shining star in s&box - but that's not what 99% of people see, they don't get that far.
I'd hardly call an engine as restrictive as this one "shining star," but that's irrelevant anyway. You can't decide if you want to make a game engine or you want to make Roblox Source 2 Edition. You can't do both. Pick one.

Personally I'd recommend making an actual game engine and ditching all of the dumb social media platform shit you stapled onto it.
So our plans are to keep improving the player experience, then do a sale and promotion. We have a few different goals to improve the player experience.
Okay
First of all, we need to do Game Jams again. They need to include the player community more. The jams should be aimed at getting players in game to play and vote just as much as they're aimed at developers. We 100% need to avoid the situation we've seen in previous jams where people reveal their game an hour before the Jam ends.
This is a very subtle admission that the current content on S&box fucking sucks. Having good games available to play should be the default state. It shouldn't require some kind of special event. Do you see Roblox doing this shit?
Secondly, we need to improve the Sandbox game. While we've resisted "subscribing" to addons in favour of cloud based runtime spawnable entities, I think we're coming around to the idea of the two systems co-existing. I need to personally spend more time developing and fleshing out the Sandbox Game.
You have said over and over again that this isn't Gmod 2 and the sandbox game is only supposed to be a small part of the S&box experience. Nobody is playing the Sandbox gamemode. Nobody cares about it. I am clueless as to why this was included in the post.
Then we can do a sale and some promotion. We're going to do that once we're happy with the condition of everything. There's no point doing a Rust crossover and getting a bunch of new players that are going to play it once and be immediately turned off.
This is basically wanting to re-release the game in a better state, which sounds good until you remember that April release deadline was set by Garry himself and could have been delayed at any time. Why couldn't you just wait to release until everything worked better and everything made more sense?
We think that aiming to do this around Christmas time will give us plenty of time to tweak and polish everything that needs to be done.
No, it won't, because the problems with this game are deeper than just the performance issues, updating the graphics, and whatever other irrelevant shit you are going to do between now and then. You can't decide if you want to make a game engine or a social media platform. You and your company are constantly shooting yourself in the foot with bad behavior and being openly hostile to your customers. Your monetization model incentivizes fake, artificial interactions and the same cookie-cutter games instead of unique games people will actually want to play. And bots. It also encourages bots.

Roblox sucks for a lot of reasons but if it's doing one thing right, it actually has games people want to spend time playing.
 
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